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wine
wine-winehq
Commits
5ec56c9b
Commit
5ec56c9b
authored
May 21, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
May 21, 2012
Browse files
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Plain Diff
wined3d: Get rid of SFLAG_LOCKED.
parent
f2fb3f11
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
14 additions
and
17 deletions
+14
-17
surface.c
dlls/wined3d/surface.c
+11
-11
swapchain.c
dlls/wined3d/swapchain.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-5
No files found.
dlls/wined3d/surface.c
View file @
5ec56c9b
...
...
@@ -581,7 +581,7 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
static
void
surface_evict_sysmem
(
struct
wined3d_surface
*
surface
)
{
if
(
surface
->
flags
&
SFLAG_DONOTFREE
)
if
(
surface
->
resource
.
map_count
||
(
surface
->
flags
&
SFLAG_DONOTFREE
)
)
return
;
HeapFree
(
GetProcessHeap
(),
0
,
surface
->
resource
.
heapMemory
);
...
...
@@ -1441,7 +1441,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
fx
->
ddckSrcColorkey
.
color_space_high_value
);
}
if
(
(
dst_surface
->
flags
&
SFLAG_LOCKED
)
||
(
src_surface
&&
(
src_surface
->
flags
&
SFLAG_LOCKED
)
))
if
(
dst_surface
->
resource
.
map_count
||
(
src_surface
&&
src_surface
->
resource
.
map_count
))
{
WARN
(
"Surface is busy, returning WINEDDERR_SURFACEBUSY.
\n
"
);
return
WINEDDERR_SURFACEBUSY
;
...
...
@@ -2257,7 +2257,7 @@ static void surface_upload_data(struct wined3d_surface *surface, const struct wi
surface
,
gl_info
,
debug_d3dformat
(
format
->
id
),
wine_dbgstr_rect
(
src_rect
),
src_pitch
,
wine_dbgstr_point
(
dst_point
),
srgb
,
data
->
buffer_object
,
data
->
addr
);
if
(
surface
->
flags
&
SFLAG_LOCKED
)
if
(
surface
->
resource
.
map_count
)
{
WARN
(
"Uploading a surface that is currently mapped, setting SFLAG_PIN_SYSMEM.
\n
"
);
surface
->
flags
|=
SFLAG_PIN_SYSMEM
;
...
...
@@ -3081,9 +3081,9 @@ HRESULT CDECL wined3d_surface_set_mem(struct wined3d_surface *surface, void *mem
{
TRACE
(
"surface %p, mem %p.
\n
"
,
surface
,
mem
);
if
(
surface
->
flags
&
(
SFLAG_LOCKED
|
SFLAG_DCINUSE
))
if
(
surface
->
resource
.
map_count
||
(
surface
->
flags
&
SFLAG_DCINUSE
))
{
WARN
(
"Surface is
lock
ed or the DC is in use.
\n
"
);
WARN
(
"Surface is
mapp
ed or the DC is in use.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
}
...
...
@@ -3673,12 +3673,12 @@ HRESULT CDECL wined3d_surface_unmap(struct wined3d_surface *surface)
{
TRACE
(
"surface %p.
\n
"
,
surface
);
if
(
!
(
surface
->
flags
&
SFLAG_LOCKED
)
)
if
(
!
surface
->
resource
.
map_count
)
{
WARN
(
"Trying to unmap unmapped surface.
\n
"
);
return
WINEDDERR_NOTLOCKED
;
}
surface
->
flags
&=
~
SFLAG_LOCKED
;
--
surface
->
resource
.
map_count
;
surface
->
surface_ops
->
surface_unmap
(
surface
);
...
...
@@ -3693,7 +3693,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
TRACE
(
"surface %p, map_desc %p, rect %s, flags %#x.
\n
"
,
surface
,
map_desc
,
wine_dbgstr_rect
(
rect
),
flags
);
if
(
surface
->
flags
&
SFLAG_LOCKED
)
if
(
surface
->
resource
.
map_count
)
{
WARN
(
"Surface is already mapped.
