Commit 5fb6d5cc authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Use the chunk allocator for GL atomic counter buffers.

parent 7c844cd3
......@@ -3129,6 +3129,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei
{
switch (binding)
{
case GL_ATOMIC_COUNTER_BUFFER:
case GL_DRAW_INDIRECT_BUFFER:
if ((memory = wined3d_context_gl_allocate_memory(context_gl, memory_type_idx, size, &id)))
buffer_offset = memory->offset;
......
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