Commit 60f62f4d authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9/tests: Give stencil_cull_test its own device.

After drawing a quad with cullmode != none, the r500's Windows driver's ability to clip clear rectangles to the viewport is permanently broken. This shows up as a test failure in depth_buffer_test().
parent 7899850d
...@@ -168,12 +168,35 @@ out: ...@@ -168,12 +168,35 @@ out:
return ret; return ret;
} }
static IDirect3DDevice9 *create_device(IDirect3D9 *d3d9)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
IDirect3DDevice9 *device;
HRESULT hr;
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device);
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
"Failed to create a device, hr %#x.\n", hr);
if (FAILED(hr))
DestroyWindow(present_parameters.hDeviceWindow);
return device;
}
static IDirect3DDevice9 *init_d3d9(void) static IDirect3DDevice9 *init_d3d9(void)
{ {
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
IDirect3D9 *d3d9_ptr = 0; IDirect3D9 *d3d9_ptr = 0;
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr; HRESULT hr;
D3DADAPTER_IDENTIFIER9 identifier; D3DADAPTER_IDENTIFIER9 identifier;
...@@ -188,16 +211,6 @@ static IDirect3DDevice9 *init_d3d9(void) ...@@ -188,16 +211,6 @@ static IDirect3DDevice9 *init_d3d9(void)
return NULL; return NULL;
} }
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
present_parameters.BackBufferWidth = 640;
present_parameters.BackBufferHeight = 480;
present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8;
present_parameters.EnableAutoDepthStencil = TRUE;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
memset(&identifier, 0, sizeof(identifier)); memset(&identifier, 0, sizeof(identifier));
hr = IDirect3D9_GetAdapterIdentifier(d3d9_ptr, 0, 0, &identifier); hr = IDirect3D9_GetAdapterIdentifier(d3d9_ptr, 0, 0, &identifier);
ok(hr == D3D_OK, "Failed to get adapter identifier description\n"); ok(hr == D3D_OK, "Failed to get adapter identifier description\n");
...@@ -210,12 +223,7 @@ static IDirect3DDevice9 *init_d3d9(void) ...@@ -210,12 +223,7 @@ static IDirect3DDevice9 *init_d3d9(void)
HIWORD(U(identifier.DriverVersion).HighPart), LOWORD(U(identifier.DriverVersion).HighPart), HIWORD(U(identifier.DriverVersion).HighPart), LOWORD(U(identifier.DriverVersion).HighPart),
HIWORD(U(identifier.DriverVersion).LowPart), LOWORD(U(identifier.DriverVersion).LowPart)); HIWORD(U(identifier.DriverVersion).LowPart), LOWORD(U(identifier.DriverVersion).LowPart));
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, return create_device(d3d9_ptr);
present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE || hr == D3DERR_INVALIDCALL,
"Failed to create a device, hr %#x.\n", hr);
return device_ptr;
} }
static void cleanup_device(IDirect3DDevice9 *device) static void cleanup_device(IDirect3DDevice9 *device)
...@@ -8741,56 +8749,63 @@ cleanup: ...@@ -8741,56 +8749,63 @@ cleanup:
IDirect3DVertexDeclaration9_Release(vertex_declaration); IDirect3DVertexDeclaration9_Release(vertex_declaration);
} }
static void stencil_cull_test(IDirect3DDevice9 *device) { static void stencil_cull_test(IDirect3D9 *d3d9)
{
IDirect3DDevice9 *device;
D3DCAPS9 caps;
HRESULT hr; HRESULT hr;
IDirect3DSurface9 *depthstencil = NULL; static const float quad1[] =
D3DSURFACE_DESC desc; {
float quad1[] = {
-1.0, -1.0, 0.1, -1.0, -1.0, 0.1,
0.0, -1.0, 0.1, 0.0, -1.0, 0.1,
-1.0, 0.0, 0.1, -1.0, 0.0, 0.1,
0.0, 0.0, 0.1, 0.0, 0.0, 0.1,
}; };
float quad2[] = { static const float quad2[] =
{
0.0, -1.0, 0.1, 0.0, -1.0, 0.1,
1.0, -1.0, 0.1, 1.0, -1.0, 0.1,
0.0, 0.0, 0.1, 0.0, 0.0, 0.1,
1.0, 0.0, 0.1, 1.0, 0.0, 0.1,
}; };
float quad3[] = { static const float quad3[] =
{
0.0, 0.0, 0.1, 0.0, 0.0, 0.1,
1.0, 0.0, 0.1, 1.0, 0.0, 0.1,
0.0, 1.0, 0.1, 0.0, 1.0, 0.1,
1.0, 1.0, 0.1, 1.0, 1.0, 0.1,
}; };
float quad4[] = { static const float quad4[] =
{
-1.0, 0.0, 0.1, -1.0, 0.0, 0.1,
0.0, 0.0, 0.1, 0.0, 0.0, 0.1,