\n
"
);
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -3717,7 +3717,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
}
}
surface
->
flags
|=
SFLAG_LOCKED
;
++
surface
->
resource
.
map_count
;
if
(
!
(
surface
->
flags
&
SFLAG_LOCKABLE
))
WARN
(
"Trying to lock unlockable surface.
\n
"
);
...
...
@@ -3797,7 +3797,7 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
return
WINEDDERR_DCALREADYCREATED
;
/* Can't GetDC if the surface is locked. */
if
(
surface
->
flags
&
SFLAG_LOCKED
)
if
(
surface
->
resource
.
map_count
)
return
WINED3DERR_INVALIDCALL
;
/* Create a DIB section if there isn't a dc yet. */
...
...
@@ -5486,7 +5486,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(struct wined3d_surface *dst_surfa
fb_copy_to_texture_hwstretch
(
dst_surface
,
src_surface
,
src_rect
,
dst_rect
,
filter
);
}
if
(
!
(
dst_surface
->
flags
&
SFLAG_DONOTFREE
))
if
(
!
dst_surface
->
resource
.
map_count
&&
!
(
dst_surface
->
flags
&
SFLAG_DONOTFREE
))
{
HeapFree
(
GetProcessHeap
(),
0
,
dst_surface
->
resource
.
heapMemory
);
dst_surface
->
resource
.
allocatedMemory
=
NULL
;
...
...
dlls/wined3d/swapchain.c
View file @
5ec56c9b
...
...
@@ -714,7 +714,7 @@ void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *r
if
(
!
(
front
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
))
return
;
if
(
front
->
flags
&
SFLAG_LOCKED
)
if
(
front
->
resource
.
map_count
)
ERR
(
"Trying to blit a mapped surface.
\n
"
);
TRACE
(
"Copying surface %p to screen.
\n
"
,
front
);
...
...
dlls/wined3d/wined3d_private.h
View file @
5ec56c9b
...
...
@@ -2140,7 +2140,7 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
#define SFLAG_NORMCOORD 0x00000008
/* Set if GL texture coordinates are normalized (non-texture rectangle). */
#define SFLAG_LOCKABLE 0x00000010
/* Surface can be locked. */
#define SFLAG_DYNLOCK 0x00000020
/* Surface is often locked by the application. */
#define SFLAG_
LOCKED 0x00000040
/* Surface is currently locked
. */
#define SFLAG_
PIN_SYSMEM 0x00000040
/* Keep the surface in sysmem, at the same address
. */
#define SFLAG_DCINUSE 0x00000080
/* Set between GetDC and ReleaseDC calls. */
#define SFLAG_LOST 0x00000100
/* Surface lost flag for ddraw. */
#define SFLAG_GLCKEY 0x00000200
/* The GL texture was created with a color key. */
...
...
@@ -2157,20 +2157,17 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
#define SFLAG_INDRAWABLE 0x00100000
/* The GL drawable is current. */
#define SFLAG_INRB_MULTISAMPLE 0x00200000
/* The multisample renderbuffer is current. */
#define SFLAG_INRB_RESOLVED 0x00400000
/* The resolved renderbuffer is current. */
#define SFLAG_PIN_SYSMEM 0x02000000
/* Keep the surface in sysmem, at the same address. */
#define SFLAG_DISCARDED 0x04000000
/* Surface was discarded, allocating new location is enough. */
#define SFLAG_DISCARDED 0x00800000
/* Surface was discarded, allocating new location is enough. */
/* In some conditions the surface memory must not be freed:
* SFLAG_CONVERTED: Converting the data back would take too long
* SFLAG_DIBSECTION: The dib code manages the memory
* SFLAG_LOCKED: The app requires access to the surface data
* SFLAG_DYNLOCK: Avoid freeing the data for performance
* SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
* SFLAG_CLIENT: OpenGL uses our memory as backup
*/
#define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
SFLAG_DYNLOCK | \
SFLAG_LOCKED | \
SFLAG_CLIENT | \
SFLAG_DIBSECTION | \
SFLAG_USERPTR | \
...
...
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