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wine
wine-winehq
Commits
58162f87
Commit
58162f87
authored
Oct 13, 2006
by
Francois Gouget
Committed by
Alexandre Julliard
Oct 13, 2006
Browse files
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Plain Diff
Assorted spelling fixes.
parent
4794dc0e
Hide whitespace changes
Inline
Side-by-side
Showing
15 changed files
with
27 additions
and
27 deletions
+27
-27
pixelshader.c
dlls/d3d8/pixelshader.c
+1
-1
vertexshader.c
dlls/d3d8/vertexshader.c
+1
-1
pixelshader.c
dlls/d3d9/pixelshader.c
+1
-1
vertexshader.c
dlls/d3d9/vertexshader.c
+1
-1
integrity.c
dlls/imagehlp/integrity.c
+1
-1
action.c
dlls/msi/action.c
+1
-1
reg.c
dlls/shlwapi/reg.c
+2
-2
string.c
dlls/shlwapi/string.c
+2
-2
url.c
dlls/shlwapi/url.c
+1
-1
usp10.c
dlls/usp10/usp10.c
+5
-5
cubetexture.c
dlls/wined3d/cubetexture.c
+1
-1
device.c
dlls/wined3d/device.c
+7
-7
texture.c
dlls/wined3d/texture.c
+1
-1
dib.c
dlls/winex11.drv/dib.c
+1
-1
write_msft.c
tools/widl/write_msft.c
+1
-1
No files found.
dlls/d3d8/pixelshader.c
View file @
58162f87
...
...
@@ -72,7 +72,7 @@ static HRESULT WINAPI IDirect3DPixelShader8Impl_GetDevice(IDirect3DPixelShader8
IWineD3DPixelShader_GetDevice
(
This
->
wineD3DPixelShader
,
&
myDevice
);
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
TRACE
(
"(%p) returing (%p)
\n
"
,
This
,
*
ppDevice
);
TRACE
(
"(%p) retur
n
ing (%p)
\n
"
,
This
,
*
ppDevice
);
return
D3D_OK
;
}
...
...
dlls/d3d8/vertexshader.c
View file @
58162f87
...
...
@@ -75,7 +75,7 @@ static HRESULT WINAPI IDirect3DVertexShader8Impl_GetDevice(IDirect3DVertexShader
}
else
{
*
ppDevice
=
NULL
;
}
TRACE
(
"(%p) returing (%p)
\n
"
,
This
,
*
ppDevice
);
TRACE
(
"(%p) retur
n
ing (%p)
\n
"
,
This
,
*
ppDevice
);
return
hr
;
}
...
...
dlls/d3d9/pixelshader.c
View file @
58162f87
...
...
@@ -73,7 +73,7 @@ static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9
IWineD3DPixelShader_GetDevice
(
This
->
wineD3DPixelShader
,
&
myDevice
);
IWineD3DDevice_GetParent
(
myDevice
,
(
IUnknown
**
)
ppDevice
);
IWineD3DDevice_Release
(
myDevice
);
TRACE
(
"(%p) returing (%p)
\n
"
,
This
,
*
ppDevice
);
TRACE
(
"(%p) retur
n
ing (%p)
\n
"
,
This
,
*
ppDevice
);
return
D3D_OK
;
}
...
...
dlls/d3d9/vertexshader.c
View file @
58162f87
...
...
@@ -76,7 +76,7 @@ static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(LPDIRECT3DVERTEXSHADE
}
else
{
*
ppDevice
=
NULL
;
}
TRACE
(
"(%p) returing (%p)
\n
"
,
This
,
*
ppDevice
);
TRACE
(
"(%p) retur
n
ing (%p)
\n
"
,
This
,
*
ppDevice
);
return
hr
;
}
...
...
dlls/imagehlp/integrity.c
View file @
58162f87
...
...
@@ -171,7 +171,7 @@ BOOL WINAPI ImageEnumerateCertificates(
if
(
Indices
)
{
FIXME
(
"Indic
i
es not handled!
\n
"
);
FIXME
(
"Indices not handled!
\n
"
);
return
FALSE
;
}
...
...
dlls/msi/action.c
View file @
58162f87
...
...
@@ -1693,7 +1693,7 @@ UINT MSI_SetFeatureStates(MSIPACKAGE *package)
install_level
=
msi_get_property_int
(
package
,
szlevel
,
1
);
/* ok hereis the _real_ rub
/* ok here
is the _real_ rub
* all these activation/deactivation things happen in order and things
* later on the list override things earlier on the list.
* 1) INSTALLLEVEL processing
...
...
dlls/shlwapi/reg.c
View file @
58162f87
...
...
@@ -661,7 +661,7 @@ BOOL WINAPI SHRegGetBoolUSValueA(
FIXME
(
"Unsupported registry data type %d
\n
"
,
type
);
ret
=
FALSE
;
}
TRACE
(
"got value (type=%d), returing <%s>
\n
"
,
type
,
TRACE
(
"got value (type=%d), retur
n
ing <%s>
\n
"
,
type
,
(
ret
)
?
"TRUE"
:
"FALSE"
);
}
else
{
...
...
