Commit 5e406953 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use resource.map_binding as destination location for blits to…

wined3d: Use resource.map_binding as destination location for blits to WINED3D_POOL_SYSTEM_MEM textures. Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 03e85bf9
...@@ -3405,6 +3405,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst ...@@ -3405,6 +3405,7 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
struct wined3d_swapchain *src_swapchain, *dst_swapchain; struct wined3d_swapchain *src_swapchain, *dst_swapchain;
DWORD src_ds_flags, dst_ds_flags; DWORD src_ds_flags, dst_ds_flags;
BOOL scale, convert; BOOL scale, convert;
DWORD dst_location;
static const DWORD simple_blit = WINED3D_BLT_ASYNC static const DWORD simple_blit = WINED3D_BLT_ASYNC
| WINED3D_BLT_SRC_CKEY | WINED3D_BLT_SRC_CKEY
...@@ -3511,17 +3512,19 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst ...@@ -3511,17 +3512,19 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
src_rect, src_texture->resource.usage, src_texture->resource.pool, src_texture->resource.format, src_rect, src_texture->resource.usage, src_texture->resource.pool, src_texture->resource.format,
dst_rect, dst_texture->resource.usage, dst_texture->resource.pool, dst_texture->resource.format))) dst_rect, dst_texture->resource.usage, dst_texture->resource.pool, dst_texture->resource.format)))
{ {
if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM)
dst_location = dst_texture->resource.map_binding;
else
dst_location = dst_texture->resource.draw_binding;
context = context_acquire(device, dst_texture, dst_sub_resource_idx); context = context_acquire(device, dst_texture, dst_sub_resource_idx);
blitter->blit_surface(device, WINED3D_BLIT_OP_DEPTH_BLIT, context, blitter->blit_surface(device, WINED3D_BLIT_OP_DEPTH_BLIT, context,
src_surface, src_texture->resource.draw_binding, src_rect, src_surface, src_texture->resource.draw_binding, src_rect,
dst_surface, dst_texture->resource.draw_binding, dst_rect, dst_surface, dst_location, dst_rect, NULL, filter);
NULL, filter);
context_release(context); context_release(context);
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_location);
dst_texture->resource.draw_binding); wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_location);
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx,
~dst_texture->resource.draw_binding);
return WINED3D_OK; return WINED3D_OK;
} }
...@@ -3620,17 +3623,19 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst ...@@ -3620,17 +3623,19 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
{ {
struct wined3d_context *context; struct wined3d_context *context;
if (dst_texture->resource.pool == WINED3D_POOL_SYSTEM_MEM)
dst_location = dst_texture->resource.map_binding;
else
dst_location = dst_texture->resource.draw_binding;
context = context_acquire(device, dst_texture, dst_sub_resource_idx); context = context_acquire(device, dst_texture, dst_sub_resource_idx);
blitter->blit_surface(device, blit_op, context, blitter->blit_surface(device, blit_op, context,
src_surface, src_texture->resource.draw_binding, src_rect, src_surface, src_texture->resource.draw_binding, src_rect,
dst_surface, dst_texture->resource.draw_binding, dst_rect, dst_surface, dst_location, dst_rect, colour_key, filter);
colour_key, filter);
context_release(context); context_release(context);
wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, wined3d_texture_validate_location(dst_texture, dst_sub_resource_idx, dst_location);
dst_texture->resource.draw_binding); wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx, ~dst_location);
wined3d_texture_invalidate_location(dst_texture, dst_sub_resource_idx,
~dst_texture->resource.draw_binding);
return WINED3D_OK; return WINED3D_OK;
} }
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment