Commit 5aed3941 authored by Mariusz Pluciński's avatar Mariusz Pluciński Committed by Alexandre Julliard

gameux: Add IGameExplorer2 implementation stub.

parent 152fbc1c
......@@ -31,12 +31,13 @@
WINE_DEFAULT_DEBUG_CHANNEL(gameux);
/*
* IGameExplorer implementation
* GameExplorer implementation
*/
typedef struct _GameExplorerImpl
{
const struct IGameExplorerVtbl *lpGameExplorerVtbl;
const struct IGameExplorer2Vtbl *lpGameExplorer2Vtbl;
LONG ref;
} GameExplorerImpl;
......@@ -45,6 +46,21 @@ static inline GameExplorerImpl *impl_from_IGameExplorer(IGameExplorer *iface)
return (GameExplorerImpl*)((char*)iface - FIELD_OFFSET(GameExplorerImpl, lpGameExplorerVtbl));
}
static inline IGameExplorer* IGameExplorer_from_impl(GameExplorerImpl* This)
{
return (struct IGameExplorer*)&This->lpGameExplorerVtbl;
}
static inline GameExplorerImpl *impl_from_IGameExplorer2(IGameExplorer2 *iface)
{
return (GameExplorerImpl*)((char*)iface - FIELD_OFFSET(GameExplorerImpl, lpGameExplorer2Vtbl));
}
static inline IGameExplorer2* IGameExplorer2_from_impl(GameExplorerImpl* This)
{
return (struct IGameExplorer2*)&This->lpGameExplorer2Vtbl;
}
static HRESULT WINAPI GameExplorerImpl_QueryInterface(
IGameExplorer *iface,
REFIID riid,
......@@ -59,7 +75,11 @@ static HRESULT WINAPI GameExplorerImpl_QueryInterface(
if(IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_IGameExplorer))
{
*ppvObject = iface;
*ppvObject = IGameExplorer_from_impl(This);
}
else if(IsEqualGUID(riid, &IID_IGameExplorer2))
{
*ppvObject = IGameExplorer2_from_impl(This);
}
else
{
......@@ -158,6 +178,68 @@ static const struct IGameExplorerVtbl GameExplorerImplVtbl =
GameExplorerImpl_VerifyAccess
};
static HRESULT WINAPI GameExplorer2Impl_QueryInterface(
IGameExplorer2 *iface,
REFIID riid,
void **ppvObject)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
return GameExplorerImpl_QueryInterface(IGameExplorer_from_impl(This), riid, ppvObject);
}
static ULONG WINAPI GameExplorer2Impl_AddRef(IGameExplorer2 *iface)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
return GameExplorerImpl_AddRef(IGameExplorer_from_impl(This));
}
static ULONG WINAPI GameExplorer2Impl_Release(IGameExplorer2 *iface)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
return GameExplorerImpl_Release(IGameExplorer_from_impl(This));
}
static HRESULT WINAPI GameExplorer2Impl_CheckAccess(
IGameExplorer2 *iface,
LPCWSTR binaryGDFPath,
BOOL *pHasAccess)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
FIXME("stub (%p, %s, %p)\n", This, debugstr_w(binaryGDFPath), pHasAccess);
return E_NOTIMPL;
}
static HRESULT WINAPI GameExplorer2Impl_InstallGame(
IGameExplorer2 *iface,
LPCWSTR binaryGDFPath,
LPCWSTR installDirectory,
GAME_INSTALL_SCOPE installScope)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
FIXME("stub (%p, %s, %s, 0x%x)\n", This, debugstr_w(binaryGDFPath), debugstr_w(installDirectory), installScope);
return E_NOTIMPL;
}
static HRESULT WINAPI GameExplorer2Impl_UninstallGame(
IGameExplorer2 *iface,
LPCWSTR binaryGDFPath)
{
GameExplorerImpl *This = impl_from_IGameExplorer2(iface);
FIXME("stub (%p, %s)\n", This, debugstr_w(binaryGDFPath));
return E_NOTIMPL;
}
static const struct IGameExplorer2Vtbl GameExplorer2ImplVtbl =
{
GameExplorer2Impl_QueryInterface,
GameExplorer2Impl_AddRef,
GameExplorer2Impl_Release,
GameExplorer2Impl_InstallGame,
GameExplorer2Impl_UninstallGame,
GameExplorer2Impl_CheckAccess
};
/*
* Construction routine
*/
......@@ -175,6 +257,7 @@ HRESULT GameExplorer_create(
return E_OUTOFMEMORY;
pGameExplorer->lpGameExplorerVtbl = &GameExplorerImplVtbl;
pGameExplorer->lpGameExplorer2Vtbl = &GameExplorer2ImplVtbl;
pGameExplorer->ref = 1;
*ppObj = (IUnknown*)(&pGameExplorer->lpGameExplorerVtbl);
......
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