Commit 581c24ef authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Use GL_EXTCALL.

That fixes compilation with gl headers that do not know about glUniform4fvARB.
parent 272196f5
......@@ -319,7 +319,7 @@ void shader_glsl_load_constants(
/* Upload the position fixup params */
pos = GL_EXTCALL(glGetUniformLocationARB(programId, "posFixup"));
checkGLcall("glGetUniformLocationARB");
glUniform4fvARB(pos, 1, &vshader_impl->wineD3DDevice->posFixup[0]);
GL_EXTCALL(glUniform4fvARB(pos, 1, &vshader_impl->wineD3DDevice->posFixup[0]));
checkGLcall("glUniform4fvARB");
}
......
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