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wine
wine-winehq
Commits
5c229715
Commit
5c229715
authored
Oct 06, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 06, 2009
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wined3d: Keep a reference to the vertex declaration initially captured by…
wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock() as well.
parent
b5de2fcb
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stateblock.c
dlls/wined3d/stateblock.c
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dlls/wined3d/stateblock.c
View file @
5c229715
...
@@ -1653,6 +1653,7 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *
...
@@ -1653,6 +1653,7 @@ HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *
if
(
stateblock
->
textures
[
i
])
IWineD3DBaseTexture_AddRef
(
stateblock
->
textures
[
i
]);
if
(
stateblock
->
textures
[
i
])
IWineD3DBaseTexture_AddRef
(
stateblock
->
textures
[
i
]);
}
}
if
(
stateblock
->
vertexDecl
)
IWineD3DVertexDeclaration_AddRef
(
stateblock
->
vertexDecl
);
if
(
stateblock
->
pIndexData
)
IWineD3DBuffer_AddRef
(
stateblock
->
pIndexData
);
if
(
stateblock
->
pIndexData
)
IWineD3DBuffer_AddRef
(
stateblock
->
pIndexData
);
if
(
stateblock
->
vertexShader
)
IWineD3DVertexShader_AddRef
(
stateblock
->
vertexShader
);
if
(
stateblock
->
vertexShader
)
IWineD3DVertexShader_AddRef
(
stateblock
->
vertexShader
);
if
(
stateblock
->
pixelShader
)
IWineD3DPixelShader_AddRef
(
stateblock
->
pixelShader
);
if
(
stateblock
->
pixelShader
)
IWineD3DPixelShader_AddRef
(
stateblock
->
pixelShader
);
...
...
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