Commit 59eb8714 authored by Paul Vriens's avatar Paul Vriens Committed by Alexandre Julliard

d3drm/tests: d3drm is removed from Windows Vista.

parent 66067781
......@@ -3,7 +3,7 @@ TOPOBJDIR = ../../..
SRCDIR = @srcdir@
VPATH = @srcdir@
TESTDLL = d3drm.dll
IMPORTS = d3drm kernel32
IMPORTS = kernel32
EXTRALIBS = -ldxguid
CTESTS = vector.c
......
......@@ -65,6 +65,56 @@
"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \
U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z);
static HMODULE d3drm_handle = 0;
static void (WINAPI * pD3DRMMatrixFromQuaternion)(D3DRMMATRIX4D, LPD3DRMQUATERNION);
static LPD3DVECTOR (WINAPI* pD3DRMVectorAdd)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
static LPD3DVECTOR (WINAPI* pD3DRMVectorCrossProduct)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
static D3DVALUE (WINAPI* pD3DRMVectorDotProduct)(LPD3DVECTOR, LPD3DVECTOR);
static D3DVALUE (WINAPI* pD3DRMVectorModulus)(LPD3DVECTOR);
static LPD3DVECTOR (WINAPI * pD3DRMVectorNormalize)(LPD3DVECTOR);
static LPD3DVECTOR (WINAPI * pD3DRMVectorReflect)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
static LPD3DVECTOR (WINAPI * pD3DRMVectorRotate)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
static LPD3DVECTOR (WINAPI * pD3DRMVectorScale)(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE);
static LPD3DVECTOR (WINAPI * pD3DRMVectorSubtract)(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR);
static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionFromRotation)(LPD3DRMQUATERNION, LPD3DVECTOR, D3DVALUE);
static LPD3DRMQUATERNION (WINAPI * pD3DRMQuaternionSlerp)(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE);
#define D3DRM_GET_PROC(func) \
p ## func = (void*)GetProcAddress(d3drm_handle, #func); \
if(!p ## func) { \
trace("GetProcAddress(%s) failed\n", #func); \
FreeLibrary(d3drm_handle); \
return FALSE; \
}
static BOOL InitFunctionPtrs(void)
{
d3drm_handle = LoadLibraryA("d3drm.dll");
if(!d3drm_handle)
{
skip("Could not load d3drm.dll\n");
return FALSE;
}
D3DRM_GET_PROC(D3DRMMatrixFromQuaternion)
D3DRM_GET_PROC(D3DRMVectorAdd)
D3DRM_GET_PROC(D3DRMVectorCrossProduct)
D3DRM_GET_PROC(D3DRMVectorDotProduct)
D3DRM_GET_PROC(D3DRMVectorModulus)
D3DRM_GET_PROC(D3DRMVectorNormalize)
D3DRM_GET_PROC(D3DRMVectorReflect)
D3DRM_GET_PROC(D3DRMVectorRotate)
D3DRM_GET_PROC(D3DRMVectorScale)
D3DRM_GET_PROC(D3DRMVectorSubtract)
D3DRM_GET_PROC(D3DRMQuaternionFromRotation)
D3DRM_GET_PROC(D3DRMQuaternionSlerp)
return TRUE;
}
static void VectorTest(void)
{
D3DVALUE mod,par,theta;
......@@ -74,37 +124,37 @@ static void VectorTest(void)
U1(v).x=4.0;U2(v).y=4.0;U3(v).z=0.0;
/*______________________VectorAdd_________________________________*/
D3DRMVectorAdd(&r,&u,&v);
pD3DRMVectorAdd(&r,&u,&v);
U1(e).x=6.0;U2(e).y=6.0;U3(e).z=1.0;
expect_vec(e,r);
/*_______________________VectorSubtract__________________________*/
D3DRMVectorSubtract(&r,&u,&v);
pD3DRMVectorSubtract(&r,&u,&v);
U1(e).x=-2.0;U2(e).y=-2.0;U3(e).z=1.0;
expect_vec(e,r);
/*_______________________VectorCrossProduct_______________________*/
D3DRMVectorCrossProduct(&r,&u,&v);
pD3DRMVectorCrossProduct(&r,&u,&v);
U1(e).x=-4.0;U2(e).y=4.0;U3(e).z=0.0;
expect_vec(e,r);
