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wine
wine-winehq
Commits
61db577a
Commit
61db577a
authored
Aug 16, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 17, 2010
Browse files
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Plain Diff
wined3d: Remove SetContainer() from the public IWineD3DSurface interface.
parent
89e6a607
Hide whitespace changes
Inline
Side-by-side
Showing
10 changed files
with
55 additions
and
71 deletions
+55
-71
cubetexture.c
dlls/wined3d/cubetexture.c
+2
-2
device.c
dlls/wined3d/device.c
+6
-6
surface.c
dlls/wined3d/surface.c
+37
-36
surface_base.c
dlls/wined3d/surface_base.c
+0
-13
surface_gdi.c
dlls/wined3d/surface_gdi.c
+0
-1
swapchain.c
dlls/wined3d/swapchain.c
+5
-5
swapchain_gdi.c
dlls/wined3d/swapchain_gdi.c
+2
-2
texture.c
dlls/wined3d/texture.c
+2
-2
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
wined3d.idl
include/wine/wined3d.idl
+0
-3
No files found.
dlls/wined3d/cubetexture.c
View file @
61db577a
...
@@ -127,7 +127,7 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
...
@@ -127,7 +127,7 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
surface_set_texture_name
(
surface
,
0
,
TRUE
);
surface_set_texture_name
(
surface
,
0
,
TRUE
);
surface_set_texture_name
(
surface
,
0
,
FALSE
);
surface_set_texture_name
(
surface
,
0
,
FALSE
);
surface_set_texture_target
(
surface
,
0
);
surface_set_texture_target
(
surface
,
0
);
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
surface
,
NULL
);
surface_set_container
(
surface
,
NULL
);
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
surface
);
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
surface
);
}
}
}
}
...
@@ -558,7 +558,7 @@ HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UIN
...
@@ -558,7 +558,7 @@ HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UIN
return
hr
;
return
hr
;
}
}
IWineD3DSurface_SetContainer
(
surface
,
(
IWineD3DBase
*
)
texture
);
surface_set_container
((
IWineD3DSurfaceImpl
*
)
surface
,
(
IWineD3DBase
*
)
texture
);
surface_set_texture_target
((
IWineD3DSurfaceImpl
*
)
surface
,
cube_targets
[
j
]);
surface_set_texture_target
((
IWineD3DSurfaceImpl
*
)
surface
,
cube_targets
[
j
]);
texture
->
baseTexture
.
sub_resources
[
idx
]
=
(
IWineD3DResourceImpl
*
)
surface
;
texture
->
baseTexture
.
sub_resources
[
idx
]
=
(
IWineD3DResourceImpl
*
)
surface
;
TRACE
(
"Created surface level %u @ %p.
\n
"
,
i
,
surface
);
TRACE
(
"Created surface level %u @ %p.
\n
"
,
i
,
surface
);
...
...
dlls/wined3d/device.c
View file @
61db577a
...
@@ -5651,14 +5651,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
...
@@ -5651,14 +5651,14 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
if
(
swapchain
->
front_buffer
)
if
(
swapchain
->
front_buffer
)
{
{
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
swapchain
->
front_buffer
,
NULL
);
surface_set_container
(
swapchain
->
front_buffer
,
NULL
);
swapchain
->
front_buffer
->
Flags
&=
~
SFLAG_SWAPCHAIN
;
swapchain
->
front_buffer
->
Flags
&=
~
SFLAG_SWAPCHAIN
;
}
}
swapchain
->
front_buffer
=
front_impl
;
swapchain
->
front_buffer
=
front_impl
;
if
(
front
)
if
(
front
_impl
)
{
{
IWineD3DSurface_SetContainer
(
front
,
(
IWineD3DBase
*
)
swapchain
);
surface_set_container
(
front_impl
,
(
IWineD3DBase
*
)
swapchain
);
front_impl
->
Flags
|=
SFLAG_SWAPCHAIN
;
front_impl
->
Flags
|=
SFLAG_SWAPCHAIN
;
}
}
}
}
...
@@ -5669,19 +5669,19 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
...
@@ -5669,19 +5669,19 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetFrontBackBuffers(IWineD3DDevice *ifa
if
(
swapchain
->
back_buffers
[
0
])
if
(
swapchain
->
back_buffers
[
0
])
{
{
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
swapchain
->
back_buffers
[
0
],
NULL
);
surface_set_container
(
swapchain
->
back_buffers
[
0
],
NULL
);
swapchain
->
back_buffers
[
0
]
->
Flags
&=
~
SFLAG_SWAPCHAIN
;
swapchain
->
back_buffers
[
0
]
->
Flags
&=
~
SFLAG_SWAPCHAIN
;
}
}
swapchain
->
back_buffers
[
0
]
=
back_impl
;
swapchain
->
back_buffers
[
0
]
=
back_impl
;
if
(
back
)
if
(
back
_impl
)
{
{
swapchain
->
presentParms
.
BackBufferWidth
=
back_impl
->
currentDesc
.
Width
;
swapchain
->
presentParms
.
BackBufferWidth
=
back_impl
->
currentDesc
.
Width
;
swapchain
->
presentParms
.
BackBufferHeight
=
back_impl
->
currentDesc
.
Height
;
swapchain
->
presentParms
.
BackBufferHeight
=
back_impl
->
currentDesc
.
Height
;
swapchain
->
presentParms
.
BackBufferFormat
=
back_impl
->
resource
.
format_desc
->
format
;
swapchain
->
presentParms
.
BackBufferFormat
=
back_impl
->
resource
.
format_desc
->
format
;
swapchain
->
presentParms
.
BackBufferCount
=
1
;
swapchain
->
presentParms
.
BackBufferCount
=
1
;
IWineD3DSurface_SetContainer
(
back
,
(
IWineD3DBase
*
)
swapchain
);
surface_set_container
(
back_impl
,
(
IWineD3DBase
*
)
swapchain
);
back_impl
->
Flags
|=
SFLAG_SWAPCHAIN
;
back_impl
->
Flags
|=
SFLAG_SWAPCHAIN
;
}
}
else
else
...
...
dlls/wined3d/surface.c
View file @
61db577a
...
@@ -92,6 +92,42 @@ static void surface_cleanup(IWineD3DSurfaceImpl *This)
...
@@ -92,6 +92,42 @@ static void surface_cleanup(IWineD3DSurfaceImpl *This)
resource_cleanup
((
IWineD3DResource
*
)
This
);
resource_cleanup
((
IWineD3DResource
*
)
This
);
}
}
void
surface_set_container
(
IWineD3DSurfaceImpl
*
surface
,
IWineD3DBase
*
container
)
{
IWineD3DSwapChain
*
swapchain
=
NULL
;
TRACE
(
"surface %p, container %p.
\n
"
,
surface
,
container
);
if
(
container
)
{
IWineD3DBase_QueryInterface
(
container
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
swapchain
);
}
if
(
swapchain
)
{
surface
->
get_drawable_size
=
get_drawable_size_swapchain
;
IWineD3DSwapChain_Release
(
swapchain
);
}
else
{
switch
(
wined3d_settings
.
offscreen_rendering_mode
)
{
case
ORM_FBO
:
surface
->
get_drawable_size
=
get_drawable_size_fbo
;
break
;
case
ORM_BACKBUFFER
:
surface
->
get_drawable_size
=
get_drawable_size_backbuffer
;
break
;
default:
ERR
(
"Unhandled offscreen rendering mode %#x.
\n
"
,
wined3d_settings
.
offscreen_rendering_mode
);
return
;
}
}
surface
->
container
=
container
;
}
struct
blt_info
struct
blt_info
{
{
GLenum
binding
;
GLenum
binding
;
...
@@ -360,7 +396,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
...
@@ -360,7 +396,7 @@ HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type,
}
}
/* "Standalone" surface. */
/* "Standalone" surface. */
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
surface
,
NULL
);
surface_set_container
(
surface
,
NULL
);
surface
->
currentDesc
.
Width
=
width
;
surface
->
currentDesc
.
Width
=
width
;
surface
->
currentDesc
.
Height
=
height
;
surface
->
currentDesc
.
Height
=
height
;
...
@@ -4644,40 +4680,6 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
...
@@ -4644,40 +4680,6 @@ HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RE
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
static
HRESULT
WINAPI
IWineD3DSurfaceImpl_SetContainer
(
IWineD3DSurface
*
iface
,
IWineD3DBase
*
container
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
IWineD3DSwapChain
*
swapchain
=
NULL
;
/* Update the drawable size method */
if
(
container
)
{
IWineD3DBase_QueryInterface
(
container
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
swapchain
);
}
if
(
swapchain
)
{
This
->
get_drawable_size
=
get_drawable_size_swapchain
;
IWineD3DSwapChain_Release
(
swapchain
);
}
else
{
switch
(
wined3d_settings
.
offscreen_rendering_mode
)
{
case
ORM_FBO
:
This
->
get_drawable_size
=
get_drawable_size_fbo
;
break
;
case
ORM_BACKBUFFER
:
This
->
get_drawable_size
=
get_drawable_size_backbuffer
;
break
;
default:
ERR
(
"Unhandled offscreen rendering mode %#x.
