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wine
wine-winehq
Commits
5861deae
Commit
5861deae
authored
Mar 01, 2011
by
Rico Schüller
Committed by
Alexandre Julliard
Mar 02, 2011
Browse files
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Plain Diff
d3dcompiler: Move some code from header to source file.
parent
4080242d
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
154 additions
and
157 deletions
+154
-157
d3dcompiler_43_main.c
dlls/d3dcompiler_43/d3dcompiler_43_main.c
+0
-48
d3dcompiler_private.h
dlls/d3dcompiler_43/d3dcompiler_private.h
+0
-108
reflection.c
dlls/d3dcompiler_43/reflection.c
+154
-1
No files found.
dlls/d3dcompiler_43/d3dcompiler_43_main.c
View file @
5861deae
...
...
@@ -123,51 +123,3 @@ HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID
return
d3dcompiler_strip_shader
(
data
,
data_size
,
flags
,
blob
);
}
HRESULT
WINAPI
D3DReflect
(
const
void
*
data
,
SIZE_T
data_size
,
REFIID
riid
,
void
**
reflector
)
{
struct
d3dcompiler_shader_reflection
*
object
;
HRESULT
hr
;
const
DWORD
*
temp
=
data
;
TRACE
(
"data %p, data_size %lu, riid %s, blob %p
\n
"
,
data
,
data_size
,
debugstr_guid
(
riid
),
reflector
);
if
(
!
data
||
data_size
<
32
)
{
WARN
(
"Invalid argument supplied.
\n
"
);
return
D3DERR_INVALIDCALL
;
}
if
(
temp
[
6
]
!=
data_size
)
{
WARN
(
"Wrong size supplied.
\n
"
);
return
E_FAIL
;
}
if
(
!
IsEqualGUID
(
riid
,
&
IID_ID3D11ShaderReflection
))
{
WARN
(
"Wrong riid %s, accept only %s!
\n
"
,
debugstr_guid
(
riid
),
debugstr_guid
(
&
IID_ID3D11ShaderReflection
));
return
E_NOINTERFACE
;
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
ERR
(
"Failed to allocate D3D compiler shader reflection object memory
\n
"
);
return
E_OUTOFMEMORY
;
}
hr
=
d3dcompiler_shader_reflection_init
(
object
,
data
,
data_size
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize shader reflection
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
return
hr
;
}
*
reflector
=
object
;
TRACE
(
"Created ID3D11ShaderReflection %p
\n
"
,
object
);
return
S_OK
;
}
dlls/d3dcompiler_43/d3dcompiler_private.h
View file @
5861deae
...
...
@@ -58,114 +58,6 @@ HRESULT d3dcompiler_blob_init(struct d3dcompiler_blob *blob, SIZE_T data_size) D
HRESULT
d3dcompiler_get_blob_part
(
const
void
*
data
,
SIZE_T
data_size
,
D3D_BLOB_PART
part
,
UINT
flags
,
ID3DBlob
**
blob
)
DECLSPEC_HIDDEN
;
HRESULT
d3dcompiler_strip_shader
(
const
void
*
data
,
SIZE_T
data_size
,
UINT
flags
,
ID3DBlob
**
blob
)
DECLSPEC_HIDDEN
;
struct
d3dcompiler_shader_signature
{
D3D11_SIGNATURE_PARAMETER_DESC
*
elements
;
UINT
element_count
;
char
*
string_data
;
};
struct
d3dcompiler_shader_reflection_type
{
ID3D11ShaderReflectionType
ID3D11ShaderReflectionType_iface
;
DWORD
id
;
struct
wine_rb_entry
entry
;
struct
d3dcompiler_shader_reflection
*
reflection
;
D3D11_SHADER_TYPE_DESC
desc
;
struct
d3dcompiler_shader_reflection_type_member
*
members
;
};
struct
d3dcompiler_shader_reflection_type_member
{
char
*
name
;
DWORD
offset
;
struct
d3dcompiler_shader_reflection_type
*
type
;
};
struct
d3dcompiler_shader_reflection_variable
{
ID3D11ShaderReflectionVariable
ID3D11ShaderReflectionVariable_iface
;
struct
d3dcompiler_shader_reflection_constant_buffer
*
constant_buffer
;
struct
d3dcompiler_shader_reflection_type
*
type
;
char
*
name
;
UINT
start_offset
;
UINT
size
;
UINT
flags
;
LPVOID
default_value
;
};
struct
d3dcompiler_shader_reflection_constant_buffer
