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wine
wine-winehq
Commits
5b3d5339
Commit
5b3d5339
authored
Jan 12, 2010
by
Christian Costa
Committed by
Alexandre Julliard
Jan 14, 2010
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d3drm: Add definitions for IDirect3DRMDevice3.
parent
d0221af7
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d3drmobj.h
include/d3drmobj.h
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include/d3drmobj.h
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5b3d5339
...
@@ -547,6 +547,169 @@ DECLARE_INTERFACE_(IDirect3DRMDevice2,IDirect3DRMDevice)
...
@@ -547,6 +547,169 @@ DECLARE_INTERFACE_(IDirect3DRMDevice2,IDirect3DRMDevice)
#define IDirect3DRMDevice2_GetDirect3DDevice2(p,a) (p)->GetDirect3DDevice2(a)
#define IDirect3DRMDevice2_GetDirect3DDevice2(p,a) (p)->GetDirect3DDevice2(a)
#endif
#endif
/*****************************************************************************
* IDirect3DRMDevice3 interface
*/
#ifdef WINE_NO_UNICODE_MACROS
#undef GetClassName
#endif
#define INTERFACE IDirect3DRMDevice3
DECLARE_INTERFACE_
(
IDirect3DRMDevice3
,
IDirect3DRMObject
)
{
/*** IUnknown methods ***/
STDMETHOD_
(
HRESULT
,
QueryInterface
)(
THIS_
REFIID
riid
,
void
**
ppvObject
)
PURE
;
STDMETHOD_
(
ULONG
,
AddRef
)(
THIS
)
PURE
;
STDMETHOD_
(
ULONG
,
Release
)(
THIS
)
PURE
;
/*** IDirect3DRMObject methods ***/
STDMETHOD
(
Clone
)(
THIS_
LPUNKNOWN
pUnkOuter
,
REFIID
riid
,
LPVOID
*
ppvObj
)
PURE
;
STDMETHOD
(
AddDestroyCallback
)(
THIS_
D3DRMOBJECTCALLBACK
pFunc
,
LPVOID
pArg
)
PURE
;
STDMETHOD
(
DeleteDestroyCallback
)(
THIS_
D3DRMOBJECTCALLBACK
pFunc
,
LPVOID
pArg
)
PURE
;
STDMETHOD
(
SetAppData
)(
THIS_
DWORD
data
)
PURE
;
STDMETHOD_
(
DWORD
,
GetAppData
)(
THIS
)
PURE
;
STDMETHOD
(
SetName
)(
THIS_
LPCSTR
)
PURE
;
STDMETHOD
(
GetName
)(
THIS_
LPDWORD
lpdwSize
,
LPSTR
lpName
)
PURE
;
STDMETHOD
(
GetClassName
)(
THIS_
LPDWORD
lpdwSize
,
LPSTR
lpName
)
PURE
;
/*** IDirect3DRMDevice methods ***/
STDMETHOD
(
Init
)(
THIS_
ULONG
width
,
ULONG
height
)
PURE
;
STDMETHOD
(
InitFromD3D
)(
THIS_
LPDIRECT3D
pD3D
,
LPDIRECT3DDEVICE
pD3DDev
)
PURE
;
STDMETHOD
(
InitFromClipper
)(
THIS_
LPDIRECTDRAWCLIPPER
pDDClipper
,
LPGUID
pGUID
,
int
width
,
int
height
)
PURE
;
STDMETHOD
(
Update
)(
THIS
)
PURE
;
STDMETHOD
(
AddUpdateCallback
)(
THIS_
D3DRMUPDATECALLBACK
,
LPVOID
arg
)
PURE
;
STDMETHOD
(
DeleteUpdateCallback
)(
THIS_
D3DRMUPDATECALLBACK
,
LPVOID
arg
)
PURE
;
STDMETHOD
(
SetBufferCount
)(
THIS_
DWORD
)
PURE
;
STDMETHOD_
(
DWORD
,
GetBufferCount
)(
THIS
)
PURE
;
STDMETHOD
(
SetDither
)(
THIS_
BOOL
)
PURE
;
STDMETHOD
(
SetShades
)(
THIS_
DWORD
)
PURE
;
STDMETHOD
(
SetQuality
)(
THIS_
D3DRMRENDERQUALITY
)
PURE
;
STDMETHOD
(
SetTextureQuality
)(
THIS_
D3DRMTEXTUREQUALITY
)
PURE
;
