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wine
wine-winehq
Commits
5d7b8daf
Commit
5d7b8daf
authored
Jan 08, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 14, 2008
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wined3d: Implement IWineD3DTexture::UnLoad.
parent
0ca65c7b
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21 additions
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1 deletion
+21
-1
texture.c
dlls/wined3d/texture.c
+21
-1
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dlls/wined3d/texture.c
View file @
5d7b8daf
...
@@ -143,7 +143,27 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
...
@@ -143,7 +143,27 @@ static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
}
}
static
void
WINAPI
IWineD3DTextureImpl_UnLoad
(
IWineD3DTexture
*
iface
)
{
static
void
WINAPI
IWineD3DTextureImpl_UnLoad
(
IWineD3DTexture
*
iface
)
{
IWineD3DResourceImpl_UnLoad
((
IWineD3DResource
*
)
iface
);
unsigned
int
i
;
IWineD3DTextureImpl
*
This
=
(
IWineD3DTextureImpl
*
)
iface
;
IWineD3DDeviceImpl
*
device
=
This
->
resource
.
wineD3DDevice
;
TRACE
(
"(%p)
\n
"
,
This
);
/* Unload all the surfaces and reset the texture name. If UnLoad was called on the
* surface before, this one will be a NOP and vice versa. Unloading an unloaded
* surface is fine
*/
for
(
i
=
0
;
i
<
This
->
baseTexture
.
levels
;
i
++
)
{
IWineD3DSurface_UnLoad
(
This
->
surfaces
[
i
]);
IWineD3DSurface_SetGlTextureDesc
(
This
->
surfaces
[
i
],
0
,
IWineD3DTexture_GetTextureDimensions
(
iface
));
}
if
(
This
->
baseTexture
.
textureName
)
{
ActivateContext
(
device
,
device
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
ENTER_GL
();
glDeleteTextures
(
1
,
&
This
->
baseTexture
.
textureName
);
This
->
baseTexture
.
textureName
=
0
;
LEAVE_GL
();
}
}
}
static
WINED3DRESOURCETYPE
WINAPI
IWineD3DTextureImpl_GetType
(
IWineD3DTexture
*
iface
)
{
static
WINED3DRESOURCETYPE
WINAPI
IWineD3DTextureImpl_GetType
(
IWineD3DTexture
*
iface
)
{
...
...
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