Commit 5bac33d3 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Remove a few redundant context dereferences.

parent 367cca6a
......@@ -540,6 +540,7 @@ static void state_alpha(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
DWORD enable = 0xFFFFFFFF;
DWORD disable = 0x00000000;
......@@ -570,7 +571,7 @@ static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
if (stateblock->renderState[WINED3DRS_CLIPPING]) {
enable = stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
disable = ~stateblock->renderState[WINED3DRS_CLIPPLANEENABLE];
if (context->gl_info->supported[ARB_DEPTH_CLAMP])
if (gl_info->supported[ARB_DEPTH_CLAMP])
{
glDisable(GL_DEPTH_CLAMP);
checkGLcall("glDisable(GL_DEPTH_CLAMP)");
......@@ -578,7 +579,7 @@ static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
} else {
disable = 0xffffffff;
enable = 0x00;
if (context->gl_info->supported[ARB_DEPTH_CLAMP])
if (gl_info->supported[ARB_DEPTH_CLAMP])
{
glEnable(GL_DEPTH_CLAMP);
checkGLcall("glEnable(GL_DEPTH_CLAMP)");
......@@ -711,7 +712,7 @@ static void state_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock
}
checkGLcall("glMaterialf(GL_SHININESS)");
if (context->gl_info->supported[EXT_SECONDARY_COLOR])
if (gl_info->supported[EXT_SECONDARY_COLOR])
{
glEnable(GL_COLOR_SUM_EXT);
}
......@@ -721,7 +722,7 @@ static void state_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock
}
checkGLcall("glEnable(GL_COLOR_SUM)");
if (context->gl_info->supported[NV_REGISTER_COMBINERS])
if (gl_info->supported[NV_REGISTER_COMBINERS])
{
GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
checkGLcall("glFinalCombinerInputNV()");
......@@ -734,7 +735,7 @@ static void state_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock
checkGLcall("glMaterialfv");
/* for the case of disabled lighting: */
if (context->gl_info->supported[EXT_SECONDARY_COLOR])
if (gl_info->supported[EXT_SECONDARY_COLOR])
{
glDisable(GL_COLOR_SUM_EXT);
}
......@@ -744,7 +745,7 @@ static void state_specularenable(DWORD state, IWineD3DStateBlockImpl *stateblock
}
checkGLcall("glDisable(GL_COLOR_SUM)");
if (context->gl_info->supported[NV_REGISTER_COMBINERS])
if (gl_info->supported[NV_REGISTER_COMBINERS])
{
GL_EXTCALL(glFinalCombinerInputNV(GL_VARIABLE_B_NV, GL_SPARE0_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB));
checkGLcall("glFinalCombinerInputNV()");
......@@ -811,6 +812,7 @@ static void renderstate_stencil_twosided(struct wined3d_context *context, GLint
static void state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
DWORD onesided_enable = FALSE;
DWORD twosided_enable = FALSE;
GLint func = GL_ALWAYS;
......@@ -858,7 +860,7 @@ static void state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock, struc
glEnable(GL_STENCIL_TEST);
checkGLcall("glEnable GL_STENCIL_TEST");
if (context->gl_info->supported[EXT_STENCIL_TWO_SIDE])
if (gl_info->supported[EXT_STENCIL_TWO_SIDE])
{
/* Apply back first, then front. This function calls glActiveStencilFaceEXT,
* which has an effect on the code below too. If we apply the front face
......@@ -871,7 +873,7 @@ static void state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock, struc
renderstate_stencil_twosided(context, GL_FRONT,
func, ref, mask, stencilFail, depthFail, stencilPass);
}
else if (context->gl_info->supported[ATI_SEPARATE_STENCIL])
else if (gl_info->supported[ATI_SEPARATE_STENCIL])
{
GL_EXTCALL(glStencilFuncSeparateATI(func, func_ccw, ref, mask));
checkGLcall("glStencilFuncSeparateATI(...)");
......@@ -885,7 +887,7 @@ static void state_stencil(DWORD state, IWineD3DStateBlockImpl *stateblock, struc
}
else if(onesided_enable)
{
if (context->gl_info->supported[EXT_STENCIL_TWO_SIDE])
if (gl_info->supported[EXT_STENCIL_TWO_SIDE])
{
glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT);
checkGLcall("glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT)");
......@@ -1495,12 +1497,12 @@ static void state_pscale(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
att[2] = C.f / scaleFactor;
}
if (context->gl_info->supported[ARB_POINT_PARAMETERS])
