Commit 5c229715 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Keep a reference to the vertex declaration initially captured by…

wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock() as well.
parent b5de2fcb
...@@ -1653,6 +1653,7 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl * ...@@ -1653,6 +1653,7 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *
if (stateblock->textures[i]) IWineD3DBaseTexture_AddRef(stateblock->textures[i]); if (stateblock->textures[i]) IWineD3DBaseTexture_AddRef(stateblock->textures[i]);
} }
if (stateblock->vertexDecl) IWineD3DVertexDeclaration_AddRef(stateblock->vertexDecl);
if (stateblock->pIndexData) IWineD3DBuffer_AddRef(stateblock->pIndexData); if (stateblock->pIndexData) IWineD3DBuffer_AddRef(stateblock->pIndexData);
if (stateblock->vertexShader) IWineD3DVertexShader_AddRef(stateblock->vertexShader); if (stateblock->vertexShader) IWineD3DVertexShader_AddRef(stateblock->vertexShader);
if (stateblock->pixelShader) IWineD3DPixelShader_AddRef(stateblock->pixelShader); if (stateblock->pixelShader) IWineD3DPixelShader_AddRef(stateblock->pixelShader);
......
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