Commit 5f79e808 authored by Ivan Gyurdiev's avatar Ivan Gyurdiev Committed by Alexandre Julliard

wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.

parent 10cbffb3
......@@ -3452,22 +3452,22 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetRenderState(IWineD3DDevice *iface, W
break;
case WINED3DRS_ZENABLE :
switch ((D3DZBUFFERTYPE) Value) {
case D3DZB_FALSE:
switch ((WINED3DZBUFFERTYPE) Value) {
case WINED3DZB_FALSE:
glDisable(GL_DEPTH_TEST);
checkGLcall("glDisable GL_DEPTH_TEST");
break;
case D3DZB_TRUE:
case WINED3DZB_TRUE:
glEnable(GL_DEPTH_TEST);
checkGLcall("glEnable GL_DEPTH_TEST");
break;
case D3DZB_USEW:
case WINED3DZB_USEW:
glEnable(GL_DEPTH_TEST);
checkGLcall("glEnable GL_DEPTH_TEST");
FIXME("W buffer is not well handled\n");
break;
default:
FIXME("Unrecognized D3DZBUFFERTYPE value %d\n", Value);
FIXME("Unrecognized WINED3DZBUFFERTYPE value %d\n", Value);
}
break;
......
......@@ -839,9 +839,9 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
TRACE("Render states\n");
/* Render states: */
if (ThisDevice->depthStencilBuffer != NULL) {
IWineD3DDevice_SetRenderState(device, WINED3DRS_ZENABLE, D3DZB_TRUE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_ZENABLE, WINED3DZB_TRUE);
} else {
IWineD3DDevice_SetRenderState(device, WINED3DRS_ZENABLE, D3DZB_FALSE);
IWineD3DDevice_SetRenderState(device, WINED3DRS_ZENABLE, WINED3DZB_FALSE);
}
IWineD3DDevice_SetRenderState(device, WINED3DRS_FILLMODE, D3DFILL_SOLID);
IWineD3DDevice_SetRenderState(device, WINED3DRS_SHADEMODE, D3DSHADE_GOURAUD);
......
......@@ -1224,8 +1224,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
glDrawBuffer(GL_BACK);
vcheckGLcall("glDrawBuffer");
}
if(myDevice->stateBlock->renderState[WINED3DRS_ZENABLE] == D3DZB_TRUE ||
myDevice->stateBlock->renderState[WINED3DRS_ZENABLE] == D3DZB_USEW) glEnable(GL_DEPTH_TEST);
if(myDevice->stateBlock->renderState[WINED3DRS_ZENABLE] == WINED3DZB_TRUE ||
myDevice->stateBlock->renderState[WINED3DRS_ZENABLE] == WINED3DZB_USEW) glEnable(GL_DEPTH_TEST);
if (myDevice->stateBlock->renderState[WINED3DRS_ALPHABLENDENABLE]) glEnable(GL_BLEND);
if (myDevice->stateBlock->renderState[WINED3DRS_FOGENABLE]) glEnable(GL_FOG);
......
......@@ -470,6 +470,14 @@ typedef enum _WINED3DVERTEXBLENDFLAGS {
WINED3DVBF_0WEIGHTS = 256
} WINED3DVERTEXBLENDFLAGS;
typedef enum _WINED3DZBUFFERTYPE {
WINED3DZB_FALSE = 0,
WINED3DZB_TRUE = 1,
WINED3DZB_USEW = 2,
WINED3DZB_FORCE_DWORD = 0x7fffffff
} WINED3DZBUFFERTYPE;
typedef struct _WINED3DDISPLAYMODE {
UINT Width;
UINT Height;
......
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