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wine
wine-winehq
Commits
580b9961
Commit
580b9961
authored
Dec 10, 2006
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 11, 2006
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wined3d: Move WINED3DRS_LOCALVIEWER to the state table.
parent
4c64b86f
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2 changed files
with
12 additions
and
9 deletions
+12
-9
device.c
dlls/wined3d/device.c
+1
-8
state.c
dlls/wined3d/state.c
+11
-1
No files found.
dlls/wined3d/device.c
View file @
580b9961
...
...
@@ -3403,17 +3403,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
case
WINED3DRS_COLORWRITEENABLE1
:
case
WINED3DRS_COLORWRITEENABLE2
:
case
WINED3DRS_COLORWRITEENABLE3
:
case
WINED3DRS_LOCALVIEWER
:
StateTable
[
STATE_RENDER
(
State
)].
apply
(
STATE_RENDER
(
State
),
This
->
stateBlock
);
break
;
case
WINED3DRS_LOCALVIEWER
:
{
GLint
state
=
(
Value
)
?
1
:
0
;
TRACE
(
"Local Viewer Enable to %ul
\n
"
,
(
BOOL
)
Value
);
glLightModeli
(
GL_LIGHT_MODEL_LOCAL_VIEWER
,
state
);
}
break
;
case
WINED3DRS_LASTPIXEL
:
{
if
(
Value
)
{
...
...
dlls/wined3d/state.c
View file @
580b9961
...
...
@@ -1026,6 +1026,16 @@ static void state_colorwrite(DWORD state, IWineD3DStateBlockImpl *stateblock) {
}
}
static
void
state_localviewer
(
DWORD
state
,
IWineD3DStateBlockImpl
*
stateblock
)
{
if
(
stateblock
->
renderState
[
WINED3DRS_LOCALVIEWER
])
{
glLightModeli
(
GL_LIGHT_MODEL_LOCAL_VIEWER
,
1
);
checkGLcall
(
"glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 1)"
);
}
else
{
glLightModeli
(
GL_LIGHT_MODEL_LOCAL_VIEWER
,
0
);
checkGLcall
(
"glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, 0)"
);
}
}
const
struct
StateEntry
StateTable
[]
=
{
/* State name representative, apply function */
...
...
@@ -1173,7 +1183,7 @@ const struct StateEntry StateTable[] =
{
/*139, WINED3DRS_AMBIENT */
STATE_RENDER
(
WINED3DRS_AMBIENT
),
state_ambient
},
{
/*140, WINED3DRS_FOGVERTEXMODE */
STATE_RENDER
(
WINED3DRS_FOGENABLE
),
state_fog
},
{
/*141, WINED3DRS_COLORVERTEX */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
},
{
/*142, WINED3DRS_LOCALVIEWER */
STATE_RENDER
(
WINED3DRS_LOCALVIEWER
),
state_
unknown
},
{
/*142, WINED3DRS_LOCALVIEWER */
STATE_RENDER
(
WINED3DRS_LOCALVIEWER
),
state_
localviewer
},
{
/*143, WINED3DRS_NORMALIZENORMALS */
STATE_RENDER
(
WINED3DRS_NORMALIZENORMALS
),
state_normalize
},
{
/*144, WINED3DRS_COLORKEYBLENDENABLE */
STATE_RENDER
(
WINED3DRS_COLORKEYBLENDENABLE
),
state_unknown
},
{
/*145, WINED3DRS_DIFFUSEMATERIALSOURCE */
STATE_RENDER
(
WINED3DRS_COLORVERTEX
),
state_colormat
},
...
...
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