Commit 60223057 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

ddraw: COM cleanup for the IDirect3DVertexBuffer iface.

parent 8e272741
......@@ -4983,7 +4983,7 @@ static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFER
if (hr == D3D_OK)
{
TRACE("Created vertex buffer %p.\n", object);
*vertex_buffer = (IDirect3DVertexBuffer *)object;
*vertex_buffer = &object->IDirect3DVertexBuffer_iface;
}
else
WARN("Failed to create vertex buffer, hr %#x.\n", hr);
......
......@@ -521,8 +521,8 @@ struct IDirect3DVertexBufferImpl
{
/*** IUnknown Methods ***/
const IDirect3DVertexBuffer7Vtbl *lpVtbl;
const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl;
LONG ref;
IDirect3DVertexBuffer IDirect3DVertexBuffer_iface;
LONG ref;
/*** WineD3D and ddraw links ***/
struct wined3d_buffer *wineD3DVertexBuffer;
......@@ -539,12 +539,6 @@ HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirect
IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface)
{
return (IDirect3DVertexBufferImpl *)((char*)iface
- FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl));
}
/*****************************************************************************
* Helper functions from utils.c
*****************************************************************************/
......
......@@ -26,6 +26,11 @@
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static inline IDirect3DVertexBufferImpl *impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface)
{
return CONTAINING_RECORD(iface, IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_iface);
}
/*****************************************************************************
* IUnknown Methods
*****************************************************************************/
......@@ -67,7 +72,7 @@ IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface,
if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
{
IUnknown_AddRef(iface);
*obj = &This->IDirect3DVertexBuffer_vtbl;
*obj = &This->IDirect3DVertexBuffer_iface;
TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj);
return S_OK;
}
......@@ -85,9 +90,11 @@ IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface,
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
REFIID riid, void **obj)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), obj);
return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7 *)vb_from_vb1(iface), riid, obj);
return IDirect3DVertexBuffer7_QueryInterface((IDirect3DVertexBuffer7 *)This, riid, obj);
}
/*****************************************************************************
......@@ -112,9 +119,11 @@ IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
static ULONG WINAPI IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p.\n", iface);
return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7 *)vb_from_vb1(iface));
return IDirect3DVertexBuffer7_AddRef((IDirect3DVertexBuffer7 *)This);
}
......@@ -164,9 +173,11 @@ IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
static ULONG WINAPI IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p.\n", iface);
return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7 *)vb_from_vb1(iface));
return IDirect3DVertexBuffer7_Release((IDirect3DVertexBuffer7 *)This);
}
/*****************************************************************************
......@@ -231,9 +242,11 @@ IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface, DWORD Flags,
void **Data, DWORD *Size)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p, flags %#x, data %p, data_size %p.\n", iface, Flags, Data, Size);
return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7 *)vb_from_vb1(iface), Flags, Data, Size);
return IDirect3DVertexBuffer7_Lock((IDirect3DVertexBuffer7 *)This, Flags, Data, Size);
}
/*****************************************************************************
......@@ -261,9 +274,11 @@ IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface)
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p.\n", iface);
return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7 *)vb_from_vb1(iface));
return IDirect3DVertexBuffer7_Unlock((IDirect3DVertexBuffer7 *)This);
}
......@@ -341,13 +356,14 @@ static HRESULT WINAPI IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVerte
DWORD VertexOp, DWORD DestIndex, DWORD Count, IDirect3DVertexBuffer *SrcBuffer,
DWORD SrcIndex, IDirect3DDevice3 *D3DDevice, DWORD Flags)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
IDirect3DVertexBufferImpl *Src = unsafe_impl_from_IDirect3DVertexBuffer(SrcBuffer);
IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
TRACE("iface %p, vertex_op %#x, dst_idx %u, count %u, src_buffer %p, src_idx %u, device %p, flags %#x.\n",
iface, VertexOp, DestIndex, Count, SrcBuffer, SrcIndex, D3DDevice, Flags);
return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7 *)vb_from_vb1(iface), VertexOp,
return IDirect3DVertexBuffer7_ProcessVertices((IDirect3DVertexBuffer7 *)This, VertexOp,
DestIndex, Count, (IDirect3DVertexBuffer7 *)Src, SrcIndex, (IDirect3DDevice7 *)D3D, Flags);
}
......@@ -392,9 +408,11 @@ IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface,
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
D3DVERTEXBUFFERDESC *Desc)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
TRACE("iface %p, desc %p.\n", iface, Desc);
return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7 *)vb_from_vb1(iface), Desc);
return IDirect3DVertexBuffer7_GetVertexBufferDesc((IDirect3DVertexBuffer7 *)This, Desc);
}
......@@ -440,11 +458,12 @@ IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
static HRESULT WINAPI IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
IDirect3DDevice3 *D3DDevice, DWORD Flags)
{
IDirect3DVertexBufferImpl *This = impl_from_IDirect3DVertexBuffer(iface);
IDirect3DDeviceImpl *D3D = D3DDevice ? device_from_device3(D3DDevice) : NULL;
TRACE("iface %p, device %p, flags %#x.\n", iface, D3DDevice, Flags);
return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7 *)vb_from_vb1(iface),
return IDirect3DVertexBuffer7_Optimize((IDirect3DVertexBuffer7 *)This,
(IDirect3DDevice7 *)D3D, Flags);
}
......@@ -538,7 +557,7 @@ HRESULT d3d_vertex_buffer_create(IDirect3DVertexBufferImpl **vertex_buf, IDirect
return DDERR_OUTOFMEMORY;
buffer->lpVtbl = &d3d_vertex_buffer7_vtbl;
buffer->IDirect3DVertexBuffer_vtbl = &d3d_vertex_buffer1_vtbl;
buffer->IDirect3DVertexBuffer_iface.lpVtbl = &d3d_vertex_buffer1_vtbl;
buffer->ref = 1;
buffer->ddraw = ddraw;
......@@ -588,7 +607,7 @@ IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVerte
return NULL;
assert(iface->lpVtbl == &d3d_vertex_buffer1_vtbl);
return vb_from_vb1(iface);
return impl_from_IDirect3DVertexBuffer(iface);
}
IDirect3DVertexBufferImpl *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface)
......
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