@@ -722,7 +722,7 @@ BOOL WINAPI SHRegGetBoolUSValueW(
FIXME
(
"Unsupported registry data type %d
\n
"
,
type
);
ret
=
FALSE
;
}
TRACE
(
"got value (type=%d), returing <%s>
\n
"
,
type
,
TRACE
(
"got value (type=%d), retur
n
ing <%s>
\n
"
,
type
,
(
ret
)
?
"TRUE"
:
"FALSE"
);
}
else
{
...
...
dlls/shlwapi/string.c
View file @
58162f87
...
...
@@ -2807,7 +2807,7 @@ HRESULT WINAPI SHLoadIndirectString(LPCWSTR src, LPWSTR dst, UINT dst_len, void
hr
=
S_OK
;
}
else
FIXME
(
"can't handle non-negative indic
i
es (%d)
\n
"
,
index
);
FIXME
(
"can't handle non-negative indices (%d)
\n
"
,
index
);
}
else
{
...
...
@@ -2816,7 +2816,7 @@ HRESULT WINAPI SHLoadIndirectString(LPCWSTR src, LPWSTR dst, UINT dst_len, void
hr
=
S_OK
;
}
TRACE
(
"returing %s
\n
"
,
debugstr_w
(
dst
));
TRACE
(
"retur
n
ing %s
\n
"
,
debugstr_w
(
dst
));
end:
if
(
hmod
)
FreeLibrary
(
hmod
);
HeapFree
(
GetProcessHeap
(),
0
,
dllname
);
...
...
dlls/shlwapi/url.c
View file @
58162f87
...
...
@@ -1634,7 +1634,7 @@ HRESULT WINAPI UrlApplySchemeW(LPCWSTR pszIn, LPWSTR pszOut, LPDWORD pcchOut, DW
}
strcpyW
(
pszOut
,
pszIn
);
*
pcchOut
=
strlenW
(
pszOut
);
TRACE
(
"valid scheme, returing copy
\n
"
);
TRACE
(
"valid scheme, retur
n
ing copy
\n
"
);
return
S_OK
;
}
}
...
...
dlls/usp10/usp10.c
View file @
58162f87
...
...
@@ -397,8 +397,8 @@ HRESULT WINAPI ScriptItemize(const WCHAR *pwcInChars, int cInChars, int cMaxItem
}
}
/* While not stric
k
ly necessary according to the spec, make sure the n+1
* item is set up to prevent random behaviour if the caller eroneously
/* While not stric
t
ly necessary according to the spec, make sure the n+1
* item is set up to prevent random behaviour if the caller er
r
oneously
* checks the n+1 structure */
pItems
[
index
+
1
].
a
.
eScript
=
0
;
pItems
[
index
+
1
].
a
.
fRTL
=
0
;
...
...
@@ -891,7 +891,7 @@ HRESULT WINAPI ScriptPlace(HDC hdc, SCRIPT_CACHE *psc, const WORD *pwGlyphs,
/* We need a valid hdc to do any of the font calls. The spec says that hdc is optional and
* psc will be used first. If psc and hdc are not specified E_PENDING is returned to get
* the caller to return the hdc. For convience, the hdc is cached in SCRIPT_CACHE. */
* the caller to return the hdc. For conv
en
ience, the hdc is cached in SCRIPT_CACHE. */
if
(
!
hdc
&&
!*
psc
)
{
TRACE
(
"No Script_Cache (psc) and no hdc. Ask for one. Hdc=%p, psc=%p
\n
"
,
hdc
,
*
psc
);
...
...
@@ -909,7 +909,7 @@ HRESULT WINAPI ScriptPlace(HDC hdc, SCRIPT_CACHE *psc, const WORD *pwGlyphs,
}
/* Here we need to calculate the width of the run unit. At this point the input string
* has been converted to glyphs and we till need to translate back to the original chars
* has been converted to glyphs and we
s
till need to translate back to the original chars
* to get the correct ABC widths. */
lpABC
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
ABC
)
*
cGlyphs
);
...
...
@@ -1026,7 +1026,7 @@ HRESULT WINAPI ScriptTextOut(const HDC hdc, SCRIPT_CACHE *psc, int x, int y, UIN
fuOptions
&=
ETO_CLIPPED
+
ETO_OPAQUE
;
if
(
!
psa
->
fNoGlyphIndex
)
/* Have Glyphs? */
fuOptions
|=
ETO_GLYPH_INDEX
;
/* Say don't do tran
las
tion to glyph */
fuOptions
|=
ETO_GLYPH_INDEX
;
/* Say don't do tran
sla
tion to glyph */
hr
=
ExtTextOutW
(
phdc
,
x
,
y
,
fuOptions
,
lprc
,
pwGlyphs
,
cGlyphs
,
NULL
);
...
...
dlls/wined3d/cubetexture.c
View file @
58162f87
...
...
@@ -83,7 +83,7 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
if
(
This
->
surfaces
[
j
][
i
]
!=
NULL
)
{
/* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
IUnknown
*
surfaceParent
;
/* Clean out the texture name we gave to the suface so that the surface doesn't try and release it */
/* Clean out the texture name we gave to the su
r
face so that the surface doesn't try and release it */
IWineD3DSurface_SetGlTextureDesc
(
This
->
surfaces
[
j
][
i
],
0
,
0
);
/* Cleanup the container */
IWineD3DSurface_SetContainer
(
This
->
surfaces
[
j
][
i
],
0
);
...