\n
"
,
wined3d_settings
.
offscreen_rendering_mode
);
return
WINED3DERR_INVALIDCALL
;
}
}
return
IWineD3DBaseSurfaceImpl_SetContainer
(
iface
,
container
);
}
static
WINED3DSURFTYPE
WINAPI
IWineD3DSurfaceImpl_GetImplType
(
IWineD3DSurface
*
iface
)
{
static
WINED3DSURFTYPE
WINAPI
IWineD3DSurfaceImpl_GetImplType
(
IWineD3DSurface
*
iface
)
{
return
SURFACE_OPENGL
;
return
SURFACE_OPENGL
;
}
}
...
@@ -4764,7 +4766,6 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
...
@@ -4764,7 +4766,6 @@ const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl =
/* Internal use: */
/* Internal use: */
IWineD3DSurfaceImpl_LoadTexture
,
IWineD3DSurfaceImpl_LoadTexture
,
IWineD3DSurfaceImpl_BindTexture
,
IWineD3DSurfaceImpl_BindTexture
,
IWineD3DSurfaceImpl_SetContainer
,
IWineD3DBaseSurfaceImpl_GetData
,
IWineD3DBaseSurfaceImpl_GetData
,
IWineD3DSurfaceImpl_SetFormat
,
IWineD3DSurfaceImpl_SetFormat
,
IWineD3DSurfaceImpl_PrivateSetup
,
IWineD3DSurfaceImpl_PrivateSetup
,
...
...
dlls/wined3d/surface_base.c
View file @
61db577a
...
@@ -485,19 +485,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD
...
@@ -485,19 +485,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetClipper(IWineD3DSurface *iface, IWineD
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_SetContainer
(
IWineD3DSurface
*
iface
,
IWineD3DBase
*
container
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
TRACE
(
"This %p, container %p
\n
"
,
This
,
container
);
/* We can't keep a reference to the container, since the container already keeps a reference to us. */
TRACE
(
"Setting container to %p from %p
\n
"
,
container
,
This
->
container
);
This
->
container
=
container
;
return
WINED3D_OK
;
}
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_SetFormat
(
IWineD3DSurface
*
iface
,
WINED3DFORMAT
format
)
{
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_SetFormat
(
IWineD3DSurface
*
iface
,
WINED3DFORMAT
format
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
const
struct
wined3d_format_desc
*
format_desc
=
getFormatDescEntry
(
format
,
const
struct
wined3d_format_desc
*
format_desc
=
getFormatDescEntry
(
format
,
...
...
dlls/wined3d/surface_gdi.c
View file @
61db577a
...
@@ -531,7 +531,6 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
...
@@ -531,7 +531,6 @@ const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
/* Internal use: */
/* Internal use: */
IWineGDISurfaceImpl_LoadTexture
,
IWineGDISurfaceImpl_LoadTexture
,
IWineGDISurfaceImpl_BindTexture
,
IWineGDISurfaceImpl_BindTexture
,
IWineD3DBaseSurfaceImpl_SetContainer
,
IWineD3DBaseSurfaceImpl_GetData
,
IWineD3DBaseSurfaceImpl_GetData
,
IWineD3DBaseSurfaceImpl_SetFormat
,
IWineD3DBaseSurfaceImpl_SetFormat
,
IWineGDISurfaceImpl_PrivateSetup
,
IWineGDISurfaceImpl_PrivateSetup
,
...
...
dlls/wined3d/swapchain.c
View file @
61db577a
...
@@ -48,7 +48,7 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
...
@@ -48,7 +48,7 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
* the last buffer to be destroyed, FindContext() depends on that. */
* the last buffer to be destroyed, FindContext() depends on that. */
if
(
This
->
front_buffer
)
if
(
This
->
front_buffer
)
{
{
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
This
->
front_buffer
,
NULL
);
surface_set_container
(
This
->
front_buffer
,
NULL
);
if
(
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
This
->
front_buffer
))
if
(
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
This
->
front_buffer
))
{
{
WARN
(
"(%p) Something's still holding the front buffer (%p).
\n
"
,
WARN
(
"(%p) Something's still holding the front buffer (%p).
\n
"
,
...
@@ -63,7 +63,7 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
...