/*_______________________VectorDotProduct__________________________*/
mod=D3DRMVectorDotProduct(&u,&v);
mod=pD3DRMVectorDotProduct(&u,&v);
ok((mod == 16.0), "Expected 16.0, Got %f\n",mod);
/*_______________________VectorModulus_____________________________*/
mod=D3DRMVectorModulus(&u);
mod=pD3DRMVectorModulus(&u);
ok((mod == 3.0), "Expected 3.0, Got %f\n",mod);
/*_______________________VectorNormalize___________________________*/
D3DRMVectorNormalize(&u);
pD3DRMVectorNormalize(&u);
U1(e).x=2.0/3.0;U2(e).y=2.0/3.0;U3(e).z=1.0/3.0;
expect_vec(e,u);
/* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */
U1(casnul).x=0.0; U2(casnul).y=0.0; U3(casnul).z=0.0;
D3DRMVectorNormalize(&casnul);
pD3DRMVectorNormalize(&casnul);
U1(e).x=1.0; U2(e).y=0.0; U3(e).z=0.0;
expect_vec(e,casnul);
......@@ -112,26 +162,26 @@ static void VectorTest(void)
U1(ray).x=3.0; U2(ray).y=-4.0; U3(ray).z=5.0;
U1(norm).x=1.0; U2(norm).y=-2.0; U3(norm).z=6.0;
U1(e).x=79.0; U2(e).y=-160.0; U3(e).z=487.0;
D3DRMVectorReflect(&r,&ray,&norm);
pD3DRMVectorReflect(&r,&ray,&norm);
expect_vec(e,r);
/*_______________________VectorRotate_______________________________*/
U1(w).x=3.0; U2(w).y=4.0; U3(w).z=0.0;
U1(axis).x=0.0; U2(axis).y=0.0; U3(axis).z=1.0;
theta=2.0*PI/3.0;
D3DRMVectorRotate(&r,&w,&axis,theta);
pD3DRMVectorRotate(&r,&w,&axis,theta);
U1(e).x=-0.3-0.4*sqrt(3.0); U2(e).y=0.3*sqrt(3.0)-0.4; U3(e).z=0.0;
expect_vec(e,r);
/* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/
theta=-PI/4.0;
D3DRMVectorRotate(&r,&w,&axis,-PI/4);
pD3DRMVectorRotate(&r,&w,&axis,-PI/4);
U1(e).x=1.4/sqrt(2.0); U2(e).y=0.2/sqrt(2.0); U3(e).z=0.0;
expect_vec(e,r);
/*_______________________VectorScale__________________________*/
par=2.5;
D3DRMVectorScale(&r,&v,par);
pD3DRMVectorScale(&r,&v,par);
U1(e).x=10.0; U2(e).y=10.0; U3(e).z=0.0;
expect_vec(e,r);
}
......@@ -147,7 +197,7 @@ static void MatrixTest(void)
exp[3][0]=0.0; exp[3][1]=0.0; exp[3][2]=0.0; exp[3][3]=1.0;
q.s=1.0; U1(q.v).x=2.0; U2(q.v).y=3.0; U3(q.v).z=4.0;
D3DRMMatrixFromQuaternion(mat,&q);
pD3DRMMatrixFromQuaternion(mat,&q);
expect_mat(exp,mat);
}
......@@ -160,7 +210,7 @@ static void QuaternionTest(void)
/*_________________QuaternionFromRotation___________________*/
U1(axis).x=1.0; U2(axis).y=1.0; U3(axis).z=1.0;
theta=2.0*PI/3.0;
D3DRMQuaternionFromRotation(&r,&axis,theta);
pD3DRMQuaternionFromRotation(&r,&axis,theta);
q.s=0.5; U1(q.v).x=0.5; U2(q.v).y=0.5; U3(q.v).z=0.5;
expect_quat(q,r);
......@@ -180,7 +230,7 @@ static void QuaternionTest(void)
U1(q.v).x=g*U1(q1.v).x+h*U1(q2.v).x;
U2(q.v).y=g*U2(q1.v).y+h*U2(q2.v).y;
U3(q.v).z=g*U3(q1.v).z+h*U3(q2.v).z;
D3DRMQuaternionSlerp(&r,&q1,&q2,par);
pD3DRMQuaternionSlerp(&r,&q1,&q2,par);
expect_quat(q,r);
q1.s=1.0; U1(q1.v).x=2.0; U2(q1.v).y=3.0; U3(q1.v).z=50.0;
......@@ -192,13 +242,18 @@ static void QuaternionTest(void)
U1(q.v).x=g*U1(q1.v).x+h*U1(q2.v).x;
U2(q.v).y=g*U2(q1.v).y+h*U2(q2.v).y;
U3(q.v).z=g*U3(q1.v).z+h*U3(q2.v).z;
D3DRMQuaternionSlerp(&r,&q1,&q2,par);
pD3DRMQuaternionSlerp(&r,&q1,&q2,par);
expect_quat(q,r);
}
START_TEST(vector)
{
if(!InitFunctionPtrs())
return;
VectorTest();
MatrixTest();
QuaternionTest();
FreeLibrary(d3drm_handle);
}
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