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wine
wine-winehq
Commits
5a3a4ac7
Commit
5a3a4ac7
authored
Sep 17, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 18, 2010
Browse files
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Plain Diff
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensions() from the public wined3d interface.
parent
2e119ecd
Hide whitespace changes
Inline
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Showing
12 changed files
with
53 additions
and
71 deletions
+53
-71
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+4
-2
basetexture.c
dlls/wined3d/basetexture.c
+4
-4
cubetexture.c
dlls/wined3d/cubetexture.c
+0
-10
device.c
dlls/wined3d/device.c
+2
-4
glsl_shader.c
dlls/wined3d/glsl_shader.c
+13
-10
nvidia_texture_shader.c
dlls/wined3d/nvidia_texture_shader.c
+4
-2
shader.c
dlls/wined3d/shader.c
+2
-2
state.c
dlls/wined3d/state.c
+3
-3
texture.c
dlls/wined3d/texture.c
+12
-17
utils.c
dlls/wined3d/utils.c
+9
-5
volumetexture.c
dlls/wined3d/volumetexture.c
+0
-10
wined3d.idl
include/wine/wined3d.idl
+0
-2
No files found.
dlls/wined3d/arb_program_shader.c
View file @
5a3a4ac7
...
...
@@ -1343,8 +1343,10 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD
break
;
case
WINED3DSTT_2D
:
if
(
device
->
stateBlock
->
textures
[
sampler_idx
]
&&
IWineD3DBaseTexture_GetTextureDimensions
(
device
->
stateBlock
->
textures
[
sampler_idx
])
==
GL_TEXTURE_RECTANGLE_ARB
)
{
if
(
device
->
stateBlock
->
textures
[
sampler_idx
]
&&
((
IWineD3DBaseTextureImpl
*
)
device
->
stateBlock
->
textures
[
sampler_idx
])
->
baseTexture
.
target
==
GL_TEXTURE_RECTANGLE_ARB
)
{
tex_type
=
"RECT"
;
}
else
{
tex_type
=
"2D"
;
...
...
dlls/wined3d/basetexture.c
View file @
5a3a4ac7
...
...
@@ -184,7 +184,7 @@ HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DT
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
device
;
UINT
textureDimensions
=
IWineD3DBaseTexture_GetTextureDimensions
(
iface
)
;
GLenum
textureDimensions
=
This
->
baseTexture
.
target
;
if
(
!
(
This
->
resource
.
usage
&
WINED3DUSAGE_AUTOGENMIPMAP
))
{
TRACE
(
"(%p) : returning invalid call
\n
"
,
This
);
...
...
@@ -262,7 +262,7 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surfac
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
HRESULT
hr
=
WINED3D_OK
;
UINT
textureDimensions
;
GLenum
textureDimensions
;
BOOL
isNewTexture
=
FALSE
;
struct
gl_texture
*
gl_tex
;
TRACE
(
"(%p) : About to bind texture
\n
"
,
This
);
...
...
@@ -274,7 +274,7 @@ HRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surfac
gl_tex
=
&
This
->
baseTexture
.
texture_rgb
;
}
textureDimensions
=
IWineD3DBaseTexture_GetTextureDimensions
(
iface
)
;
textureDimensions
=
This
->
baseTexture
.
target
;
ENTER_GL
();
/* Generate a texture name if we don't already have one */
if
(
!
gl_tex
->
name
)
...
...
@@ -389,8 +389,8 @@ void basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
const
struct
wined3d_gl_info
*
gl_info
)
{
IWineD3DBaseTextureImpl
*
This
=
(
IWineD3DBaseTextureImpl
*
)
iface
;
GLenum
textureDimensions
=
This
->
baseTexture
.
target
;
DWORD
state
;
GLint
textureDimensions
=
IWineD3DBaseTexture_GetTextureDimensions
(
iface
);
BOOL
cond_np2
=
IWineD3DBaseTexture_IsCondNP2
(
iface
);
DWORD
aniso
;
struct
gl_texture
*
gl_tex
;
...
...
dlls/wined3d/cubetexture.c
View file @
5a3a4ac7
...
...
@@ -306,15 +306,6 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *i
return
hr
;
}
static
UINT
WINAPI
IWineD3DCubeTextureImpl_GetTextureDimensions
(
IWineD3DCubeTexture
*
iface
)
{
IWineD3DCubeTextureImpl
*
texture
=
(
IWineD3DCubeTextureImpl
*
)
iface
;
TRACE
(
"iface %p.
