Commit 5b3d5339 authored by Christian Costa's avatar Christian Costa Committed by Alexandre Julliard

d3drm: Add definitions for IDirect3DRMDevice3.

parent d0221af7
......@@ -547,6 +547,169 @@ DECLARE_INTERFACE_(IDirect3DRMDevice2,IDirect3DRMDevice)
#define IDirect3DRMDevice2_GetDirect3DDevice2(p,a) (p)->GetDirect3DDevice2(a)
#endif
/*****************************************************************************
* IDirect3DRMDevice3 interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRMDevice3
DECLARE_INTERFACE_(IDirect3DRMDevice3,IDirect3DRMObject)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK pFunc, LPVOID pArg) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK pFunc, LPVOID pArg) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMDevice methods ***/
STDMETHOD(Init)(THIS_ ULONG width, ULONG height) PURE;
STDMETHOD(InitFromD3D)(THIS_ LPDIRECT3D pD3D, LPDIRECT3DDEVICE pD3DDev) PURE;
STDMETHOD(InitFromClipper)(THIS_ LPDIRECTDRAWCLIPPER pDDClipper, LPGUID pGUID, int width, int height) PURE;
STDMETHOD(Update)(THIS) PURE;
STDMETHOD(AddUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(DeleteUpdateCallback)(THIS_ D3DRMUPDATECALLBACK, LPVOID arg) PURE;
STDMETHOD(SetBufferCount)(THIS_ DWORD) PURE;
STDMETHOD_(DWORD, GetBufferCount)(THIS) PURE;
STDMETHOD(SetDither)(THIS_ BOOL) PURE;
STDMETHOD(SetShades)(THIS_ DWORD) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetTextureQuality)(THIS_ D3DRMTEXTUREQUALITY) PURE;
STDMETHOD(GetViewports)(THIS_ LPDIRECT3DRMVIEWPORTARRAY *return_views) PURE;
STDMETHOD_(BOOL, GetDither)(THIS) PURE;
STDMETHOD_(DWORD, GetShades)(THIS) PURE;
STDMETHOD_(DWORD, GetHeight)(THIS) PURE;
STDMETHOD_(DWORD, GetWidth)(THIS) PURE;
STDMETHOD_(DWORD, GetTrianglesDrawn)(THIS) PURE;
STDMETHOD_(DWORD, GetWireframeOptions)(THIS) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(D3DCOLORMODEL, GetColorModel)(THIS) PURE;
STDMETHOD_(D3DRMTEXTUREQUALITY, GetTextureQuality)(THIS) PURE;
STDMETHOD(GetDirect3DDevice)(THIS_ LPDIRECT3DDEVICE *) PURE;
/*** IDirect3DRMDevice2 methods ***/
STDMETHOD(InitFromD3D2)(THIS_ LPDIRECT3D2 pD3D, LPDIRECT3DDEVICE2 pD3DDev) PURE;
STDMETHOD(InitFromSurface)(THIS_ LPGUID pGUID, LPDIRECTDRAW pDD, LPDIRECTDRAWSURFACE pDDSBack) PURE;
STDMETHOD(SetRenderMode)(THIS_ DWORD flags) PURE;
STDMETHOD_(DWORD, GetRenderMode)(THIS) PURE;
STDMETHOD(GetDirect3DDevice2)(THIS_ LPDIRECT3DDEVICE2 *) PURE;
/*** IDirect3DRMDevice3 methods ***/
STDMETHOD(FindPreferredTextureFormat)(THIS_ DWORD BitDepths, DWORD flags, LPDDPIXELFORMAT pDDPF) PURE;
STDMETHOD(RenderStateChange)(THIS_ D3DRENDERSTATETYPE drsType, DWORD val, DWORD flags) PURE;
STDMETHOD(LightStateChange)(THIS_ D3DLIGHTSTATETYPE drsType, DWORD val, DWORD flags) PURE;
STDMETHOD(GetStateChangeOptions)(THIS_ DWORD StateClass, DWORD StateNum, LPDWORD pFlags) PURE;
STDMETHOD(SetStateChangeOptions)(THIS_ DWORD StateClass, DWORD StateNum, DWORD flags) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMDevice3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMDevice3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMDevice3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMDevice3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMDevice3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMDevice3_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMDevice3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMDevice3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMDevice3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMDevice methods ***/
#define IDirect3DRMDevice3_Init(p,a,b) (p)->lpVtbl->Init(p,a,b)
#define IDirect3DRMDevice3_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b)
#define IDirect3DRMDevice3_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
#define IDirect3DRMDevice3_Update(p) (p)->lpVtbl->Update(p)
#define IDirect3DRMDevice3_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b)
#define IDirect3DRMDevice3_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b,c)
#define IDirect3DRMDevice3_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a)
#define IDirect3DRMDevice3_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p)
#define IDirect3DRMDevice3_SetDither(p,a) (p)->lpVtbl->SetDither(p,a)
#define IDirect3DRMDevice3_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
#define IDirect3DRMDevice3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMDevice3_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a)
#define IDirect3DRMDevice3_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a)
#define IDirect3DRMDevice3_GetDither(p) (p)->lpVtbl->GetDither(p)
#define IDirect3DRMDevice3_GetShades(p) (p)->lpVtbl->GetShades(p)
#define IDirect3DRMDevice3_GetHeight(p) (p)->lpVtbl->GetHeight(p)
#define IDirect3DRMDevice3_GetWidth(p) (p)->lpVtbl->GetWidth(p)
