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wine
wine-winehq
Commits
5b9daccc
Commit
5b9daccc
authored
May 27, 2011
by
Stefan Dösinger
Committed by
Alexandre Julliard
May 27, 2011
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Plain Diff
wined3d: Call context_apply_draw_buffers under the GL lock.
parent
979f872f
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1 changed file
with
5 additions
and
15 deletions
+5
-15
context.c
dlls/wined3d/context.c
+5
-15
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dlls/wined3d/context.c
View file @
5b9daccc
...
...
@@ -1974,26 +1974,21 @@ static struct wined3d_context *FindContext(struct wined3d_device *device, struct
return
context
;
}
/* Context activation
is
done by the caller. */
/* Context activation
and GL locking are
done by the caller. */
static
void
context_apply_draw_buffers
(
struct
wined3d_context
*
context
,
DWORD
rt_mask
,
struct
wined3d_surface
**
rts
)
{
if
(
!
rt_mask
)
{
ENTER_GL
();
glDrawBuffer
(
GL_NONE
);
checkGLcall
(
"glDrawBuffer()"
);
LEAVE_GL
();
}
else
if
(
!
surface_is_offscreen
(
rts
[
0
]))
{
ENTER_GL
();
glDrawBuffer
(
surface_get_gl_buffer
(
rts
[
0
]));
checkGLcall
(
"glDrawBuffer()"
);
LEAVE_GL
();
}
else
{
ENTER_GL
();
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
...
...
@@ -2026,7 +2021,6 @@ static void context_apply_draw_buffers(struct wined3d_context *context, DWORD rt
glDrawBuffer
(
rts
[
0
]
->
resource
.
device
->
offscreenBuffer
);
checkGLcall
(
"glDrawBuffer()"
);
}
LEAVE_GL
();
}
}
...
...
@@ -2115,6 +2109,7 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
context
->
draw_buffer_dirty
=
TRUE
;
}
ENTER_GL
();
if
(
context
->
draw_buffer_dirty
)
{
context_apply_draw_buffers
(
context
,
1
,
&
context
->
current_rt
);
...
...
@@ -2124,10 +2119,9 @@ void context_apply_blit_state(struct wined3d_context *context, struct wined3d_de
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
ENTER_GL
();
context_check_fbo_status
(
context
,
GL_FRAMEBUFFER
);
LEAVE_GL
();
}
LEAVE_GL
();
SetupForBlit
(
device
,
context
);
}
...
...
@@ -2196,17 +2190,15 @@ BOOL context_apply_clear_state(struct wined3d_context *context, struct wined3d_d
rt_mask
=
1
;
}
ENTER_GL
();
context_apply_draw_buffers
(
context
,
rt_mask
,
rts
);
context
->
draw_buffer_dirty
=
TRUE
;
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
ENTER_GL
();
context_check_fbo_status
(
context
,
GL_FRAMEBUFFER
);
LEAVE_GL
();
}
ENTER_GL
();
if
(
context
->
last_was_blit
)
{
device
->
frag_pipe
->
enable_extension
(
TRUE
);
...
...
@@ -2267,6 +2259,7 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
}
}
ENTER_GL
();
if
(
context
->
draw_buffer_dirty
)
{
const
struct
wined3d_shader
*
ps
=
device
->
stateBlock
->
state
.
pixel_shader
;
...
...
@@ -2279,12 +2272,9 @@ BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_de
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
ENTER_GL
();
context_check_fbo_status
(
context
,
GL_FRAMEBUFFER
);
LEAVE_GL
();
}
ENTER_GL
();
if
(
context
->
last_was_blit
)
{
device
->
frag_pipe
->
enable_extension
(
TRUE
);
...
...
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