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wine
wine-winehq
Commits
5cb14ba4
Commit
5cb14ba4
authored
Mar 09, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 09, 2015
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Plain Diff
d3d10core: Implement d3d10_depthstencil_state_SetPrivateData().
parent
3aafb12c
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Showing
2 changed files
with
8 additions
and
2 deletions
+8
-2
d3d10core_private.h
dlls/d3d10core/d3d10core_private.h
+1
-0
state.c
dlls/d3d10core/state.c
+7
-2
No files found.
dlls/d3d10core/d3d10core_private.h
View file @
5cb14ba4
...
...
@@ -263,6 +263,7 @@ struct d3d10_depthstencil_state
ID3D10DepthStencilState
ID3D10DepthStencilState_iface
;
LONG
refcount
;
struct
wined3d_private_store
private_store
;
D3D10_DEPTH_STENCIL_DESC
desc
;
struct
wine_rb_entry
entry
;
ID3D10Device1
*
device
;
...
...
dlls/d3d10core/state.c
View file @
5cb14ba4
...
...
@@ -236,6 +236,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStenc
struct
d3d10_device
*
device
=
impl_from_ID3D10Device
(
state
->
device
);
wine_rb_remove
(
&
device
->
depthstencil_states
,
&
state
->
desc
);
ID3D10Device1_Release
(
state
->
device
);
wined3d_private_store_cleanup
(
&
state
->
private_store
);
HeapFree
(
GetProcessHeap
(),
0
,
state
);
}
...
...
@@ -266,10 +267,12 @@ static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10D
static
HRESULT
STDMETHODCALLTYPE
d3d10_depthstencil_state_SetPrivateData
(
ID3D10DepthStencilState
*
iface
,
REFGUID
guid
,
UINT
data_size
,
const
void
*
data
)
{
FIXME
(
"iface %p, guid %s, data_size %u, data %p stub!
\n
"
,
struct
d3d10_depthstencil_state
*
state
=
impl_from_ID3D10DepthStencilState
(
iface
);
TRACE
(
"iface %p, guid %s, data_size %u, data %p.
\n
"
,
iface
,
debugstr_guid
(
guid
),
data_size
,
data
);
return
E_NOTIMPL
;
return
d3d10_set_private_data
(
&
state
->
private_store
,
guid
,
data_size
,
data
)
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_depthstencil_state_SetPrivateDataInterface
(
ID3D10DepthStencilState
*
iface
,
...
...
@@ -312,11 +315,13 @@ HRESULT d3d10_depthstencil_state_init(struct d3d10_depthstencil_state *state, st
{
state
->
ID3D10DepthStencilState_iface
.
lpVtbl
=
&
d3d10_depthstencil_state_vtbl
;
state
->
refcount
=
1
;
wined3d_private_store_init
(
&
state
->
private_store
);
state
->
desc
=
*
desc
;
if
(
wine_rb_put
(
&
device
->
depthstencil_states
,
desc
,
&
state
->
entry
)
==
-
1
)
{
ERR
(
"Failed to insert depthstencil state entry.
\n
"
);
wined3d_private_store_cleanup
(
&
state
->
private_store
);
return
E_FAIL
;
}
...
...
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