@@ -63,7 +63,7 @@ static void WINAPI IWineD3DSwapChainImpl_Destroy(IWineD3DSwapChain *iface)
while
(
i
--
)
while
(
i
--
)
{
{
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
This
->
back_buffers
[
i
],
NULL
);
surface_set_container
(
This
->
back_buffers
[
i
],
NULL
);
if
(
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
This
->
back_buffers
[
i
]))
if
(
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
This
->
back_buffers
[
i
]))
WARN
(
"(%p) Something's still holding back buffer %u (%p).
\n
"
,
WARN
(
"(%p) Something's still holding back buffer %u (%p).
\n
"
,
This
,
i
,
This
->
back_buffers
[
i
]);
This
,
i
,
This
->
back_buffers
[
i
]);
...
@@ -731,7 +731,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
...
@@ -731,7 +731,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
goto
err
;
goto
err
;
}
}
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
swapchain
->
front_buffer
,
(
IWineD3DBase
*
)
swapchain
);
surface_set_container
(
swapchain
->
front_buffer
,
(
IWineD3DBase
*
)
swapchain
);
swapchain
->
front_buffer
->
Flags
|=
SFLAG_SWAPCHAIN
;
swapchain
->
front_buffer
->
Flags
|=
SFLAG_SWAPCHAIN
;
if
(
surface_type
==
SURFACE_OPENGL
)
if
(
surface_type
==
SURFACE_OPENGL
)
{
{
...
@@ -847,7 +847,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
...
@@ -847,7 +847,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
goto
err
;
goto
err
;
}
}
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
swapchain
->
back_buffers
[
i
],
(
IWineD3DBase
*
)
swapchain
);
surface_set_container
(
swapchain
->
back_buffers
[
i
],
(
IWineD3DBase
*
)
swapchain
);
swapchain
->
back_buffers
[
i
]
->
Flags
|=
SFLAG_SWAPCHAIN
;
swapchain
->
back_buffers
[
i
]
->
Flags
|=
SFLAG_SWAPCHAIN
;
}
}
}
}
...
@@ -869,7 +869,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
...
@@ -869,7 +869,7 @@ HRESULT swapchain_init(IWineD3DSwapChainImpl *swapchain, WINED3DSURFTYPE surface
goto
err
;
goto
err
;
}
}
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
device
->
auto_depth_stencil
,
NULL
);
surface_set_container
(
device
->
auto_depth_stencil
,
NULL
);
}
}
}
}
...
...
dlls/wined3d/swapchain_gdi.c
View file @
61db577a
...
@@ -39,7 +39,7 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
...
@@ -39,7 +39,7 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
/* release the ref to the front and back buffer parents */
/* release the ref to the front and back buffer parents */
if
(
This
->
front_buffer
)
if
(
This
->
front_buffer
)
{
{
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
This
->
front_buffer
,
NULL
);
surface_set_container
(
This
->
front_buffer
,
NULL
);
if
(
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
This
->
front_buffer
)
>
0
)
if
(
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
This
->
front_buffer
)
>
0
)
{
{
WARN
(
"(%p) Something's still holding the front buffer
\n
"
,
This
);
WARN
(
"(%p) Something's still holding the front buffer
\n
"
,
This
);
...
@@ -51,7 +51,7 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
...
@@ -51,7 +51,7 @@ static void WINAPI IWineGDISwapChainImpl_Destroy(IWineD3DSwapChain *iface)
UINT
i
;
UINT
i
;
for
(
i
=
0
;
i
<
This
->
presentParms
.
BackBufferCount
;
++
i
)
for
(
i
=
0
;
i
<
This
->
presentParms
.
BackBufferCount
;
++
i
)
{
{
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
This
->
back_buffers
[
i
],
NULL
);
surface_set_container
(
This
->
back_buffers
[
i
],
NULL
);
if
(
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
This
->
back_buffers
[
i
]))
if
(
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
This
->
back_buffers
[
i
]))
{
{
WARN
(
"(%p) Something's still holding the back buffer
\n
"
,
This
);
WARN
(
"(%p) Something's still holding the back buffer
\n
"
,
This
);
...
...
dlls/wined3d/texture.c
View file @
61db577a
...
@@ -119,7 +119,7 @@ static void texture_cleanup(IWineD3DTextureImpl *This)
...
