Commit 5c1ea9bf authored by Frédéric Delanoy's avatar Frédéric Delanoy Committed by Alexandre Julliard

wined3d: Avoid initializing some variables.

parent 101e7d3e
...@@ -819,8 +819,8 @@ static GLenum gl_stencil_op(enum wined3d_stencil_op op) ...@@ -819,8 +819,8 @@ static GLenum gl_stencil_op(enum wined3d_stencil_op op)
static void state_stencil(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) static void state_stencil(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{ {
const struct wined3d_gl_info *gl_info = context->gl_info; const struct wined3d_gl_info *gl_info = context->gl_info;
DWORD onesided_enable = FALSE; DWORD onesided_enable;
DWORD twosided_enable = FALSE; DWORD twosided_enable;
GLint func = GL_ALWAYS; GLint func = GL_ALWAYS;
GLint func_ccw = GL_ALWAYS; GLint func_ccw = GL_ALWAYS;
GLint ref = 0; GLint ref = 0;
......
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