if (gl_info->supported[ARB_POINT_PARAMETERS])
{
GL_EXTCALL(glPointParameterfvARB)(GL_POINT_DISTANCE_ATTENUATION_ARB, att);
checkGLcall("glPointParameterfvARB(GL_DISTANCE_ATTENUATION_ARB, ...)");
}
else if (context->gl_info->supported[EXT_POINT_PARAMETERS])
else if (gl_info->supported[EXT_POINT_PARAMETERS])
{
GL_EXTCALL(glPointParameterfvEXT)(GL_DISTANCE_ATTENUATION_EXT, att);
checkGLcall("glPointParameterfvEXT(GL_DISTANCE_ATTENUATION_EXT, ...)");
......@@ -1945,6 +1947,7 @@ static void get_src_and_opr(DWORD arg, BOOL is_alpha, GLenum* source, GLenum* op
static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *iface,
BOOL isAlpha, int Stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
GLenum src1, src2, src3;
GLenum opr1, opr2, opr3;
GLenum comb_target;
......@@ -2011,7 +2014,7 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
Handled = TRUE; /* Assume will be handled */
/* Other texture operations require special extensions: */
if (context->gl_info->supported[NV_TEXTURE_ENV_COMBINE4])
if (gl_info->supported[NV_TEXTURE_ENV_COMBINE4])
{
if (isAlpha) {
opr = GL_SRC_ALPHA;
......@@ -2597,7 +2600,7 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
checkGLcall("GL_TEXTURE_ENV, scal_target, 2");
break;
case WINED3DTOP_SUBTRACT:
if (context->gl_info->supported[ARB_TEXTURE_ENV_COMBINE])
if (gl_info->supported[ARB_TEXTURE_ENV_COMBINE])
{
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_SUBTRACT);
checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_SUBTRACT)");
......@@ -2689,12 +2692,12 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
break;
case WINED3DTOP_DOTPRODUCT3:
if (context->gl_info->supported[ARB_TEXTURE_ENV_DOT3])
if (gl_info->supported[ARB_TEXTURE_ENV_DOT3])
{
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB);
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB");
}
else if (context->gl_info->supported[EXT_TEXTURE_ENV_DOT3])
else if (gl_info->supported[EXT_TEXTURE_ENV_DOT3])
{
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT);
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT");
......@@ -2731,7 +2734,7 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
checkGLcall("GL_TEXTURE_ENV, scal_target, 1");
break;
case WINED3DTOP_ADDSMOOTH:
if (context->gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
......@@ -2759,7 +2762,7 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
Handled = FALSE;
break;
case WINED3DTOP_BLENDTEXTUREALPHAPM:
if (context->gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
......@@ -2781,7 +2784,7 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
Handled = FALSE;
break;
case WINED3DTOP_MODULATEALPHA_ADDCOLOR:
if (context->gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
......@@ -2809,7 +2812,7 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
Handled = FALSE;
break;
case WINED3DTOP_MODULATECOLOR_ADDALPHA:
if (context->gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
......@@ -2837,7 +2840,7 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
Handled = FALSE;
break;
case WINED3DTOP_MODULATEINVALPHA_ADDCOLOR:
if (context->gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
......@@ -2865,7 +2868,7 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
Handled = FALSE;
break;
case WINED3DTOP_MODULATEINVCOLOR_ADDALPHA:
if (context->gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
......@@ -2899,7 +2902,7 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
Handled = FALSE;
break;
case WINED3DTOP_MULTIPLYADD:
if (context->gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
if (gl_info->supported[ATI_TEXTURE_ENV_COMBINE3])
{
glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI);
checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI");
......@@ -2922,7 +2925,7 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
break;
case WINED3DTOP_BUMPENVMAPLUMINANCE:
case WINED3DTOP_BUMPENVMAP:
if (context->gl_info->supported[NV_TEXTURE_SHADER2])
if (gl_info->supported[NV_TEXTURE_SHADER2])
{
