Commit 5db63eb3 authored by Alistair Leslie-Hughes's avatar Alistair Leslie-Hughes Committed by Alexandre Julliard

d3dx9: Stub D3DXCreateKeyframedAnimationSet().

parent 5c3928df
......@@ -64,7 +64,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -64,7 +64,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -67,7 +67,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -67,7 +67,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -67,7 +67,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -67,7 +67,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -67,7 +67,7 @@
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -469,3 +469,15 @@ HRESULT WINAPI D3DXCreateAnimationController(UINT max_outputs, UINT max_sets,
return D3D_OK;
}
HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second,
D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count,
const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set)
{
FIXME("name %s, ticks_per_second %.16e, playback_type %u, animation_count %u, "
"callback_key_count %u, callback_keys %p, animation_set %p stub.\n",
debugstr_a(name), ticks_per_second, playback_type, animation_count,
callback_key_count, callback_keys, animation_set);
return E_NOTIMPL;
}
......@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -68,7 +68,7 @@
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stdcall D3DXCreateFragmentLinkerEx(ptr long long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -66,7 +66,7 @@
@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
......@@ -66,7 +66,7 @@
@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateKeyframedAnimationSet(str double long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
......
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