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wine
wine-winehq
Commits
5b7b4f59
Commit
5b7b4f59
authored
Sep 16, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 16, 2009
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Plain Diff
d3d9: Add a separate function for volume texture initialization.
parent
83b3d4f2
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Showing
3 changed files
with
53 additions
and
39 deletions
+53
-39
d3d9_private.h
dlls/d3d9/d3d9_private.h
+3
-3
device.c
dlls/d3d9/device.c
+34
-0
volumetexture.c
dlls/d3d9/volumetexture.c
+16
-36
No files found.
dlls/d3d9/d3d9_private.h
View file @
5b7b4f59
...
...
@@ -200,9 +200,6 @@ extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
extern
HRESULT
WINAPI
IDirect3DDevice9Impl_CreateTexture
(
IDirect3DDevice9Ex
*
iface
,
UINT
Width
,
UINT
Height
,
UINT
Levels
,
DWORD
Usage
,
D3DFORMAT
Format
,
D3DPOOL
Pool
,
IDirect3DTexture9
**
ppTexture
,
HANDLE
*
pSharedHandle
)
DECLSPEC_HIDDEN
;
extern
HRESULT
WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture
(
IDirect3DDevice9Ex
*
iface
,
UINT
Width
,
UINT
Height
,
UINT
Depth
,
UINT
Levels
,
DWORD
Usage
,
D3DFORMAT
Format
,
D3DPOOL
Pool
,
IDirect3DVolumeTexture9
**
ppVolumeTexture
,
HANDLE
*
pSharedHandle
)
DECLSPEC_HIDDEN
;
extern
HRESULT
WINAPI
IDirect3DDevice9Impl_CreateCubeTexture
(
IDirect3DDevice9Ex
*
iface
,
UINT
EdgeLength
,
UINT
Levels
,
DWORD
Usage
,
D3DFORMAT
Format
,
D3DPOOL
Pool
,
IDirect3DCubeTexture9
**
ppCubeTexture
,
HANDLE
*
pSharedHandle
)
DECLSPEC_HIDDEN
;
...
...
@@ -465,6 +462,9 @@ typedef struct IDirect3DVolumeTexture9Impl
LPDIRECT3DDEVICE9EX
parentDevice
;
}
IDirect3DVolumeTexture9Impl
;
HRESULT
volumetexture_init
(
IDirect3DVolumeTexture9Impl
*
texture
,
IDirect3DDevice9Impl
*
device
,
UINT
width
,
UINT
height
,
UINT
depth
,
UINT
levels
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
DECLSPEC_HIDDEN
;
/* ----------------------- */
/* IDirect3DStateBlock9 */
/* ----------------------- */
...
...
dlls/d3d9/device.c
View file @
5b7b4f59
...
...
@@ -644,6 +644,40 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface,
wined3d_mutex_unlock
();
}
static
HRESULT
WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture
(
IDirect3DDevice9Ex
*
iface
,
UINT
width
,
UINT
height
,
UINT
depth
,
UINT
levels
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
,
IDirect3DVolumeTexture9
**
texture
,
HANDLE
*
shared_handle
)
{
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
IDirect3DVolumeTexture9Impl
*
object
;
HRESULT
hr
;
TRACE
(
"iface %p, width %u, height %u, depth %u, levels %u
\n
"
,
iface
,
width
,
height
,
depth
,
levels
);
TRACE
(
"usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.
\n
"
,
usage
,
format
,
pool
,
texture
,
shared_handle
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
{
ERR
(
"Failed to allocate volume texture memory.
\n
"
);
return
D3DERR_OUTOFVIDEOMEMORY
;
}
hr
=
volumetexture_init
(
object
,
This
,
width
,
height
,
depth
,
levels
,
usage
,
format
,
pool
);
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to initialize volume texture, hr %#x.
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
return
hr
;
}
TRACE
(
"Created volume texture %p.
