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wine
wine-winehq
Commits
5fd1b5c0
Commit
5fd1b5c0
authored
Oct 01, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 01, 2010
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wined3d: Also pass the destination state directly to wined3d_state_record_lights().
parent
545dc012
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1 changed file
with
12 additions
and
15 deletions
+12
-15
stateblock.c
dlls/wined3d/stateblock.c
+12
-15
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dlls/wined3d/stateblock.c
View file @
5fd1b5c0
...
...
@@ -537,26 +537,23 @@ static ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) {
return
refCount
;
}
/**********************************************************
* IWineD3DStateBlockImpl parts follows
**********************************************************/
static
void
record_lights
(
IWineD3DStateBlockImpl
*
This
,
const
struct
wined3d_state
*
state
)
static
void
wined3d_state_record_lights
(
struct
wined3d_state
*
dst_state
,
const
struct
wined3d_state
*
src_state
)
{
UINT
i
;
/* Lights... For a recorded state block, we just had a chain of actions
to perform,
*
so we need to walk that chain and update any actions which differ
*/
/* Lights... For a recorded state block, we just had a chain of actions
*
to perform, so we need to walk that chain and update any actions which
*
differ. *
/
for
(
i
=
0
;
i
<
LIGHTMAP_SIZE
;
++
i
)
{
struct
list
*
e
,
*
f
;
LIST_FOR_EACH
(
e
,
&
This
->
state
.
light_map
[
i
])
LIST_FOR_EACH
(
e
,
&
dst_state
->
light_map
[
i
])
{
BOOL
updated
=
FALSE
;
struct
wined3d_light_info
*
src
=
LIST_ENTRY
(
e
,
struct
wined3d_light_info
,
entry
),
*
realLight
;
/* Look up the light in the destination */
LIST_FOR_EACH
(
f
,
&
state
->
light_map
[
i
])
LIST_FOR_EACH
(
f
,
&
s
rc_s
tate
->
light_map
[
i
])
{
realLight
=
LIST_ENTRY
(
f
,
struct
wined3d_light_info
,
entry
);
if
(
realLight
->
OriginalIndex
==
src
->
OriginalIndex
)
...
...
@@ -566,12 +563,12 @@ static void record_lights(IWineD3DStateBlockImpl *This, const struct wined3d_sta
if
(
realLight
->
glIndex
==
-
1
&&
src
->
glIndex
!=
-
1
)
{
/* Light disabled */
This
->
state
.
lights
[
src
->
glIndex
]
=
NULL
;
dst_state
->
lights
[
src
->
glIndex
]
=
NULL
;
}
else
if
(
realLight
->
glIndex
!=
-
1
&&
src
->
glIndex
==
-
1
)
{
/* Light enabled */
This
->
state
.
lights
[
realLight
->
glIndex
]
=
src
;
dst_state
->
lights
[
realLight
->
glIndex
]
=
src
;
}
src
->
glIndex
=
realLight
->
glIndex
;
updated
=
TRUE
;
...
...
@@ -583,13 +580,13 @@ static void record_lights(IWineD3DStateBlockImpl *This, const struct wined3d_sta
{
/* This can happen if the light was originally created as a
* default light for SetLightEnable() while recording. */
WARN
(
"Light %u in
stateblock %p does not exist in device
state %p.
\n
"
,
src
->
OriginalIndex
,
This
,
state
);
WARN
(
"Light %u in
dst_state %p does not exist in src_
state %p.
\n
"
,
src
->
OriginalIndex
,
dst_state
,
src_
state
);
src
->
OriginalParms
=
WINED3D_default_light
;
if
(
src
->
glIndex
!=
-
1
)
{
This
->
state
.
lights
[
src
->
glIndex
]
=
NULL
;
dst_state
->
lights
[
src
->
glIndex
]
=
NULL
;
src
->
glIndex
=
-
1
;
}
}
...
...
@@ -879,7 +876,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
This
->
state
.
pixel_shader
=
src_state
->
pixel_shader
;
}
record_lights
(
This
,
src_state
);
wined3d_state_record_lights
(
&
This
->
state
,
src_state
);
TRACE
(
"Captue done.
\n
"
);
...
...
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