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wine
wine-winehq
Commits
5e59028a
Commit
5e59028a
authored
Mar 02, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 02, 2009
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Plain Diff
d3d10: Implement ID3D10Effect::GetTechniqueByName().
parent
892ce1db
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Showing
2 changed files
with
91 additions
and
1 deletion
+91
-1
d3d10_private.h
dlls/d3d10/d3d10_private.h
+3
-0
effect.c
dlls/d3d10/effect.c
+88
-1
No files found.
dlls/d3d10/d3d10_private.h
View file @
5e59028a
...
...
@@ -52,8 +52,11 @@ struct d3d10_effect_pass
struct
d3d10_effect_variable
*
variables
;
};
/* ID3D10EffectTechnique */
struct
d3d10_effect_technique
{
const
struct
ID3D10EffectTechniqueVtbl
*
vtbl
;
char
*
name
;
DWORD
start
;
DWORD
pass_count
;
...
...
dlls/d3d10/effect.c
View file @
5e59028a
...
...
@@ -30,6 +30,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
#define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
#define TAG_FX10 MAKE_TAG('F', 'X', '1', '0')
static
const
struct
ID3D10EffectTechniqueVtbl
d3d10_effect_technique_vtbl
;
static
inline
void
read_dword
(
const
char
**
ptr
,
DWORD
*
d
)
{
memcpy
(
d
,
*
ptr
,
sizeof
(
*
d
));
...
...
@@ -322,6 +324,9 @@ static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD d
for
(
i
=
0
;
i
<
e
->
technique_count
;
++
i
)
{
struct
d3d10_effect_technique
*
t
=
&
e
->
techniques
[
i
];
t
->
vtbl
=
&
d3d10_effect_technique_vtbl
;
hr
=
parse_fx10_technique_index
(
t
,
&
ptr
);
if
(
FAILED
(
hr
))
break
;
...
...
@@ -569,7 +574,20 @@ static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqu
static
struct
ID3D10EffectTechnique
*
STDMETHODCALLTYPE
d3d10_effect_GetTechniqueByName
(
ID3D10Effect
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
struct
d3d10_effect
*
This
=
(
struct
d3d10_effect
*
)
iface
;
unsigned
int
i
;
TRACE
(
"iface %p, name
\"
%s
\"\n
"
,
iface
,
name
);
for
(
i
=
0
;
i
<
This
->
technique_count
;
++
i
)
{
struct
d3d10_effect_technique
*
t
=
&
This
->
techniques
[
i
];
if
(
!
strcmp
(
t
->
name
,
name
))
{
TRACE
(
"Returning technique %p
\n
"
,
t
);
return
(
ID3D10EffectTechnique
*
)
t
;
}
}
return
NULL
;
}
...
...
@@ -609,3 +627,72 @@ const struct ID3D10EffectVtbl d3d10_effect_vtbl =
d3d10_effect_Optimize
,
d3d10_effect_IsOptimized
,
};
/* ID3D10EffectTechnique methods */
static
BOOL
STDMETHODCALLTYPE
d3d10_effect_technique_IsValid
(
ID3D10EffectTechnique
*
iface
)
{
FIXME
(
"iface %p stub!
\n
"
,
iface
);
return
FALSE
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_technique_GetDesc
(
ID3D10EffectTechnique
*
iface
,
D3D10_TECHNIQUE_DESC
*
desc
)
{
FIXME
(
"iface %p, desc %p stub!
\n
"
,
iface
,
desc
);
return
E_NOTIMPL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByIndex
(
ID3D10EffectTechnique
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
struct
ID3D10EffectVariable
*
STDMETHODCALLTYPE
d3d10_effect_technique_GetAnnotationByName
(
ID3D10EffectTechnique
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
return
NULL
;
}
static
struct
ID3D10EffectPass
*
STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByIndex
(
ID3D10EffectTechnique
*
iface
,
UINT
index
)
{
FIXME
(
"iface %p, index %u stub!
\n
"
,
iface
,
index
);
return
NULL
;
}
static
struct
ID3D10EffectPass
*
STDMETHODCALLTYPE
d3d10_effect_technique_GetPassByName
(
ID3D10EffectTechnique
*
iface
,
LPCSTR
name
)
{
FIXME
(
"iface %p, name
\"
%s
\"
stub!
\n
"
,
iface
,
name
);
return
NULL
;
}
static
HRESULT
STDMETHODCALLTYPE
d3d10_effect_technique_ComputeStateBlockMask
(
ID3D10EffectTechnique
*
iface
,
D3D10_STATE_BLOCK_MASK
*
mask
)
{
FIXME
(
"iface %p,mask %p stub!
\n
"
,
iface
,
mask
);
return
E_NOTIMPL
;
}
static
const
struct
ID3D10EffectTechniqueVtbl
d3d10_effect_technique_vtbl
=
{
/* ID3D10EffectTechnique methods */
d3d10_effect_technique_IsValid
,
d3d10_effect_technique_GetDesc
,
d3d10_effect_technique_GetAnnotationByIndex
,
d3d10_effect_technique_GetAnnotationByName
,
d3d10_effect_technique_GetPassByIndex
,
d3d10_effect_technique_GetPassByName
,
d3d10_effect_technique_ComputeStateBlockMask
,
};
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