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wine
wine-winehq
Commits
5f484df0
Commit
5f484df0
authored
Jul 18, 2011
by
Alexandre Julliard
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Revert "d3dx9_36: Improved constant table handle support."
This reverts commit
48d03555
. It wasn't supposed to be committed.
parent
dc801b98
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Showing
1 changed file
with
36 additions
and
45 deletions
+36
-45
shader.c
dlls/d3dx9_36/shader.c
+36
-45
No files found.
dlls/d3dx9_36/shader.c
View file @
5f484df0
...
...
@@ -648,33 +648,6 @@ static DWORD calc_bytes(D3DXCONSTANT_DESC *desc)
return
4
*
desc
->
Elements
*
desc
->
Rows
*
desc
->
Columns
;
}
static
ctab_constant
*
is_valid_constant
(
ID3DXConstantTableImpl
*
This
,
D3DXHANDLE
parameter
)
{
UINT
i
;
for
(
i
=
0
;
i
<
This
->
desc
.
Constants
;
i
++
)
if
((
ctab_constant
*
)
parameter
==
&
This
->
constants
[
i
])
return
(
ctab_constant
*
)
parameter
;
return
NULL
;
}
static
ctab_constant
*
lookup_constant_by_name
(
ID3DXConstantTableImpl
*
This
,
ctab_constant
*
c
,
LPCSTR
name
)
{
UINT
i
;
TRACE
(
"(%p, %p, %s)
\n
"
,
This
,
c
,
name
);
if
(
c
)
FIXME
(
"Only top level constant supported
\n
"
);
for
(
i
=
0
;
i
<
This
->
desc
.
Constants
;
i
++
)
if
(
!
strcmp
(
This
->
constants
[
i
].
desc
.
Name
,
name
))
return
&
This
->
constants
[
i
];
return
NULL
;
}
/*** IUnknown methods ***/
static
HRESULT
WINAPI
ID3DXConstantTableImpl_QueryInterface
(
ID3DXConstantTable
*
iface
,
REFIID
riid
,
void
**
ppvObject
)
{
...
...
@@ -768,13 +741,16 @@ static HRESULT WINAPI ID3DXConstantTableImpl_GetConstantDesc(ID3DXConstantTable*
return
D3DERR_INVALIDCALL
;
/* Applications can pass the name of the constant in place of the handle */
if
(
is_valid_constant
(
This
,
constant
))
constant_info
=
(
ctab_constant
*
)
constant
;
if
(
!
((
UINT_PTR
)
constant
>>
16
))
constant_info
=
&
This
->
constants
[(
UINT_PTR
)
constant
-
1
]
;
else
constant_info
=
lookup_constant_by_name
(
This
,
NULL
,
(
LPCSTR
)
constant
);
{
D3DXHANDLE
c
=
ID3DXConstantTable_GetConstantByName
(
iface
,
NULL
,
constant
);
if
(
!
c
)
return
D3DERR_INVALIDCALL
;
if
(
!
constant_info
)
return
D3DERR_INVALIDCALL
;
constant_info
=
&
This
->
constants
[(
UINT_PTR
)
c
-
1
];
}
if
(
desc
)
*
desc
=
constant_info
->
desc
;
...
...
@@ -809,33 +785,39 @@ static D3DXHANDLE WINAPI ID3DXConstantTableImpl_GetConstant(ID3DXConstantTable*
TRACE
(
"(%p)->(%p, %d)
\n
"
,
This
,
constant
,
index
);
if
(
!
constant
)
{
if
(
index
>=
This
->
desc
.
Constants
)
return
NULL
;
return
(
D3DXHANDLE
)
&
This
->
constants
[
index
];
}
else
if
(
constant
)
{
FIXME
(
"Only top level constant supported
\n
"
);
FIXME
(
"Only top level constant
s
supported
\n
"
);
return
NULL
;
}
if
(
index
>=
This
->
desc
.
Constants
)
return
NULL
;
return
(
D3DXHANDLE
)(
DWORD_PTR
)(
index
+
1
);
}
static
D3DXHANDLE
WINAPI
ID3DXConstantTableImpl_GetConstantByName
(
ID3DXConstantTable
*
iface
,
D3DXHANDLE
constant
,
LPCSTR
name
)
{
ID3DXConstantTableImpl
*
This
=
impl_from_ID3DXConstantTable
(
iface
);
UINT
i
;
TRACE
(
"(%p)->(%p, %s)
\n
"
,
This
,
constant
,
name
);
if
(
!
name
)
return
NULL
;
if
(
!
constant
||
is_valid_constant
(
This
,
constant
)
)
return
(
D3DXHANDLE
)
lookup_constant_by_name
(
This
,
(
ctab_constant
*
)
constant
,
name
);
else
if
(
constant
)
{
FIXME
(
"Only top level constants supported
\n
"
);
return
NULL
;
}
for
(
i
=
0
;
i
<
This
->
desc
.
Constants
;
i
++
)
if
(
!
strcmp
(
This
->
constants
[
i
].
desc
.
Name
,
name
))
return
(
D3DXHANDLE
)(
DWORD_PTR
)(
i
+
1
);
return
NULL
;
}
static
D3DXHANDLE
WINAPI
ID3DXConstantTableImpl_GetConstantElement
(
ID3DXConstantTable
*
iface
,
D3DXHANDLE
constant
,
UINT
index
)
...
...
@@ -1235,6 +1217,13 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
if
(
ctab_header
->
Target
)
TRACE
(
"Target = %s
\n
"
,
object
->
ctab
+
ctab_header
->
Target
);
if
(
object
->
desc
.
Constants
>
65535
)
{
FIXME
(
"Too many constants (%u)
\n
"
,
object
->
desc
.
Constants
);
hr
=
E_NOTIMPL
;
goto
error
;
}
object
->
constants
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
->
constants
)
*
object
->
desc
.
Constants
);
if
(
!
object
->
constants
)
...
...
@@ -1266,7 +1255,9 @@ HRESULT WINAPI D3DXGetShaderConstantTableEx(CONST DWORD* byte_code,
error:
ID3DXConstantTableImpl_Release
((
ID3DXConstantTable
*
)
object
);
HeapFree
(
GetProcessHeap
(),
0
,
object
->
constants
);
HeapFree
(
GetProcessHeap
(),
0
,
object
->
ctab
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
return
hr
;
}
...
...
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