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wine
wine-winehq
Commits
5895f774
Commit
5895f774
authored
Feb 24, 2017
by
Henri Verbeet
Committed by
Alexandre Julliard
Feb 24, 2017
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wined3d: Support downloading depth textures in surface_load_sysmem().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
e5a12b77
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1 changed file
with
2 additions
and
8 deletions
+2
-8
surface.c
dlls/wined3d/surface.c
+2
-8
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dlls/wined3d/surface.c
View file @
5895f774
...
...
@@ -2475,13 +2475,6 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface,
struct
wined3d_texture_sub_resource
*
sub_resource
;
sub_resource
=
&
texture
->
sub_resources
[
sub_resource_idx
];
if
(
texture
->
resource
.
usage
&
WINED3DUSAGE_DEPTHSTENCIL
)
{
FIXME
(
"Unimplemented copy from %s for depth/stencil buffers.
\n
"
,
wined3d_debug_location
(
sub_resource
->
locations
));
return
FALSE
;
}
wined3d_texture_prepare_location
(
texture
,
sub_resource_idx
,
context
,
dst_location
);
if
(
sub_resource
->
locations
&
(
WINED3D_LOCATION_RB_MULTISAMPLE
|
WINED3D_LOCATION_RB_RESOLVED
))
...
...
@@ -2498,7 +2491,8 @@ static BOOL surface_load_sysmem(struct wined3d_surface *surface,
return
TRUE
;
}
if
(
sub_resource
->
locations
&
WINED3D_LOCATION_DRAWABLE
)
if
(
!
(
texture
->
resource
.
usage
&
WINED3DUSAGE_DEPTHSTENCIL
)
&&
(
sub_resource
->
locations
&
WINED3D_LOCATION_DRAWABLE
))
{
read_from_framebuffer
(
surface
,
context
,
dst_location
);
return
TRUE
;
...
...
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