Commit 5c7057d2 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Pass a wined3d_device_context to wined3d_device_resolve_sub_resource().

parent 86dcbadf
......@@ -1387,7 +1387,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11D
ID3D11Resource *src_resource, UINT src_subresource_idx,
DXGI_FORMAT format)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext1(iface);
struct d3d11_immediate_context *context = impl_from_ID3D11DeviceContext1(iface);
struct wined3d_resource *wined3d_dst_resource, *wined3d_src_resource;
enum wined3d_format_id wined3d_format;
......@@ -1400,7 +1400,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ResolveSubresource(ID3D11D
wined3d_src_resource = wined3d_resource_from_d3d11_resource(src_resource);
wined3d_format = wined3dformat_from_dxgi_format(format);
wined3d_mutex_lock();
wined3d_device_resolve_sub_resource(device->wined3d_device,
wined3d_device_context_resolve_sub_resource(context->wined3d_context,
wined3d_dst_resource, dst_subresource_idx,
wined3d_src_resource, src_subresource_idx, wined3d_format);
wined3d_mutex_unlock();
......@@ -4991,7 +4991,7 @@ static void STDMETHODCALLTYPE d3d10_device_ResolveSubresource(ID3D10Device1 *ifa
wined3d_src_resource = wined3d_resource_from_d3d10_resource(src_resource);
wined3d_format = wined3dformat_from_dxgi_format(format);
wined3d_mutex_lock();
wined3d_device_resolve_sub_resource(device->wined3d_device,
wined3d_device_context_resolve_sub_resource(device->immediate_context.wined3d_context,
wined3d_dst_resource, dst_subresource_idx,
wined3d_src_resource, src_subresource_idx, wined3d_format);
wined3d_mutex_unlock();
......
......@@ -1932,7 +1932,7 @@ static void resolve_depth_buffer(struct d3d8_device *device)
return;
d3d8_dsv = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
wined3d_device_resolve_sub_resource(device->wined3d_device, dst_resource, 0,
wined3d_device_context_resolve_sub_resource(device->immediate_context, dst_resource, 0,
wined3d_rendertarget_view_get_resource(wined3d_dsv), d3d8_dsv->sub_resource_idx, desc.format);
}
......
......@@ -2429,7 +2429,7 @@ static void resolve_depth_buffer(struct d3d9_device *device)
return;
d3d9_dsv = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
wined3d_device_resolve_sub_resource(device->wined3d_device, dst_resource, 0,
wined3d_device_context_resolve_sub_resource(device->immediate_context, dst_resource, 0,
wined3d_rendertarget_view_get_resource(wined3d_dsv), d3d9_dsv->sub_resource_idx, desc.format);
}
......
......@@ -1590,7 +1590,7 @@ static void resolve_depth_buffer(struct wined3d_device *device)
if (!(src_view = state->fb.depth_stencil))
return;
wined3d_device_resolve_sub_resource(device, dst_resource, 0,
wined3d_device_context_resolve_sub_resource(&device->cs->c, dst_resource, 0,
src_view->resource, src_view->sub_resource_idx, dst_resource->format->id);
}
......@@ -5152,7 +5152,7 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
wined3d_cs_emit_update_sub_resource(device->cs, resource, sub_resource_idx, box, data, row_pitch, depth_pitch);
}
void CDECL wined3d_device_resolve_sub_resource(struct wined3d_device *device,
void CDECL wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
enum wined3d_format_id format_id)
......@@ -5162,9 +5162,9 @@ void CDECL wined3d_device_resolve_sub_resource(struct wined3d_device *device,
struct wined3d_blt_fx fx = {0};
RECT dst_rect, src_rect;
TRACE("device %p, dst_resource %p, dst_sub_resource_idx %u, "
TRACE("context %p, dst_resource %p, dst_sub_resource_idx %u, "
"src_resource %p, src_sub_resource_idx %u, format %s.\n",
device, dst_resource, dst_sub_resource_idx,
context, dst_resource, dst_sub_resource_idx,
src_resource, src_sub_resource_idx, debug_d3dformat(format_id));
if (wined3d_format_is_typeless(dst_resource->format)
......@@ -5197,7 +5197,7 @@ void CDECL wined3d_device_resolve_sub_resource(struct wined3d_device *device,
src_level = src_sub_resource_idx % src_texture->level_count;
SetRect(&src_rect, 0, 0, wined3d_texture_get_level_width(src_texture, src_level),
wined3d_texture_get_level_height(src_texture, src_level));
wined3d_device_context_blt(&device->cs->c, dst_texture, dst_sub_resource_idx, &dst_rect,
wined3d_device_context_blt(context, dst_texture, dst_sub_resource_idx, &dst_rect,
src_texture, src_sub_resource_idx, &src_rect, 0, &fx, WINED3D_TEXF_POINT);
}
......
......@@ -111,7 +111,6 @@
@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long)
@ cdecl wined3d_device_release_focus_window(ptr)
@ cdecl wined3d_device_reset(ptr ptr ptr ptr long)
@ cdecl wined3d_device_resolve_sub_resource(ptr ptr long ptr long long)
@ cdecl wined3d_device_set_base_vertex_index(ptr long)
@ cdecl wined3d_device_set_blend_state(ptr ptr ptr)
@ cdecl wined3d_device_set_clip_status(ptr ptr)
......@@ -172,6 +171,7 @@
@ cdecl wined3d_device_context_draw_indirect(ptr ptr long long)
@ cdecl wined3d_device_context_dispatch(ptr long long long)
@ cdecl wined3d_device_context_dispatch_indirect(ptr ptr long)
@ cdecl wined3d_device_context_resolve_sub_resource(ptr ptr long ptr long long)
@ cdecl wined3d_device_context_set_blend_state(ptr ptr ptr long)
@ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr)
@ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long)
......
......@@ -2461,10 +2461,6 @@ void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
wined3d_device_reset_cb callback, BOOL reset_state);
void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
enum wined3d_format_id format_id);
void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state,
const struct wined3d_color *blend_factor, unsigned int sample_mask);
......@@ -2571,6 +2567,9 @@ void __cdecl wined3d_device_context_draw_indexed(struct wined3d_device_context *
unsigned int start_index, unsigned int index_count, unsigned int start_instance, unsigned int instance_count);
void __cdecl wined3d_device_context_draw_indirect(struct wined3d_device_context *context,
struct wined3d_buffer *buffer, unsigned int offset, bool indexed);
void __cdecl wined3d_device_context_resolve_sub_resource(struct wined3d_device_context *context,
struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx, enum wined3d_format_id format_id);
void __cdecl wined3d_device_context_set_blend_state(struct wined3d_device_context *context,
struct wined3d_blend_state *state, const struct wined3d_color *blend_factor, unsigned int sample_mask);
void __cdecl wined3d_device_context_set_constant_buffer(struct wined3d_device_context *context,
......
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