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wine
wine-winehq
Commits
5fd7a59e
Commit
5fd7a59e
authored
Sep 03, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 04, 2008
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Plain Diff
wined3d: Use the correct representative for texture transform states.
parent
d37c6fc0
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1 changed file
with
7 additions
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7 deletions
+7
-7
state.c
dlls/wined3d/state.c
+7
-7
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dlls/wined3d/state.c
View file @
5fd7a59e
...
...
@@ -5034,13 +5034,13 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
{
STATE_TRANSFORM
(
WINED3DTS_VIEW
),
{
STATE_TRANSFORM
(
WINED3DTS_VIEW
),
transform_view
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_PROJECTION
),
{
STATE_TRANSFORM
(
WINED3DTS_PROJECTION
),
transform_projection
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE0
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE1
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE2
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE3
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE4
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE5
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE6
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE7
),
{
STATE_TEXTURESTAGE
(
0
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE1
),
{
STATE_TEXTURESTAGE
(
1
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE2
),
{
STATE_TEXTURESTAGE
(
2
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE3
),
{
STATE_TEXTURESTAGE
(
3
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE4
),
{
STATE_TEXTURESTAGE
(
4
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE5
),
{
STATE_TEXTURESTAGE
(
5
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE6
),
{
STATE_TEXTURESTAGE
(
6
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_TEXTURE7
),
{
STATE_TEXTURESTAGE
(
7
,
WINED3DTSS_TEXTURETRANSFORMFLAGS
),
transform_texture
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_WORLDMATRIX
(
0
)),
{
STATE_TRANSFORM
(
WINED3DTS_WORLDMATRIX
(
0
)),
transform_world
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_WORLDMATRIX
(
1
)),
{
STATE_TRANSFORM
(
WINED3DTS_WORLDMATRIX
(
1
)),
transform_world
},
0
},
{
STATE_TRANSFORM
(
WINED3DTS_WORLDMATRIX
(
2
)),
{
STATE_TRANSFORM
(
WINED3DTS_WORLDMATRIX
(
2
)),
transform_world
},
0
},
...
...
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