/* Technically texture shader support without register combiners is possible, but not expected to occur
* on real world cards, so for now a fixme should be enough
......@@ -2935,7 +2938,7 @@ static void set_tex_op(const struct wined3d_context *context, IWineD3DDevice *if
if (Handled) {
BOOL combineOK = TRUE;
if (context->gl_info->supported[NV_TEXTURE_ENV_COMBINE4])
if (gl_info->supported[NV_TEXTURE_ENV_COMBINE4])
{
DWORD op2;
......@@ -3015,12 +3018,12 @@ static void tex_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
checkGLcall("glDisable(GL_TEXTURE_2D)");
glDisable(GL_TEXTURE_3D);
checkGLcall("glDisable(GL_TEXTURE_3D)");
if (context->gl_info->supported[ARB_TEXTURE_CUBE_MAP])
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
{
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
}
if (context->gl_info->supported[ARB_TEXTURE_RECTANGLE])
if (gl_info->supported[ARB_TEXTURE_RECTANGLE])
{
glDisable(GL_TEXTURE_RECTANGLE_ARB);
checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
......@@ -3049,13 +3052,14 @@ void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d
DWORD stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1);
BOOL tex_used = stateblock->device->fixed_function_usage_map & (1 << stage);
DWORD mapped_stage = stateblock->device->texUnitMap[stage];
const struct wined3d_gl_info *gl_info = context->gl_info;
DWORD op, arg1, arg2, arg0;
TRACE("Setting alpha op for stage %d\n", stage);
/* Do not care for enabled / disabled stages, just assign the settings. colorop disables / enables required stuff */
if (mapped_stage != WINED3D_UNMAPPED_STAGE)
{
if (tex_used && mapped_stage >= context->gl_info->limits.textures)
if (tex_used && mapped_stage >= gl_info->limits.textures)
{
FIXME("Attempt to enable unsupported stage!\n");
return;
......@@ -3134,7 +3138,7 @@ void tex_alphaop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d
* this if block here, and the other code(color keying, texture unit selection) are the same
*/
TRACE("Setting alpha op for stage %d\n", stage);
if (context->gl_info->supported[NV_REGISTER_COMBINERS])
if (gl_info->supported[NV_REGISTER_COMBINERS])
{
set_tex_op_nvrc((IWineD3DDevice *)stateblock->device, TRUE, stage, op, arg1, arg2, arg0,
mapped_stage, stateblock->textureState[stage][WINED3DTSS_RESULTARG]);
......@@ -3203,11 +3207,12 @@ static void unloadTexCoords(const struct wined3d_context *context)
static void loadTexCoords(const struct wined3d_context *context, IWineD3DStateBlockImpl *stateblock,
const struct wined3d_stream_info *si, GLuint *curVBO)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const UINT *offset = stateblock->streamOffset;
unsigned int mapped_stage = 0;
unsigned int textureNo = 0;
for (textureNo = 0; textureNo < context->gl_info->limits.texture_stages; ++textureNo)
for (textureNo = 0; textureNo < gl_info->limits.texture_stages; ++textureNo)
{
int coordIdx = stateblock->textureState[textureNo][WINED3DTSS_TEXCOORDINDEX];
......@@ -3239,10 +3244,10 @@ static void loadTexCoords(const struct wined3d_context *context, IWineD3DStateBl
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + mapped_stage, 0, 0, 0, 1));
}
}
if (context->gl_info->supported[NV_REGISTER_COMBINERS])
if (gl_info->supported[NV_REGISTER_COMBINERS])
{
/* The number of the mapped stages increases monotonically, so it's fine to use the last used one. */
for (textureNo = mapped_stage + 1; textureNo < context->gl_info->limits.textures; ++textureNo)
for (textureNo = mapped_stage + 1; textureNo < gl_info->limits.textures; ++textureNo)
{
GL_EXTCALL(glMultiTexCoord4fARB(GL_TEXTURE0_ARB + textureNo, 0, 0, 0, 1));
}
......@@ -3259,6 +3264,7 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
static const GLfloat t_plane[] = { 0.0f, 1.0f, 0.0f, 0.0f };
static const GLfloat r_plane[] = { 0.0f, 0.0f, 1.0f, 0.0f };
static const GLfloat q_plane[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const struct wined3d_gl_info *gl_info = context->gl_info;
if (mapped_stage == WINED3D_UNMAPPED_STAGE)
{
......@@ -3266,7 +3272,7 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