\n
"
,
iface
);
return
texture
->
baseTexture
.
target
;
}
static
BOOL
WINAPI
IWineD3DCubeTextureImpl_IsCondNP2
(
IWineD3DCubeTexture
*
iface
)
{
TRACE
(
"iface %p.
\n
"
,
iface
);
...
...
@@ -451,7 +442,6 @@ static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
IWineD3DCubeTextureImpl_SetDirty
,
IWineD3DCubeTextureImpl_GetDirty
,
IWineD3DCubeTextureImpl_BindTexture
,
IWineD3DCubeTextureImpl_GetTextureDimensions
,
IWineD3DCubeTextureImpl_IsCondNP2
,
/* IWineD3DCubeTexture */
IWineD3DCubeTextureImpl_GetLevelDesc
,
...
...
dlls/wined3d/device.c
View file @
5a3a4ac7
...
...
@@ -4360,14 +4360,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetTexture(IWineD3DDevice *iface,
{
IWineD3DBaseTextureImpl
*
t
=
(
IWineD3DBaseTextureImpl
*
)
texture
;
LONG
bind_count
=
InterlockedIncrement
(
&
t
->
baseTexture
.
bindCount
);
UINT
dimensions
=
IWineD3DBaseTexture_GetTextureDimensions
(
texture
)
;
GLenum
dimensions
=
t
->
baseTexture
.
target
;
IWineD3DBaseTexture_AddRef
(
texture
);
if
(
!
prev
||
dimensions
!=
IWineD3DBaseTexture_GetTextureDimensions
(
prev
))
{
if
(
!
prev
||
dimensions
!=
((
IWineD3DBaseTextureImpl
*
)
prev
)
->
baseTexture
.
target
)
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_PIXELSHADER
);
}
if
(
!
prev
&&
stage
<
gl_info
->
limits
.
texture_stages
)
{
...
...
dlls/wined3d/glsl_shader.c
View file @
5a3a4ac7
...
...
@@ -1062,7 +1062,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
if
(
pshader
&&
ps_args
->
shadow
&
(
1
<<
i
))
{
if
(
device
->
stateBlock
->
textures
[
i
]
&&
IWineD3DBaseTexture_GetTextureDimensions
(
device
->
stateBlock
->
textures
[
i
])
&&
((
IWineD3DBaseTextureImpl
*
)
device
->
stateBlock
->
textures
[
i
])
->
baseTexture
.
target
==
GL_TEXTURE_RECTANGLE_ARB
)
shader_addline
(
buffer
,
"uniform sampler2DRectShadow %csampler%u;
\n
"
,
prefix
,
i
);
else
...
...
@@ -1071,7 +1071,7 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
else
{
if
(
device
->
stateBlock
->
textures
[
i
]
&&
IWineD3DBaseTexture_GetTextureDimensions
(
device
->
stateBlock
->
textures
[
i
])
&&
((
IWineD3DBaseTextureImpl
*
)
device
->
stateBlock
->
textures
[
i
])
->
baseTexture
.
target
==
GL_TEXTURE_RECTANGLE_ARB
)
shader_addline
(
buffer
,
"uniform sampler2DRect %csampler%u;
\n
"
,
prefix
,
i
);
else
...
...
@@ -3063,8 +3063,10 @@ static void shader_glsl_tex(const struct wined3d_shader_instruction *ins)
}
}
if
(
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
]
&&
IWineD3DBaseTexture_GetTextureDimensions
(
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
])
==
GL_TEXTURE_RECTANGLE_ARB
)
{
if
(
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
]
&&
((
IWineD3DBaseTextureImpl
*
)
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
])
->
baseTexture
.
target
==
GL_TEXTURE_RECTANGLE_ARB
)
{
sample_flags
|=
WINED3D_GLSL_SAMPLE_RECT
;
}
...
...
@@ -3117,10 +3119,10 @@ static void shader_glsl_texldd(const struct wined3d_shader_instruction *ins)
}
sampler_idx
=
ins
->
src
[
1
].
reg
.
idx
;
if
(
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
]
&&
IWineD3DBaseTexture_GetTextureDimensions
(
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
])
==
GL_TEXTURE_RECTANGLE_ARB
)
{
if
(
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
]
&&
((
IWineD3DBaseTextureImpl
*
)
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
])
->
baseTexture
.
target
==
GL_TEXTURE_RECTANGLE_ARB
)
sample_flags
|=
WINED3D_GLSL_SAMPLE_RECT
;
}
shader_glsl_get_sample_function
(
ins
->
ctx
,
sampler_idx
,
sample_flags
,
&
sample_function
);
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
sample_function
.
coord_mask
,
&
coord_param
);
...
