Commit 6128a050 authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

d3d9: Stub D3DPERF_ functions.

parent 3d2ae691
@ stdcall D3D9GetSWInfo()
@ stdcall DebugSetMute()
@ stdcall Direct3DCreate9(long)
@ stdcall D3DPERF_BeginEvent(long wstr)
@ stdcall D3DPERF_EndEvent()
@ stdcall D3DPERF_GetStatus()
@ stdcall D3DPERF_SetOptions(long)
@ stdcall D3DPERF_QueryRepeatFrame()
@ stdcall D3DPERF_SetMarker(long wstr)
@ stdcall D3DPERF_SetRegion(long wstr)
......@@ -27,6 +27,8 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static int D3DPERF_event_level = 0;
void (*wine_tsx11_lock_ptr)(void) = NULL;
void (*wine_tsx11_unlock_ptr)(void) = NULL;
......@@ -71,6 +73,33 @@ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) {
}
/***********************************************************************
* D3DPERF_BeginEvent (D3D9.@)
*/
int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, LPCWSTR name) {
FIXME("(color %#lx, name %s) : stub\n", color, debugstr_w(name));
return D3DPERF_event_level++;
}
/***********************************************************************
* D3DPERF_EndEvent (D3D9.@)
*/
int WINAPI D3DPERF_EndEvent(void) {
FIXME("(void) : stub\n");
return --D3DPERF_event_level;
}
/***********************************************************************
* D3DPERF_GetStatus (D3D9.@)
*/
DWORD WINAPI D3DPERF_GetStatus(void) {
FIXME("(void) : stub\n");
return 0;
}
/***********************************************************************
* D3DPERF_SetOptions (D3D9.@)
*
*/
......@@ -78,3 +107,26 @@ void WINAPI D3DPERF_SetOptions(DWORD options)
{
FIXME("(%#lx) : stub\n", options);
}
/***********************************************************************
* D3DPERF_QueryRepeatFrame (D3D9.@)
*/
BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
FIXME("(void) : stub\n");
return FALSE;
}
/***********************************************************************
* D3DPERF_SetMarker (D3D9.@)
*/
void WINAPI D3DPERF_SetMarker(D3DCOLOR color, LPCWSTR name) {
FIXME("(color %#lx, name %s) : stub\n", color, debugstr_w(name));
}
/***********************************************************************
* D3DPERF_SetRegion (D3D9.@)
*/
void WINAPI D3DPERF_SetRegion(D3DCOLOR color, LPCWSTR name) {
FIXME("(color %#lx, name %s) : stub\n", color, debugstr_w(name));
}
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