{
ID3D11ShaderReflectionConstantBuffer
ID3D11ShaderReflectionConstantBuffer_iface
;
struct
d3dcompiler_shader_reflection
*
reflection
;
char
*
name
;
D3D_CBUFFER_TYPE
type
;
UINT
variable_count
;
UINT
size
;
UINT
flags
;
struct
d3dcompiler_shader_reflection_variable
*
variables
;
};
/* ID3D11ShaderReflection */
struct
d3dcompiler_shader_reflection
{
ID3D11ShaderReflection
ID3D11ShaderReflection_iface
;
LONG
refcount
;
DWORD
target
;
char
*
creator
;
UINT
flags
;
UINT
version
;
UINT
bound_resource_count
;
UINT
constant_buffer_count
;
UINT
mov_instruction_count
;
UINT
conversion_instruction_count
;
UINT
instruction_count
;
UINT
emit_instruction_count
;
D3D_PRIMITIVE_TOPOLOGY
gs_output_topology
;
UINT
gs_max_output_vertex_count
;
D3D_PRIMITIVE
input_primitive
;
UINT
cut_instruction_count
;
UINT
dcl_count
;
UINT
static_flow_control_count
;
UINT
float_instruction_count
;
UINT
temp_register_count
;
UINT
int_instruction_count
;
UINT
uint_instruction_count
;
UINT
temp_array_count
;
UINT
array_instruction_count
;
UINT
texture_normal_instructions
;
UINT
texture_load_instructions
;
UINT
texture_comp_instructions
;
UINT
texture_bias_instructions
;
UINT
texture_gradient_instructions
;
UINT
dynamic_flow_control_count
;
UINT
c_control_points
;
D3D_TESSELLATOR_OUTPUT_PRIMITIVE
hs_output_primitive
;
D3D_TESSELLATOR_PARTITIONING
hs_prtitioning
;
D3D_TESSELLATOR_DOMAIN
tessellator_domain
;
struct
d3dcompiler_shader_signature
*
isgn
;
struct
d3dcompiler_shader_signature
*
osgn
;
struct
d3dcompiler_shader_signature
*
pcsg
;
char
*
resource_string
;
D3D11_SHADER_INPUT_BIND_DESC
*
bound_resources
;
struct
d3dcompiler_shader_reflection_constant_buffer
*
constant_buffers
;
struct
wine_rb_tree
types
;
};
/* reflection handling */
HRESULT
d3dcompiler_shader_reflection_init
(
struct
d3dcompiler_shader_reflection
*
reflection
,
const
void
*
data
,
SIZE_T
data_size
)
DECLSPEC_HIDDEN
;
/* Shader assembler definitions */
typedef
enum
_shader_type
{
ST_VERTEX
,
...
...
dlls/d3dcompiler_43/reflection.c
View file @
5861deae
...
...
@@ -34,6 +34,111 @@ enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
#define D3DCOMPILER_SHADER_TARGET_VERSION_MASK 0xffff
#define D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK 0xffff0000
struct
d3dcompiler_shader_signature
{
D3D11_SIGNATURE_PARAMETER_DESC
*
elements
;
UINT
element_count
;
char
*
string_data
;
};
struct
d3dcompiler_shader_reflection_type
{
ID3D11ShaderReflectionType
ID3D11ShaderReflectionType_iface
;
DWORD
id
;
struct
wine_rb_entry
entry
;
struct
d3dcompiler_shader_reflection
*
reflection
;
D3D11_SHADER_TYPE_DESC
desc
;
struct
d3dcompiler_shader_reflection_type_member
*
members
;
};
struct
d3dcompiler_shader_reflection_type_member
{
char
*
name
;
DWORD
offset
;
struct
d3dcompiler_shader_reflection_type
*
type
;
};
struct
d3dcompiler_shader_reflection_variable
{
ID3D11ShaderReflectionVariable
ID3D11ShaderReflectionVariable_iface
;
struct
d3dcompiler_shader_reflection_constant_buffer
*
constant_buffer
;
struct
d3dcompiler_shader_reflection_type
*
type
;
char
*
name
;
UINT
start_offset
;
UINT
size
;
UINT
flags
;
LPVOID
default_value
;
};
struct
d3dcompiler_shader_reflection_constant_buffer
{
ID3D11ShaderReflectionConstantBuffer
ID3D11ShaderReflectionConstantBuffer_iface
;
struct
d3dcompiler_shader_reflection
*
reflection
;
char
*
name
;
D3D_CBUFFER_TYPE
type
;
UINT
variable_count
;
UINT
size
;
UINT
flags
;
struct
