wined3d: Disallow upload conversion from compressed formats in surface_convert_format().
The underlying issue is that glCompressedTexSubImage2D() needs the upload
format to match the texture's internal format.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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