return;
}
if (mapped_stage >= context->gl_info->limits.fragment_samplers)
if (mapped_stage >= gl_info->limits.fragment_samplers)
{
WARN("stage %u not mapped to a valid texture unit (%u)\n", stage, mapped_stage);
return;
......@@ -3325,7 +3331,7 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
case WINED3DTSS_TCI_CAMERASPACENORMAL:
/* Note that NV_TEXGEN_REFLECTION support is implied when
* ARB_TEXTURE_CUBE_MAP is supported */
if (!context->gl_info->supported[NV_TEXGEN_REFLECTION])
if (!gl_info->supported[NV_TEXGEN_REFLECTION])
{
FIXME("WINED3DTSS_TCI_CAMERASPACENORMAL not supported.\n");
break;
......@@ -3356,7 +3362,7 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
case WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR:
/* Note that NV_TEXGEN_REFLECTION support is implied when
* ARB_TEXTURE_CUBE_MAP is supported */
if (!context->gl_info->supported[NV_TEXGEN_REFLECTION])
if (!gl_info->supported[NV_TEXGEN_REFLECTION])
{
FIXME("WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR not supported.\n");
break;
......@@ -3419,7 +3425,7 @@ static void tex_coordindex(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
* and do all the things linked to it
* TODO: Tidy that up to reload only the arrays of the changed unit
*/
GLuint curVBO = context->gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
unloadTexCoords(context);
loadTexCoords(context, stateblock, &stateblock->device->strided_streams, &curVBO);
......@@ -3522,7 +3528,7 @@ static void sampler(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wine
basetexture_apply_state_changes(stateblock->textures[sampler],
stateblock->textureState[sampler], stateblock->samplerState[sampler], gl_info);
if (context->gl_info->supported[EXT_TEXTURE_LOD_BIAS])
if (gl_info->supported[EXT_TEXTURE_LOD_BIAS])
{
tmpvalue.d = stateblock->samplerState[sampler][WINED3DSAMP_MIPMAPLODBIAS];
glTexEnvf(GL_TEXTURE_FILTER_CONTROL_EXT,
......@@ -3807,6 +3813,7 @@ static void state_vertexblend(DWORD state, IWineD3DStateBlockImpl *stateblock, s
static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_light_info *light = NULL;
unsigned int k;
......@@ -3833,7 +3840,7 @@ static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
}
/* Reset Clipping Planes */
for (k = 0; k < context->gl_info->limits.clipplanes; ++k)
for (k = 0; k < gl_info->limits.clipplanes; ++k)
{
if(!isStateDirty(context, STATE_CLIPPLANE(k))) {
clipplane(STATE_CLIPPLANE(k), stateblock, context);
......@@ -3857,7 +3864,7 @@ static void transform_view(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
/* Avoid looping over a number of matrices if the app never used the functionality */
if (stateblock->device->vertexBlendUsed)
{
for (k = 1; k < context->gl_info->limits.blends; ++k)
for (k = 1; k < gl_info->limits.blends; ++k)
{
if(!isStateDirty(context, STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(k)))) {
transform_worldex(STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(k)), stateblock, context);
......@@ -4011,14 +4018,16 @@ static void transform_projection(DWORD state, IWineD3DStateBlockImpl *stateblock
*/
static inline void unloadVertexData(const struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
if (context->gl_info->supported[EXT_SECONDARY_COLOR])
if (gl_info->supported[EXT_SECONDARY_COLOR])
{
glDisableClientState(GL_SECONDARY_COLOR_ARRAY_EXT);
}
if (context->gl_info->supported[ARB_VERTEX_BLEND])
if (gl_info->supported[ARB_VERTEX_BLEND])
{
glDisableClientState(GL_WEIGHT_ARRAY_ARB);
}
......@@ -4055,7 +4064,8 @@ static inline void unloadNumberedArrays(IWineD3DStateBlockImpl *stateblock, stru
static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
const struct wined3d_stream_info *stream_info, struct wined3d_context *context)
{
GLuint curVBO = context->gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
const struct wined3d_gl_info *gl_info = context->gl_info;
GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
int i;
const UINT *offset = stateblock->streamOffset;