\n
"
,
object
);
*
texture
=
(
IDirect3DVolumeTexture9
*
)
object
;
return
D3D_OK
;
}
static
HRESULT
IDirect3DDevice9Impl_CreateSurface
(
LPDIRECT3DDEVICE9EX
iface
,
UINT
Width
,
UINT
Height
,
D3DFORMAT
Format
,
BOOL
Lockable
,
BOOL
Discard
,
UINT
Level
,
IDirect3DSurface9
**
ppSurface
,
UINT
Usage
,
D3DPOOL
Pool
,
D3DMULTISAMPLE_TYPE
MultiSample
,
DWORD
MultisampleQuality
)
...
...
dlls/d3d9/volumetexture.c
View file @
5b7b4f59
...
...
@@ -403,47 +403,27 @@ static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
IDirect3DVolumeTexture9Impl_AddDirtyBox
};
/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
HRESULT
WINAPI
IDirect3DDevice9Impl_CreateVolumeTexture
(
IDirect3DDevice9Ex
*
iface
,
UINT
Width
,
UINT
Height
,
UINT
Depth
,
UINT
Levels
,
DWORD
Usage
,
D3DFORMAT
Format
,
D3DPOOL
Pool
,
IDirect3DVolumeTexture9
**
ppVolumeTexture
,
HANDLE
*
pSharedHandle
)
HRESULT
volumetexture_init
(
IDirect3DVolumeTexture9Impl
*
texture
,
IDirect3DDevice9Impl
*
device
,
UINT
width
,
UINT
height
,
UINT
depth
,
UINT
levels
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
{
IDirect3DVolumeTexture9Impl
*
object
;
IDirect3DDevice9Impl
*
This
=
(
IDirect3DDevice9Impl
*
)
iface
;
HRESULT
hrc
=
D3D_OK
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
/* Allocate the storage for the device */
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirect3DVolumeTexture9Impl
));
if
(
NULL
==
object
)
{
ERR
(
"(%p) allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY
\n
"
,
This
);
return
D3DERR_OUTOFVIDEOMEMORY
;
}
HRESULT
hr
;
object
->
lpVtbl
=
&
Direct3DVolumeTexture9_Vtbl
;
object
->
ref
=
1
;
texture
->
lpVtbl
=
&
Direct3DVolumeTexture9_Vtbl
;
texture
->
ref
=
1
;
wined3d_mutex_lock
();
hrc
=
IWineD3DDevice_CreateVolumeTexture
(
This
->
WineD3DDevice
,
Width
,
Height
,
Depth
,
Levels
,
Usage
&
WINED3DUSAGE_MASK
,
wined3dformat_from_d3dformat
(
Format
),
Pool
,
&
object
->
wineD3DVolumeTexture
,
(
IUnknown
*
)
object
);
hr
=
IWineD3DDevice_CreateVolumeTexture
(
device
->
WineD3DDevice
,
width
,
height
,
depth
,
levels
,
usage
&
WINED3DUSAGE_MASK
,
wined3dformat_from_d3dformat
(
format
),
pool
,
&
texture
->
wineD3DVolumeTexture
,
(
IUnknown
*
)
texture
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
WARN
(
"Failed to create wined3d volume texture, hr %#x.
\n
"
,
hr
);
return
hr
;
}
if
(
hrc
!=
D3D_OK
)
{
texture
->
parentDevice
=
(
IDirect3DDevice9Ex
*
)
device
;
IDirect3DDevice9Ex_AddRef
(
texture
->
parentDevice
);
/* free up object */
WARN
(
"(%p) call to IWineD3DDevice_CreateVolumeTexture failed
\n
"
,
This
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
}
else
{
IDirect3DDevice9Ex_AddRef
(
iface
);
object
->
parentDevice
=
iface
;
*
ppVolumeTexture
=
(
LPDIRECT3DVOLUMETEXTURE9
)
object
;
TRACE
(
"(%p) : Created volume texture %p
\n
"
,
This
,
object
);
}
TRACE
(
"(%p) returning %p
\n
"
,
This
,
*
ppVolumeTexture
);
return
hrc
;
return
D3D_OK
;
}
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