...
dlls/wined3d/device.c
View file @
58162f87
...
...
@@ -1064,14 +1064,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
TRACE
(
"Pool %d %d %d %d
\n
"
,
Pool
,
WINED3DPOOL_DEFAULT
,
WINED3DPOOL_MANAGED
,
WINED3DPOOL_SYSTEMMEM
);
/** Quick lockable sanity check TODO: remove this after surfaces, usage and loc
abl
ility have been debugged properly
* this function is too de
a
p to need to care about things like this.
* Levels need to be checked too, and possibly Type
w
ince they all affect what can be done.
/** Quick lockable sanity check TODO: remove this after surfaces, usage and loc
kab
ility have been debugged properly
* this function is too de
e
p to need to care about things like this.
* Levels need to be checked too, and possibly Type
s
ince they all affect what can be done.
* ****************************************/
switch
(
Pool
)
{
case
WINED3DPOOL_SCRATCH
:
if
(
!
Lockable
)
FIXME
(
"Create suface called with a pool of SCRATCH and a Lockable of FALSE \
FIXME
(
"Create su
r
face called with a pool of SCRATCH and a Lockable of FALSE \
which are mutually exclusive, setting lockable to true
\n
"
);
Lockable
=
TRUE
;
break
;
...
...
@@ -1097,7 +1097,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSurface(IWineD3DDevice *iface, U
FIXME
(
"Trying to create a render target that isn't in the default pool
\n
"
);
}
/* mark the texture as dirty so that it get
'
s loaded first time around*/
/* mark the texture as dirty so that it gets loaded first time around*/
IWineD3DSurface_AddDirtyRect
(
*
ppSurface
,
NULL
);
TRACE
(
"(%p) : w(%d) h(%d) fmt(%d,%s) lockable(%d) surf@%p, surfmem@%p, %d bytes
\n
"
,
This
,
Width
,
Height
,
Format
,
debug_d3dformat
(
Format
),
...
...
@@ -1277,7 +1277,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
D3DCB_CreateVolume
(
This
->
parent
,
Width
,
Height
,
Depth
,
Format
,
Pool
,
Usage
,
(
IWineD3DVolume
**
)
&
object
->
volumes
[
i
],
pSharedHandle
);
/* Set it
'
s container to this object */
/* Set its container to this object */
IWineD3DVolume_SetContainer
(
object
->
volumes
[
i
],
(
IWineD3DBase
*
)
object
);
/* calcualte the next mipmap level */
...
...
@@ -1592,7 +1592,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
glXGetConfig
(
object
->
display
,
object
->
visInfo
,
GLX_STENCIL_SIZE
,
&
value
);
TRACE
(
" gl_stencil_size : %d
\n
"
,
value
);
}
/* Now choose a simila visual ID*/
/* Now choose a simila
r
visual ID*/
}
#ifdef USE_CONTEXT_MANAGER
...
...
dlls/wined3d/texture.c
View file @
58162f87
...
...
@@ -65,7 +65,7 @@ static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
if
(
This
->
surfaces
[
i
]
!=
NULL
)
{
/* Because the surfaces were created using a callback we need to release there parent otehrwise we leave the parent hanging */
IUnknown
*
surfaceParent
;
/* Clean out the texture name we gave to the suface so that the surface doesn't try and release it */
/* Clean out the texture name we gave to the su
r
face so that the surface doesn't try and release it */
IWineD3DSurface_SetGlTextureDesc
(
This
->
surfaces
[
i
],
0
,
0
);
/* Cleanup the container */
IWineD3DSurface_SetContainer
(
This
->
surfaces
[
i
],
0
);
...
...
dlls/winex11.drv/dib.c
View file @
58162f87
...
...
@@ -406,7 +406,7 @@ static int *X11DRV_DIB_BuildColorMap( X11DRV_PDEVICE *physDev, WORD coloruse, WO
* X11DRV_DIB_BuildColorTable
*
* Build the dib color table. This either keeps a copy of the bmiColors array if
* usage is DIB_RGB_COLORS, or looks up the palette indic
i
es if usage is
* usage is DIB_RGB_COLORS, or looks up the palette indices if usage is
* DIB_PAL_COLORS.
* Should not be called for a >8-bit deep bitmap.
*/
...
...
tools/widl/write_msft.c
View file @
58162f87
...
...
@@ -1914,7 +1914,7 @@ static void add_dispinterface_typeinfo(msft_typelib_t *typelib, type_t *dispinte
add_dispatch
(
typelib
);
msft_typeinfo
->
typeinfo
->
cImplTypes
=
1
;
/* count the no of funcs, as the variable indic
i
es come after the funcs */
/* count the no of funcs, as the variable indices come after the funcs */
if
((
func
=
dispinterface
->
funcs
))
{
idx
++
;
while
(
NEXT_LINK
(
func
))
{
...
...
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