...
@@ -3143,10 +3145,11 @@ static void shader_glsl_texldl(const struct wined3d_shader_instruction *ins)
DWORD
swizzle
=
ins
->
src
[
1
].
swizzle
;
sampler_idx
=
ins
->
src
[
1
].
reg
.
idx
;
if
(
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
]
&&
IWineD3DBaseTexture_GetTextureDimensions
(
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
])
==
GL_TEXTURE_RECTANGLE_ARB
)
{
if
(
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
]
&&
((
IWineD3DBaseTextureImpl
*
)
deviceImpl
->
stateBlock
->
textures
[
sampler_idx
])
->
baseTexture
.
target
==
GL_TEXTURE_RECTANGLE_ARB
)
sample_flags
|=
WINED3D_GLSL_SAMPLE_RECT
;
}
shader_glsl_get_sample_function
(
ins
->
ctx
,
sampler_idx
,
sample_flags
,
&
sample_function
);
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
sample_function
.
coord_mask
,
&
coord_param
);
...
...
dlls/wined3d/nvidia_texture_shader.c
View file @
5a3a4ac7
...
...
@@ -43,8 +43,10 @@ static void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateb
context
->
texShaderBumpMap
&=
~
(
1
<<
stage
);
}
if
(
stateblock
->
textures
[
stage
])
{
switch
(
IWineD3DBaseTexture_GetTextureDimensions
(
stateblock
->
textures
[
stage
]))
{
if
(
stateblock
->
textures
[
stage
])
{
switch
(((
IWineD3DBaseTextureImpl
*
)
stateblock
->
textures
[
stage
])
->
baseTexture
.
target
)
{
case
GL_TEXTURE_2D
:
glTexEnvi
(
GL_TEXTURE_SHADER_NV
,
GL_SHADER_OPERATION_NV
,
bumpmap
?
GL_OFFSET_TEXTURE_2D_NV
:
GL_TEXTURE_2D
);
checkGLcall
(
"glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)"
);
...
...
dlls/wined3d/shader.c
View file @
5a3a4ac7
...
...
@@ -2329,7 +2329,7 @@ void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseT
continue
;
}
switch
(
IWineD3DBaseTexture_GetTextureDimensions
(
textures
[
i
])
)
switch
(
((
IWineD3DBaseTextureImpl
*
)
textures
[
i
])
->
baseTexture
.
target
)
{
case
GL_TEXTURE_RECTANGLE_ARB
:
case
GL_TEXTURE_2D
:
...
...
@@ -2349,7 +2349,7 @@ void pixelshader_update_samplers(struct shader_reg_maps *reg_maps, IWineD3DBaseT
default:
FIXME
(
"Unrecognized texture type %#x, using 2D.
\n
"
,
IWineD3DBaseTexture_GetTextureDimensions
(
textures
[
i
])
);
((
IWineD3DBaseTextureImpl
*
)
textures
[
i
])
->
baseTexture
.
target
);
sampler_type
[
i
]
=
WINED3DSTT_2D
;
}
}
...
...
dlls/wined3d/state.c
View file @
5a3a4ac7
...
...
@@ -498,7 +498,7 @@ static void state_alpha(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
*/
if
(
stateblock
->
textures
[
0
])
{
UINT
texture_dimensions
=
IWineD3DBaseTexture_GetTextureDimensions
(
stateblock
->
textures
[
0
])
;
GLenum
texture_dimensions
=
((
IWineD3DBaseTextureImpl
*
)
stateblock
->
textures
[
0
])
->
baseTexture
.
target
;
if
(
texture_dimensions
==
GL_TEXTURE_2D
||
texture_dimensions
==
GL_TEXTURE_RECTANGLE_ARB
)
{
...
...