struct wined3d_buffer *vb;
......@@ -4157,7 +4167,7 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
GL_EXTCALL(glVertexAttrib4NubvARB(i, ptr));
break;
case WINED3DFMT_B8G8R8A8_UNORM:
if (context->gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
if (gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
{
const DWORD *src = (const DWORD *)ptr;
DWORD c = *src & 0xff00ff00;
......@@ -4230,8 +4240,9 @@ static inline void loadNumberedArrays(IWineD3DStateBlockImpl *stateblock,
static void loadVertexData(const struct wined3d_context *context, IWineD3DStateBlockImpl *stateblock,
const struct wined3d_stream_info *si)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const UINT *offset = stateblock->streamOffset;
GLuint curVBO = context->gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
GLuint curVBO = gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] ? ~0U : 0;
const struct wined3d_stream_info_element *e;
TRACE("Using fast vertex array code\n");
......@@ -4245,7 +4256,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
{
e = &si->elements[WINED3D_FFP_BLENDWEIGHT];
if (context->gl_info->supported[ARB_VERTEX_BLEND])
if (gl_info->supported[ARB_VERTEX_BLEND])
{
TRACE("Blend %d %p %d\n", e->format_desc->component_count,
e->data + stateblock->loadBaseVertexIndex * e->stride, e->stride + offset[e->stream_idx]);
......@@ -4290,7 +4301,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
}
else
{
if (context->gl_info->supported[ARB_VERTEX_BLEND])
if (gl_info->supported[ARB_VERTEX_BLEND])
{
static const GLbyte one = 1;
GL_EXTCALL(glWeightbvARB(1, &one));
......@@ -4402,7 +4413,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
VTRACE(("glSecondaryColorPointer(4, GL_UNSIGNED_BYTE, %d, %p)\n", e->stride, e->data));
e = &si->elements[WINED3D_FFP_SPECULAR];
if (context->gl_info->supported[EXT_SECONDARY_COLOR])
if (gl_info->supported[EXT_SECONDARY_COLOR])
{
GLenum type = e->format_desc->gl_vtx_type;
GLint format = e->format_desc->gl_vtx_format;
......@@ -4414,7 +4425,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
curVBO = e->buffer_object;
}
if (format != 4 || (context->gl_info->quirks & WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA))
if (format != 4 || (gl_info->quirks & WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA))
{
/* Usually specular colors only allow 3 components, since they have no alpha. In D3D, the specular alpha
* contains the fog coordinate, which is passed to GL with GL_EXT_fog_coord. However, the fixed function
......@@ -4453,7 +4464,7 @@ static void loadVertexData(const struct wined3d_context *context, IWineD3DStateB
}
else
{
if (context->gl_info->supported[EXT_SECONDARY_COLOR])
if (gl_info->supported[EXT_SECONDARY_COLOR])
{
GL_EXTCALL(glSecondaryColor3fEXT)(0, 0, 0);
checkGLcall("glSecondaryColor3fEXT(0, 0, 0)");
......@@ -4491,6 +4502,7 @@ static inline void drawPrimitiveTraceDataLocations(const struct wined3d_stream_i
static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
IWineD3DDeviceImpl *device = stateblock->device;
BOOL fixup = FALSE;
struct wined3d_stream_info *dataLocations = &device->strided_streams;
......@@ -4503,7 +4515,7 @@ static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wi
if(device->up_strided) {
/* Note: this is a ddraw fixed-function code path */
TRACE("================ Strided Input ===================\n");
device_stream_info_from_strided(context->gl_info, device->up_strided, dataLocations);
device_stream_info_from_strided(gl_info, device->up_strided, dataLocations);
if(TRACE_ON(d3d)) {
drawPrimitiveTraceDataLocations(dataLocations);
......@@ -4532,7 +4544,7 @@ static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wi
else
{
WORD slow_mask = (1 << WINED3D_FFP_PSIZE);
slow_mask |= -!context->gl_info->supported[EXT_VERTEX_ARRAY_BGRA]
slow_mask |= -!gl_info->supported[EXT_VERTEX_ARRAY_BGRA]
& ((1 << WINED3D_FFP_DIFFUSE) | (1 << WINED3D_FFP_SPECULAR));
if (fixup || (!dataLocations->position_transformed
......
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