Commit 589a97ae authored by Jan Sikorski's avatar Jan Sikorski Committed by Alexandre Julliard

d3d11: Don't grab wined3d lock for wined3d_texture_decref().

parent a519188f
......@@ -92,10 +92,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture1d_Release(ID3D11Texture1D *iface)
if (!refcount)
{
ID3D11Device2 *device = texture->device;
wined3d_mutex_lock();
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device2_Release(device);
......@@ -578,10 +575,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture2d_Release(ID3D11Texture2D *iface)
if (!refcount)
{
ID3D11Device2 *device = texture->device;
wined3d_mutex_lock();
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device2_Release(device);
......@@ -1140,9 +1134,7 @@ static ULONG STDMETHODCALLTYPE d3d11_texture3d_Release(ID3D11Texture3D *iface)
{
ID3D11Device2 *device = texture->device;
wined3d_mutex_lock();
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, it may cause the wined3d device to be
* destroyed. */
ID3D11Device2_Release(device);
......
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