@@ -3186,11 +3186,11 @@ void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d
if
(
stateblock
->
state
.
render_states
[
WINED3DRS_COLORKEYENABLE
]
&&
!
stage
&&
stateblock
->
textures
[
0
])
{
UINT
texture_dimensions
=
IWineD3DBaseTexture_GetTextureDimensions
(
stateblock
->
textures
[
0
]);
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
stateblock
->
textures
[
0
];
GLenum
texture_dimensions
=
texture
->
baseTexture
.
target
;
if
(
texture_dimensions
==
GL_TEXTURE_2D
||
texture_dimensions
==
GL_TEXTURE_RECTANGLE_ARB
)
{
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
stateblock
->
textures
[
0
];
IWineD3DSurfaceImpl
*
surf
=
(
IWineD3DSurfaceImpl
*
)
texture
->
baseTexture
.
sub_resources
[
0
];
if
(
surf
->
CKeyFlags
&
WINEDDSD_CKSRCBLT
&&
!
surf
->
resource
.
format
->
alpha_mask
)
...
...
dlls/wined3d/texture.c
View file @
5a3a4ac7
...
...
@@ -301,16 +301,19 @@ static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface, BO
* state. The same applies to filtering. Even if the texture has only
* one mip level, the default LINEAR_MIPMAP_LINEAR filter causes a SW
* fallback on macos. */
if
(
IWineD3DBaseTexture_IsCondNP2
(
iface
))
{
if
(
IWineD3DBaseTexture_IsCondNP2
(
iface
))
{
GLenum
target
=
This
->
baseTexture
.
target
;
ENTER_GL
();
glTexParameteri
(
IWineD3DTexture_GetTextureDimensions
(
iface
)
,
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
checkGLcall
(
"glTexParameteri(
dimension
, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)"
);
glTexParameteri
(
IWineD3DTexture_GetTextureDimensions
(
iface
)
,
GL_TEXTURE_WRAP_T
,
GL_CLAMP_TO_EDGE
);
checkGLcall
(
"glTexParameteri(
dimension
, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)"
);
glTexParameteri
(
IWineD3DTexture_GetTextureDimensions
(
iface
)
,
GL_TEXTURE_MIN_FILTER
,
GL_NEAREST
);
checkGLcall
(
"glTexParameteri(
dimension
, GL_TEXTURE_MIN_FILTER, GL_NEAREST)"
);
glTexParameteri
(
IWineD3DTexture_GetTextureDimensions
(
iface
)
,
GL_TEXTURE_MAG_FILTER
,
GL_NEAREST
);
checkGLcall
(
"glTexParameteri(
dimension
, GL_TEXTURE_MAG_FILTER, GL_NEAREST)"
);
glTexParameteri
(
target
,
GL_TEXTURE_WRAP_S
,
GL_CLAMP_TO_EDGE
);
checkGLcall
(
"glTexParameteri(
target
, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)"
);
glTexParameteri
(
target
,
GL_TEXTURE_WRAP_T
,
GL_CLAMP_TO_EDGE
);
checkGLcall
(
"glTexParameteri(
target
, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)"
);
glTexParameteri
(
target
,
GL_TEXTURE_MIN_FILTER
,
GL_NEAREST
);
checkGLcall
(
"glTexParameteri(
target
, GL_TEXTURE_MIN_FILTER, GL_NEAREST)"
);
glTexParameteri
(
target
,
GL_TEXTURE_MAG_FILTER
,
GL_NEAREST
);
checkGLcall
(
"glTexParameteri(
target
, GL_TEXTURE_MAG_FILTER, GL_NEAREST)"
);
LEAVE_GL
();
gl_tex
->
states
[
WINED3DTEXSTA_ADDRESSU
]
=
WINED3DTADDRESS_CLAMP
;
gl_tex
->
states
[
WINED3DTEXSTA_ADDRESSV
]
=
WINED3DTADDRESS_CLAMP
;
...
...
@@ -323,13 +326,6 @@ static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface, BO
return
hr
;
}
static
UINT
WINAPI
IWineD3DTextureImpl_GetTextureDimensions
(
IWineD3DTexture
*
iface
)
{
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
TRACE
(
"(%p)
\n
"
,
This
);
return
This
->
baseTexture
.
target
;
}
static
BOOL
WINAPI
IWineD3DTextureImpl_IsCondNP2
(
IWineD3DTexture
*
iface
)
{
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
TRACE
(
"(%p)
\n
"
,
This
);
...
...