STDMETHOD
(
GetViewports
)(
THIS_
LPDIRECT3DRMVIEWPORTARRAY
*
return_views
)
PURE
;
STDMETHOD_
(
BOOL
,
GetDither
)(
THIS
)
PURE
;
STDMETHOD_
(
DWORD
,
GetShades
)(
THIS
)
PURE
;
STDMETHOD_
(
DWORD
,
GetHeight
)(
THIS
)
PURE
;
STDMETHOD_
(
DWORD
,
GetWidth
)(
THIS
)
PURE
;
STDMETHOD_
(
DWORD
,
GetTrianglesDrawn
)(
THIS
)
PURE
;
STDMETHOD_
(
DWORD
,
GetWireframeOptions
)(
THIS
)
PURE
;
STDMETHOD_
(
D3DRMRENDERQUALITY
,
GetQuality
)(
THIS
)
PURE
;
STDMETHOD_
(
D3DCOLORMODEL
,
GetColorModel
)(
THIS
)
PURE
;
STDMETHOD_
(
D3DRMTEXTUREQUALITY
,
GetTextureQuality
)(
THIS
)
PURE
;
STDMETHOD
(
GetDirect3DDevice
)(
THIS_
LPDIRECT3DDEVICE
*
)
PURE
;
/*** IDirect3DRMDevice2 methods ***/
STDMETHOD
(
InitFromD3D2
)(
THIS_
LPDIRECT3D2
pD3D
,
LPDIRECT3DDEVICE2
pD3DDev
)
PURE
;
STDMETHOD
(
InitFromSurface
)(
THIS_
LPGUID
pGUID
,
LPDIRECTDRAW
pDD
,
LPDIRECTDRAWSURFACE
pDDSBack
)
PURE
;
STDMETHOD
(
SetRenderMode
)(
THIS_
DWORD
flags
)
PURE
;
STDMETHOD_
(
DWORD
,
GetRenderMode
)(
THIS
)
PURE
;
STDMETHOD
(
GetDirect3DDevice2
)(
THIS_
LPDIRECT3DDEVICE2
*
)
PURE
;
/*** IDirect3DRMDevice3 methods ***/
STDMETHOD
(
FindPreferredTextureFormat
)(
THIS_
DWORD
BitDepths
,
DWORD
flags
,
LPDDPIXELFORMAT
pDDPF
)
PURE
;
STDMETHOD
(
RenderStateChange
)(
THIS_
D3DRENDERSTATETYPE
drsType
,
DWORD
val
,
DWORD
flags
)
PURE
;
STDMETHOD
(
LightStateChange
)(
THIS_
D3DLIGHTSTATETYPE
drsType
,
DWORD
val
,
DWORD
flags
)
PURE
;
STDMETHOD
(
GetStateChangeOptions
)(
THIS_
DWORD
StateClass
,
DWORD
StateNum
,
LPDWORD
pFlags
)
PURE
;
STDMETHOD
(
SetStateChangeOptions
)(
THIS_
DWORD
StateClass
,
DWORD
StateNum
,
DWORD
flags
)
PURE
;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMDevice3_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMDevice3_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMDevice3_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMDevice3_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMDevice3_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMDevice3_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMDevice3_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMDevice3_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMDevice3_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMDevice methods ***/
#define IDirect3DRMDevice3_Init(p,a,b) (p)->lpVtbl->Init(p,a,b)
#define IDirect3DRMDevice3_InitFromD3D(p,a,b) (p)->lpVtbl->InitFromD3D(p,a,b)
#define IDirect3DRMDevice3_InitFromClipper(p,a,b,c,d) (p)->lpVtbl->InitFromClipper(p,a,b,c,d)
#define IDirect3DRMDevice3_Update(p) (p)->lpVtbl->Update(p)
#define IDirect3DRMDevice3_AddUpdateCallback(p,a,b) (p)->lpVtbl->AddUpdateCallback(p,a,b)
#define IDirect3DRMDevice3_DeleteUpdateCallback(p,a,b) (p)->lpVtbl->DeleteUpdateCallback(p,a,b,c)