#define IDirect3DRMDevice3_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p)
#define IDirect3DRMDevice3_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p)
#define IDirect3DRMDevice3_GetQuality(p) (p)->lpVtbl->GetQuality(p)
#define IDirect3DRMDevice3_GetColorModel(p) (p)->lpVtbl->GetColorModel(p)
#define IDirect3DRMDevice3_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p)
#define IDirect3DRMDevice3_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a)
/*** IDirect3DRMDevice2 methods ***/
#define IDirect3DRMDevice3_InitFromD3D2(p,a,b) (p)->lpVtbl->InitFromD3D2(p,a,b)
#define IDirect3DRMDevice3_InitFromSurface(p,a,b,c) (p)->lpVtbl->InitFromSurface(p,a,b,c)
#define IDirect3DRMDevice3_SetRenderMode(p,a) (p)->lpVtbl->SetRenderMode(p,a)
#define IDirect3DRMDevice3_GetRenderMode(p) (p)->lpVtbl->GetRenderMode(p)
#define IDirect3DRMDevice3_GetDirect3DDevice2(p,a) (p)->lpVtbl->GetDirect3DDevice2(p,a)
/*** IDirect3DRMDevice3 methods ***/
#define IDirect3DRMDevice3_FindPreferredTextureFormat(p,a,b,c) (p)->lpVtbl->FindPreferredTextureFormat(p,a,b)
#define IDirect3DRMDevice3_RenderStateChange(p,a,b,c) (p)->lpVtbl->RenderStateChange(p,a,b)
#define IDirect3DRMDevice3_LightStateChange(p,a,b,c) (p)->lpVtbl->LightStateChange(p,a,b)
#define IDirect3DRMDevice3_GetStateChangeOptions(p,a,b,c) (p)->lpVtbl->GetStateChangeOptions(p,a,b)
#define IDirect3DRMDevice3_SetStateChangeOptions(p,a,b,c) (p)->lpVtbl->SetStateChangeOptions(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DRMDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMDevice3_AddRef(p) (p)->AddRef()
#define IDirect3DRMDevice3_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMDevice3_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMDevice3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMDevice3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMDevice3_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMDevice3_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMDevice3_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMDevice3_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMDevice3_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMDevice methods ***/
#define IDirect3DRMDevice3_Init(p,a,b) (p)->Init(p,a,b)
#define IDirect3DRMDevice3_InitFromD3D(p,a,b) (p)->InitFromD3D(p,a,b)
#define IDirect3DRMDevice3_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(p,a,b,c,d)
#define IDirect3DRMDevice3_Update(p) (p)->Update(p)
#define IDirect3DRMDevice3_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(p,a,b)
#define IDirect3DRMDevice3_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(p,a,b,c)
#define IDirect3DRMDevice3_SetBufferCount(p,a) (p)->SetBufferCount(p,a)
#define IDirect3DRMDevice3_GetBufferCount(p) (p)->GetBufferCount(p)
#define IDirect3DRMDevice3_SetDither(p,a) (p)->SetDither(p,a)
#define IDirect3DRMDevice3_SetShades(p,a) (p)->SetShades(p,a)
#define IDirect3DRMDevice3_SetQuality(p,a) (p)->SetQuality(p,a)
#define IDirect3DRMDevice3_SetTextureQuality(p,a) (p)->SetTextureQuality(p,a)
#define IDirect3DRMDevice3_GetViewports(p,a) (p)->GetViewports(p,a)
#define IDirect3DRMDevice3_GetDither(p) (p)->GetDither(p)
#define IDirect3DRMDevice3_GetShades(p) (p)->GetShades(p)
#define IDirect3DRMDevice3_GetHeight(p) (p)->GetHeight(p)
#define IDirect3DRMDevice3_GetWidth(p) (p)->GetWidth(p)
#define IDirect3DRMDevice3_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn(p)
#define IDirect3DRMDevice3_GetWireframeOptions(p) (p)->GetWireframeOptions(p)
#define IDirect3DRMDevice3_GetQuality(p) (p)->GetQuality(p)
#define IDirect3DRMDevice3_GetColorModel(p) (p)->GetColorModel(p)
#define IDirect3DRMDevice3_GetTextureQuality(p) (p)->GetTextureQuality(p)
#define IDirect3DRMDevice3_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(p,a)
/*** IDirect3DRMDevice2 methods ***/
#define IDirect3DRMDevice3_InitFromD3D2(p,a,b) (p)->InitFromD3D2(a,b)
#define IDirect3DRMDevice3_InitFromSurface(p,a,b,c) (p)->InitFromSurface(a,b,c)
#define IDirect3DRMDevice3_SetRenderMode(p,a) (p)->SetRenderMode(a)
#define IDirect3DRMDevice3_GetRenderMode(p) (p)->GetRenderMode()
#define IDirect3DRMDevice3_GetDirect3DDevice2(p,a) (p)->GetDirect3DDevice2(a)
/*** IDirect3DRMDevice3 methods ***/
#define IDirect3DRMDevice3_FindPreferredTextureFormat(p,a,b,c) (p)->FindPreferredTextureFormat(a,b,c)
#define IDirect3DRMDevice3_RenderStateChange(p,a,b,c) (p)->RenderStateChange(a,b,c)
#define IDirect3DRMDevice3_LightStateChange(p,a,b,c) (p)->LightStateChange(a,b,c)
#define IDirect3DRMDevice3_GetStateChangeOptions(p,a,b,c) (p)->GetStateChangeOptions(a,b,c)
#define IDirect3DRMDevice3_SetStateChangeOptions(p,a,b,c) (p)->SetStateChangeOptions(a,b,c)
#endif
#ifdef __cplusplus
};
#endif
......
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