@@ -460,7 +456,6 @@ static const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
IWineD3DTextureImpl_SetDirty
,
IWineD3DTextureImpl_GetDirty
,
IWineD3DTextureImpl_BindTexture
,
IWineD3DTextureImpl_GetTextureDimensions
,
IWineD3DTextureImpl_IsCondNP2
,
/* IWineD3DTexture */
IWineD3DTextureImpl_GetLevelDesc
,
...
...
dlls/wined3d/utils.c
View file @
5a3a4ac7
...
...
@@ -2752,8 +2752,11 @@ void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_setting
if
(
ignore_textype
)
{
settings
->
op
[
i
].
tex_type
=
tex_1d
;
}
else
{
switch
(
IWineD3DBaseTexture_GetTextureDimensions
((
IWineD3DBaseTexture
*
)
texture
))
{
}
else
{
switch
(
texture
->
baseTexture
.
target
)
{
case
GL_TEXTURE_1D
:
settings
->
op
[
i
].
tex_type
=
tex_1d
;
break
;
...
...
@@ -2808,11 +2811,11 @@ void gen_ffp_frag_op(IWineD3DStateBlockImpl *stateblock, struct ffp_frag_setting
if
(
!
i
&&
stateblock
->
textures
[
0
]
&&
stateblock
->
state
.
render_states
[
WINED3DRS_COLORKEYENABLE
])
{
UINT
texture_dimensions
=
IWineD3DBaseTexture_GetTextureDimensions
(
stateblock
->
textures
[
0
]);
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
stateblock
->
textures
[
0
];
GLenum
texture_dimensions
=
texture
->
baseTexture
.
target
;
if
(
texture_dimensions
==
GL_TEXTURE_2D
||
texture_dimensions
==
GL_TEXTURE_RECTANGLE_ARB
)
{
IWineD3DBaseTextureImpl
*
texture
=
(
IWineD3DBaseTextureImpl
*
)
stateblock
->
textures
[
0
];
IWineD3DSurfaceImpl
*
surf
=
(
IWineD3DSurfaceImpl
*
)
texture
->
baseTexture
.
sub_resources
[
0
];
if
(
surf
->
CKeyFlags
&
WINEDDSD_CKSRCBLT
&&
!
surf
->
resource
.
format
->
alpha_mask
)
...
...
@@ -2979,7 +2982,8 @@ void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock
if
(
stateblock
->
textures
[
stage
])
{
switch
(
IWineD3DBaseTexture_GetTextureDimensions
(
stateblock
->
textures
[
stage
]))
{
switch
(((
IWineD3DBaseTextureImpl
*
)
stateblock
->
textures
[
stage
])
->
baseTexture
.
target
)
{
case
GL_TEXTURE_2D
:
glDisable
(
GL_TEXTURE_3D
);
checkGLcall
(
"glDisable(GL_TEXTURE_3D)"
);
...
...
dlls/wined3d/volumetexture.c
View file @
5a3a4ac7
...
...
@@ -242,15 +242,6 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTextur
return
basetexture_bind
((
IWineD3DBaseTexture
*
)
iface
,
srgb
,
&
dummy
);
}
static
UINT
WINAPI
IWineD3DVolumeTextureImpl_GetTextureDimensions
(
IWineD3DVolumeTexture
*
iface
)
{
IWineD3DVolumeTextureImpl
*
texture
=
(
IWineD3DVolumeTextureImpl
*
)
iface
;
TRACE
(
"iface %p.
\n
"
,
iface
);
return
texture
->
baseTexture
.
target
;
}
static
BOOL
WINAPI
IWineD3DVolumeTextureImpl_IsCondNP2
(
IWineD3DVolumeTexture
*
iface
)
{
TRACE
(
"iface %p.
\n
"
,
iface
);
...
...
@@ -383,7 +374,6 @@ static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
IWineD3DVolumeTextureImpl_GetDirty
,
/* not in d3d */
IWineD3DVolumeTextureImpl_BindTexture
,
IWineD3DVolumeTextureImpl_GetTextureDimensions
,
IWineD3DVolumeTextureImpl_IsCondNP2
,
/* volume texture */
IWineD3DVolumeTextureImpl_GetLevelDesc
,
...
...
include/wine/wined3d.idl
View file @
5a3a4ac7
...
...
@@ -2532,8 +2532,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
HRESULT
BindTexture
(
[
in
]
BOOL
srgb
)
;
UINT
GetTextureDimensions
(
)
;
BOOL
IsCondNP2
(
)
;
}
...
...
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