d3dcompiler_shader_reflection_variable
*
variables
;
};
/* ID3D11ShaderReflection */
struct
d3dcompiler_shader_reflection
{
ID3D11ShaderReflection
ID3D11ShaderReflection_iface
;
LONG
refcount
;
DWORD
target
;
char
*
creator
;
UINT
flags
;
UINT
version
;
UINT
bound_resource_count
;
UINT
constant_buffer_count
;
UINT
mov_instruction_count
;
UINT
conversion_instruction_count
;
UINT
instruction_count
;
UINT
emit_instruction_count
;
D3D_PRIMITIVE_TOPOLOGY
gs_output_topology
;
UINT
gs_max_output_vertex_count
;
D3D_PRIMITIVE
input_primitive
;
UINT
cut_instruction_count
;
UINT
dcl_count
;
UINT
static_flow_control_count
;
UINT
float_instruction_count
;
UINT
temp_register_count
;
UINT
int_instruction_count
;
UINT
uint_instruction_count
;
UINT
temp_array_count
;
UINT
array_instruction_count
;
UINT
texture_normal_instructions
;
UINT
texture_load_instructions
;
UINT
texture_comp_instructions
;
UINT
texture_bias_instructions
;
UINT
texture_gradient_instructions
;
UINT
dynamic_flow_control_count
;
UINT
c_control_points
;
D3D_TESSELLATOR_OUTPUT_PRIMITIVE
hs_output_primitive
;
D3D_TESSELLATOR_PARTITIONING
hs_prtitioning
;
D3D_TESSELLATOR_DOMAIN
tessellator_domain
;
struct
d3dcompiler_shader_signature
*
isgn
;
struct
d3dcompiler_shader_signature
*
osgn
;
struct
d3dcompiler_shader_signature
*
pcsg
;
char
*
resource_string
;
D3D11_SHADER_INPUT_BIND_DESC
*
bound_resources
;
struct
d3dcompiler_shader_reflection_constant_buffer
*
constant_buffers
;
struct
wine_rb_tree
types
;
};
static
struct
d3dcompiler_shader_reflection_type
*
get_reflection_type
(
struct
d3dcompiler_shader_reflection
*
reflection
,
const
char
*
data
,
DWORD
offset
);
const
struct
ID3D11ShaderReflectionConstantBufferVtbl
d3dcompiler_shader_reflection_constant_buffer_vtbl
;
...
...
@@ -1572,7 +1677,7 @@ static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, c
return
S_OK
;
}
HRESULT
d3dcompiler_shader_reflection_init
(
struct
d3dcompiler_shader_reflection
*
reflection
,
static
HRESULT
d3dcompiler_shader_reflection_init
(
struct
d3dcompiler_shader_reflection
*
reflection
,
const
void
*
data
,
SIZE_T
data_size
)
{
struct
dxbc
src_dxbc
;
...
...
@@ -1697,3 +1802,51 @@ err_out:
return
hr
;
}
HRESULT
WINAPI
D3DReflect
(
const
void
*
data
,
SIZE_T
data_size
,
REFIID
riid
,
void
**
reflector
)
{
struct
d3dcompiler_shader_reflection
*
object
;
HRESULT
hr
;
const
DWORD
*
temp
=
data
;
TRACE
(
"data %p, data_size %lu, riid %s, blob %p
\n
"
,
data
,
data_size
,
debugstr_guid
(
riid
),
reflector
);
if
(
!
data
||
data_size
<
32
)
{
WARN
(
"Invalid argument supplied.
\n
"
);
return
D3DERR_INVALIDCALL
;
}
if
(
temp
[
6
]
!=
data_size
)
{
WARN
(
"Wrong size supplied.
\n
"
);
return
E_FAIL
;
}
if
(
!
IsEqualGUID
(
riid
,
&
IID_ID3D11ShaderReflection
))
{
WARN
(
"Wrong riid %s, accept only %s!
\n
"
,
debugstr_guid
(
riid
),
debugstr_guid
(
&
IID_ID3D11ShaderReflection
));
return
E_NOINTERFACE
;
}
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
ERR
(
"Failed to allocate D3D compiler shader reflection object memory
\n
"
);
return
E_OUTOFMEMORY
;
}
hr
=
d3dcompiler_shader_reflection_init
(
object
,
data
,
data_size
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize shader reflection
\n
"
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
return
hr
;
}
*
reflector
=
object
;
TRACE
(
"Created ID3D11ShaderReflection %p
\n
"
,
object
);
return
S_OK
;
}
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