Commit 5e9884a4 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9: Test depth stencil size mismatches.

parent 82f6410b
......@@ -11661,6 +11661,111 @@ static void srgbwrite_format_test(IDirect3DDevice9 *device)
IDirect3DSurface9_Release(backbuffer);
}
static void ds_size_test(IDirect3DDevice9 *device)
{
IDirect3DSurface9 *ds, *rt, *old_rt, *old_ds, *readback;
HRESULT hr;
DWORD color;
DWORD num_passes;
struct
{
float x, y, z;
}
quad[] =
{
{-1.0, -1.0, 0.0 },
{-1.0, 1.0, 0.0 },
{ 1.0, -1.0, 0.0 },
{ 1.0, 1.0, 0.0 }
};
hr = IDirect3DDevice9_CreateRenderTarget(device, 64, 64, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, FALSE, &rt, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 32, 32, D3DFMT_D24X8, D3DMULTISAMPLE_NONE, 0, TRUE, &ds, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateDepthStencilSurface failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 64, 64, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &readback, NULL);
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateOffscreenPlainSurface failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILENABLE, FALSE);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, FALSE);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_ValidateDevice(device, &num_passes);
ok(SUCCEEDED(hr), "IDirect3DDevice9_ValidateDevice failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderTarget(device, 0, &old_rt);
ok(SUCCEEDED(hr), "IDirect3DDevice9_GetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetDepthStencilSurface(device, &old_ds);
ok(SUCCEEDED(hr), "IDirect3DDevice9_GetDepthStencilSurface failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderTarget(device, 0, rt);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, ds);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetDepthStencilSurface failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_ValidateDevice(device, &num_passes);
ok(SUCCEEDED(hr), "IDirect3DDevice9_ValidateDevice failed, hr %#x.\n", hr);
/* The D3DCLEAR_TARGET clear works. D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER returns OK,
* but does not change the surface's contents. */
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x000000FF, 0.0f, 0);
ok(SUCCEEDED(hr), "Target clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_ZBUFFER, 0x00000000, 0.2f, 0);
ok(SUCCEEDED(hr), "Z Buffer clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x00ff0000, 0.5f, 0);
ok(SUCCEEDED(hr), "Target and Z Buffer clear failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderTargetData(device, rt, readback);
ok(SUCCEEDED(hr), "IDirect3DDevice9_GetRenderTargetData failed, hr %#x.\n", hr);
color = getPixelColorFromSurface(readback, 2, 2);
ok(color == 0x000000FF, "DS size test: Pixel (2, 2) after clear is %#x, expected 0x000000FF\n", color);
color = getPixelColorFromSurface(readback, 31, 31);
ok(color == 0x000000FF, "DS size test: Pixel (31, 31) after clear is %#x, expected 0x000000FF\n", color);
color = getPixelColorFromSurface(readback, 32, 32);
ok(color == 0x000000FF, "DS size test: Pixel (32, 32) after clear is %#x, expected 0x000000FF\n", color);
color = getPixelColorFromSurface(readback, 63, 63);
ok(color == 0x000000FF, "DS size test: Pixel (63, 63) after clear is %#x, expected 0x000000FF\n", color);
/* Turning on any depth-related state results in a ValidateDevice failure */
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_TRUE);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_ValidateDevice(device, &num_passes);
ok(hr == D3DERR_CONFLICTINGRENDERSTATE, "IDirect3DDevice9_ValidateDevice returned %#x, expected "
"D3DERR_CONFLICTINGRENDERSTATE.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZWRITEENABLE, TRUE);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderState failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_ValidateDevice(device, &num_passes);
ok(hr == D3DERR_CONFLICTINGRENDERSTATE, "IDirect3DDevice9_ValidateDevice returned %#x, expected "
"D3DERR_CONFLICTINGRENDERSTATE.\n", hr);
/* Try to draw with the device in an invalid state */
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetFVF failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "IDirect3DDevice9_BeginScene failed, hr %#x.\n", hr);
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "IDirect3DDevice9_DrawPrimitiveUP failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "IDirect3DDevice9_EndScene failed, hr %#x.\n", hr);
}
hr = IDirect3DDevice9_SetRenderTarget(device, 0, old_rt);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetRenderTarget failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetDepthStencilSurface(device, old_ds);
ok(SUCCEEDED(hr), "IDirect3DDevice9_SetDepthStencilSurface failed, hr %#x.\n", hr);
hr = IDirect3DDevice9_ValidateDevice(device, &num_passes);
ok(SUCCEEDED(hr), "IDirect3DDevice9_ValidateDevice failed, hr %#x.\n", hr);
IDirect3DSurface9_Release(readback);
IDirect3DSurface9_Release(ds);
IDirect3DSurface9_Release(rt);
IDirect3DSurface9_Release(old_rt);
IDirect3DSurface9_Release(old_ds);
}
START_TEST(visual)
{
IDirect3DDevice9 *device_ptr;
......@@ -11738,6 +11843,7 @@ START_TEST(visual)
skip("No mipmap support\n");
}
offscreen_test(device_ptr);
ds_size_test(device_ptr);
alpha_test(device_ptr);
shademode_test(device_ptr);
srgbtexture_test(device_ptr);
......
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