#define IDirect3DRMDevice3_SetBufferCount(p,a) (p)->lpVtbl->SetBufferCount(p,a)
#define IDirect3DRMDevice3_GetBufferCount(p) (p)->lpVtbl->GetBufferCount(p)
#define IDirect3DRMDevice3_SetDither(p,a) (p)->lpVtbl->SetDither(p,a)
#define IDirect3DRMDevice3_SetShades(p,a) (p)->lpVtbl->SetShades(p,a)
#define IDirect3DRMDevice3_SetQuality(p,a) (p)->lpVtbl->SetQuality(p,a)
#define IDirect3DRMDevice3_SetTextureQuality(p,a) (p)->lpVtbl->SetTextureQuality(p,a)
#define IDirect3DRMDevice3_GetViewports(p,a) (p)->lpVtbl->GetViewports(p,a)
#define IDirect3DRMDevice3_GetDither(p) (p)->lpVtbl->GetDither(p)
#define IDirect3DRMDevice3_GetShades(p) (p)->lpVtbl->GetShades(p)
#define IDirect3DRMDevice3_GetHeight(p) (p)->lpVtbl->GetHeight(p)
#define IDirect3DRMDevice3_GetWidth(p) (p)->lpVtbl->GetWidth(p)
#define IDirect3DRMDevice3_GetTrianglesDrawn(p) (p)->lpVtbl->GetTrianglesDrawn(p)
#define IDirect3DRMDevice3_GetWireframeOptions(p) (p)->lpVtbl->GetWireframeOptions(p)
#define IDirect3DRMDevice3_GetQuality(p) (p)->lpVtbl->GetQuality(p)
#define IDirect3DRMDevice3_GetColorModel(p) (p)->lpVtbl->GetColorModel(p)
#define IDirect3DRMDevice3_GetTextureQuality(p) (p)->lpVtbl->GetTextureQuality(p)
#define IDirect3DRMDevice3_GetDirect3DDevice(p,a) (p)->lpVtbl->GetDirect3DDevice(p,a)
/*** IDirect3DRMDevice2 methods ***/
#define IDirect3DRMDevice3_InitFromD3D2(p,a,b) (p)->lpVtbl->InitFromD3D2(p,a,b)
#define IDirect3DRMDevice3_InitFromSurface(p,a,b,c) (p)->lpVtbl->InitFromSurface(p,a,b,c)
#define IDirect3DRMDevice3_SetRenderMode(p,a) (p)->lpVtbl->SetRenderMode(p,a)
#define IDirect3DRMDevice3_GetRenderMode(p) (p)->lpVtbl->GetRenderMode(p)
#define IDirect3DRMDevice3_GetDirect3DDevice2(p,a) (p)->lpVtbl->GetDirect3DDevice2(p,a)
/*** IDirect3DRMDevice3 methods ***/
#define IDirect3DRMDevice3_FindPreferredTextureFormat(p,a,b,c) (p)->lpVtbl->FindPreferredTextureFormat(p,a,b)
#define IDirect3DRMDevice3_RenderStateChange(p,a,b,c) (p)->lpVtbl->RenderStateChange(p,a,b)
#define IDirect3DRMDevice3_LightStateChange(p,a,b,c) (p)->lpVtbl->LightStateChange(p,a,b)
#define IDirect3DRMDevice3_GetStateChangeOptions(p,a,b,c) (p)->lpVtbl->GetStateChangeOptions(p,a,b)
#define IDirect3DRMDevice3_SetStateChangeOptions(p,a,b,c) (p)->lpVtbl->SetStateChangeOptions(p,a,b)
#else
/*** IUnknown methods ***/
#define IDirect3DRMDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMDevice3_AddRef(p) (p)->AddRef()
#define IDirect3DRMDevice3_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMDevice3_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMDevice3_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMDevice3_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMDevice3_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMDevice3_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMDevice3_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMDevice3_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMDevice3_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMDevice methods ***/