-1.0, 1.0, 0.1, -1.0, 1.0, 0.1,
0.0, 1.0, 0.1, 0.0, 1.0, 0.1,
}; };
struct vertex painter[] = { struct vertex painter[] =
{
{-1.0, -1.0, 0.0, 0x00000000}, {-1.0, -1.0, 0.0, 0x00000000},
{ 1.0, -1.0, 0.0, 0x00000000}, { 1.0, -1.0, 0.0, 0x00000000},
{-1.0, 1.0, 0.0, 0x00000000}, {-1.0, 1.0, 0.0, 0x00000000},
{ 1.0, 1.0, 0.0, 0x00000000}, { 1.0, 1.0, 0.0, 0x00000000},
}; };
WORD indices_cw[] = {0, 1, 3}; static const WORD indices_cw[] = {0, 1, 3};
WORD indices_ccw[] = {0, 2, 3}; static const WORD indices_ccw[] = {0, 2, 3};
unsigned int i; unsigned int i;
DWORD color; DWORD color;
IDirect3DDevice9_GetDepthStencilSurface(device, &depthstencil); device = create_device(d3d9);
if(depthstencil == NULL) { if (!device)
skip("No depth stencil buffer\n"); {
skip("Cannot create a device with a D24S8 stencil buffer.\n");
return; return;
} }
hr = IDirect3DSurface9_GetDesc(depthstencil, &desc); hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(hr == D3D_OK, "IDirect3DSurface9_GetDesc failed with %08x\n", hr); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr);
IDirect3DSurface9_Release(depthstencil); if (!(caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED))
if(desc.Format != D3DFMT_D24S8 && desc.Format != D3DFMT_D24X4S4) { {
skip("No 4 or 8 bit stencil surface\n"); skip("No two sided stencil support\n");
return; goto cleanup;
} }
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_STENCIL, 0x00ff0000, 0.0, 0x8); hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_STENCIL, 0x00ff0000, 0.0, 0x8);
...@@ -8798,6 +8813,10 @@ static void stencil_cull_test(IDirect3DDevice9 *device) { ...@@ -8798,6 +8813,10 @@ static void stencil_cull_test(IDirect3DDevice9 *device) {
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ); hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
ok(SUCCEEDED(hr), "Failed to set FVF,hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to set FVF,hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, D3DZB_FALSE);
ok(hr == D3D_OK, "Failed to disable Z test, %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "Failed to disable lighting, %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFAIL, D3DSTENCILOP_INCR); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILFAIL, D3DSTENCILOP_INCR);
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr); ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILZFAIL, D3DSTENCILOP_DECR); hr = IDirect3DDevice9_SetRenderState(device, D3DRS_STENCILZFAIL, D3DSTENCILOP_DECR);
...@@ -8927,6 +8946,9 @@ static void stencil_cull_test(IDirect3DDevice9 *device) { ...@@ -8927,6 +8946,9 @@ static void stencil_cull_test(IDirect3DDevice9 *device) {
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr); ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
cleanup:
cleanup_device(device);
} }
static void vpos_register_test(IDirect3DDevice9 *device) static void vpos_register_test(IDirect3DDevice9 *device)
...@@ -14872,11 +14894,6 @@ START_TEST(visual) ...@@ -14872,11 +14894,6 @@ START_TEST(visual)
fixed_function_decl_test(device_ptr); fixed_function_decl_test(device_ptr);
conditional_np2_repeat_test(device_ptr); conditional_np2_repeat_test(device_ptr);
fixed_function_bumpmap_test(device_ptr); fixed_function_bumpmap_test(device_ptr);
if(caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) {
stencil_cull_test(device_ptr);
} else {
skip("No two sided stencil support\n");
}
pointsize_test(device_ptr); pointsize_test(device_ptr);
tssargtemp_test(device_ptr); tssargtemp_test(device_ptr);
np2_stretch_rect_test(device_ptr); np2_stretch_rect_test(device_ptr);
...@@ -14970,6 +14987,7 @@ START_TEST(visual) ...@@ -14970,6 +14987,7 @@ START_TEST(visual)
multisampled_depth_buffer_test(d3d9); multisampled_depth_buffer_test(d3d9);
resz_test(d3d9); resz_test(d3d9);
stencil_cull_test(d3d9);
IDirect3D9_Release(d3d9); IDirect3D9_Release(d3d9);
......
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