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wine
wine-winehq
Commits
6001575f
Commit
6001575f
authored
Jun 19, 2019
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 19, 2019
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wined3d: Pass a wined3d_context_gl structure to draw_indirect().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
faa7564d
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context.c
dlls/wined3d/context.c
+3
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dlls/wined3d/context.c
View file @
6001575f
...
...
@@ -4709,10 +4709,10 @@ static void draw_primitive_immediate_mode(struct wined3d_context_gl *context_gl,
checkGLcall
(
"draw immediate mode"
);
}
static
void
draw_indirect
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
static
void
wined3d_context_gl_draw_indirect
(
struct
wined3d_context_gl
*
context_gl
,
const
struct
wined3d_state
*
state
,
const
struct
wined3d_indirect_draw_parameters
*
parameters
,
unsigned
int
idx_size
)
{
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
=
context
_gl
->
c
.
gl_info
;
struct
wined3d_buffer
*
buffer
=
parameters
->
buffer
;
const
void
*
offset
;
...
...
@@ -4977,7 +4977,7 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
if
(
parameters
->
indirect
)
{
if
(
!
context
->
use_immediate_mode_draw
&&
!
emulation
)
draw_indirect
(
context
,
state
,
&
parameters
->
u
.
indirect
,
idx_size
);
wined3d_context_gl_draw_indirect
(
context_gl
,
state
,
&
parameters
->
u
.
indirect
,
idx_size
);
else
FIXME
(
"Indirect draws with immediate mode/emulation are not supported.
\n
"
);
}
...
...
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