Commit 58083dfb authored by Axel Davy's avatar Axel Davy Committed by Alexandre Julliard

d3d8/tests: Fix volume_dxt5_test getPixelColor check.

getPixelColor should be called before Present, because the device swapchain was created with discard mode.
parent 151694a0
...@@ -4507,8 +4507,6 @@ static void volume_dxt5_test(void) ...@@ -4507,8 +4507,6 @@ static void volume_dxt5_test(void)
hr = IDirect3DDevice8_EndScene(device); hr = IDirect3DDevice8_EndScene(device);
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
{ {
color = getPixelColor(device, 80 + 160 * i, 240); color = getPixelColor(device, 80 + 160 * i, 240);
...@@ -4516,6 +4514,8 @@ static void volume_dxt5_test(void) ...@@ -4516,6 +4514,8 @@ static void volume_dxt5_test(void)
"Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i); "Expected color 0x%08x, got 0x%08x, case %u.\n", expected_colors[i], color, i);
} }
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
IDirect3DVolumeTexture8_Release(texture); IDirect3DVolumeTexture8_Release(texture);
refcount = IDirect3DDevice8_Release(device); refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
......
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