#define IDirect3DRMDevice3_Init(p,a,b) (p)->Init(p,a,b)
#define IDirect3DRMDevice3_InitFromD3D(p,a,b) (p)->InitFromD3D(p,a,b)
#define IDirect3DRMDevice3_InitFromClipper(p,a,b,c,d) (p)->InitFromClipper(p,a,b,c,d)
#define IDirect3DRMDevice3_Update(p) (p)->Update(p)
#define IDirect3DRMDevice3_AddUpdateCallback(p,a,b) (p)->AddUpdateCallback(p,a,b)
#define IDirect3DRMDevice3_DeleteUpdateCallback(p,a,b) (p)->DeleteUpdateCallback(p,a,b,c)
#define IDirect3DRMDevice3_SetBufferCount(p,a) (p)->SetBufferCount(p,a)
#define IDirect3DRMDevice3_GetBufferCount(p) (p)->GetBufferCount(p)
#define IDirect3DRMDevice3_SetDither(p,a) (p)->SetDither(p,a)
#define IDirect3DRMDevice3_SetShades(p,a) (p)->SetShades(p,a)
#define IDirect3DRMDevice3_SetQuality(p,a) (p)->SetQuality(p,a)
#define IDirect3DRMDevice3_SetTextureQuality(p,a) (p)->SetTextureQuality(p,a)
#define IDirect3DRMDevice3_GetViewports(p,a) (p)->GetViewports(p,a)
#define IDirect3DRMDevice3_GetDither(p) (p)->GetDither(p)
#define IDirect3DRMDevice3_GetShades(p) (p)->GetShades(p)
#define IDirect3DRMDevice3_GetHeight(p) (p)->GetHeight(p)
#define IDirect3DRMDevice3_GetWidth(p) (p)->GetWidth(p)
#define IDirect3DRMDevice3_GetTrianglesDrawn(p) (p)->GetTrianglesDrawn(p)
#define IDirect3DRMDevice3_GetWireframeOptions(p) (p)->GetWireframeOptions(p)
#define IDirect3DRMDevice3_GetQuality(p) (p)->GetQuality(p)
#define IDirect3DRMDevice3_GetColorModel(p) (p)->GetColorModel(p)
#define IDirect3DRMDevice3_GetTextureQuality(p) (p)->GetTextureQuality(p)
#define IDirect3DRMDevice3_GetDirect3DDevice(p,a) (p)->GetDirect3DDevice(p,a)
/*** IDirect3DRMDevice2 methods ***/
#define IDirect3DRMDevice3_InitFromD3D2(p,a,b) (p)->InitFromD3D2(a,b)
#define IDirect3DRMDevice3_InitFromSurface(p,a,b,c) (p)->InitFromSurface(a,b,c)
#define IDirect3DRMDevice3_SetRenderMode(p,a) (p)->SetRenderMode(a)
#define IDirect3DRMDevice3_GetRenderMode(p) (p)->GetRenderMode()
#define IDirect3DRMDevice3_GetDirect3DDevice2(p,a) (p)->GetDirect3DDevice2(a)
/*** IDirect3DRMDevice3 methods ***/
#define IDirect3DRMDevice3_FindPreferredTextureFormat(p,a,b,c) (p)->FindPreferredTextureFormat(a,b,c)
#define IDirect3DRMDevice3_RenderStateChange(p,a,b,c) (p)->RenderStateChange(a,b,c)
#define IDirect3DRMDevice3_LightStateChange(p,a,b,c) (p)->LightStateChange(a,b,c)
#define IDirect3DRMDevice3_GetStateChangeOptions(p,a,b,c) (p)->GetStateChangeOptions(a,b,c)
#define IDirect3DRMDevice3_SetStateChangeOptions(p,a,b,c) (p)->SetStateChangeOptions(a,b,c)
#endif
#ifdef __cplusplus
#ifdef __cplusplus
};
};
#endif
#endif
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