@@ -119,7 +119,7 @@ static void texture_cleanup(IWineD3DTextureImpl *This)
surface_set_texture_name
(
surface
,
0
,
TRUE
);
surface_set_texture_name
(
surface
,
0
,
TRUE
);
surface_set_texture_name
(
surface
,
0
,
FALSE
);
surface_set_texture_name
(
surface
,
0
,
FALSE
);
surface_set_texture_target
(
surface
,
0
);
surface_set_texture_target
(
surface
,
0
);
IWineD3DSurface_SetContainer
((
IWineD3DSurface
*
)
surface
,
NULL
);
surface_set_container
(
surface
,
NULL
);
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
surface
);
IWineD3DSurface_Release
((
IWineD3DSurface
*
)
surface
);
}
}
}
}
...
@@ -611,7 +611,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
...
@@ -611,7 +611,7 @@ HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT
return
hr
;
return
hr
;
}
}
IWineD3DSurface_SetContainer
(
surface
,
(
IWineD3DBase
*
)
texture
);
surface_set_container
((
IWineD3DSurfaceImpl
*
)
surface
,
(
IWineD3DBase
*
)
texture
);
surface_set_texture_target
((
IWineD3DSurfaceImpl
*
)
surface
,
texture
->
target
);
surface_set_texture_target
((
IWineD3DSurfaceImpl
*
)
surface
,
texture
->
target
);
texture
->
baseTexture
.
sub_resources
[
i
]
=
(
IWineD3DResourceImpl
*
)
surface
;
texture
->
baseTexture
.
sub_resources
[
i
]
=
(
IWineD3DResourceImpl
*
)
surface
;
TRACE
(
"Created surface level %u @ %p.
\n
"
,
i
,
surface
);
TRACE
(
"Created surface level %u @ %p.
\n
"
,
i
,
surface
);
...
...
dlls/wined3d/wined3d_private.h
View file @
61db577a
...
@@ -2087,6 +2087,7 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
...
@@ -2087,6 +2087,7 @@ void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
const
struct
wined3d_gl_info
*
gl_info
,
BOOL
srgb
)
DECLSPEC_HIDDEN
;
const
struct
wined3d_gl_info
*
gl_info
,
BOOL
srgb
)
DECLSPEC_HIDDEN
;
void
surface_set_compatible_renderbuffer
(
IWineD3DSurfaceImpl
*
surface
,
void
surface_set_compatible_renderbuffer
(
IWineD3DSurfaceImpl
*
surface
,
unsigned
int
width
,
unsigned
int
height
)
DECLSPEC_HIDDEN
;
unsigned
int
width
,
unsigned
int
height
)
DECLSPEC_HIDDEN
;
void
surface_set_container
(
IWineD3DSurfaceImpl
*
surface
,
IWineD3DBase
*
container
)
DECLSPEC_HIDDEN
;
void
surface_set_texture_name
(
IWineD3DSurfaceImpl
*
surface
,
GLuint
name
,
BOOL
srgb_name
)
DECLSPEC_HIDDEN
;
void
surface_set_texture_name
(
IWineD3DSurfaceImpl
*
surface
,
GLuint
name
,
BOOL
srgb_name
)
DECLSPEC_HIDDEN
;
void
surface_set_texture_target
(
IWineD3DSurfaceImpl
*
surface
,
GLenum
target
)
DECLSPEC_HIDDEN
;
void
surface_set_texture_target
(
IWineD3DSurfaceImpl
*
surface
,
GLenum
target
)
DECLSPEC_HIDDEN
;
void
surface_translate_frontbuffer_coords
(
IWineD3DSurfaceImpl
*
surface
,
HWND
window
,
RECT
*
rect
)
DECLSPEC_HIDDEN
;
void
surface_translate_frontbuffer_coords
(
IWineD3DSurfaceImpl
*
surface
,
HWND
window
,
RECT
*
rect
)
DECLSPEC_HIDDEN
;
...
@@ -2115,7 +2116,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD
...
@@ -2115,7 +2116,6 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_SetPalette
(
IWineD3DSurface
*
iface
,
IWineD3DPalette
*
Pal
)
DECLSPEC_HIDDEN
;
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_SetPalette
(
IWineD3DSurface
*
iface
,
IWineD3DPalette
*
Pal
)
DECLSPEC_HIDDEN
;
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey
(
IWineD3DSurface
*
iface
,
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_SetColorKey
(
IWineD3DSurface
*
iface
,
DWORD
Flags
,
const
WINEDDCOLORKEY
*
CKey
)
DECLSPEC_HIDDEN
;
DWORD
Flags
,
const
WINEDDCOLORKEY
*
CKey
)
DECLSPEC_HIDDEN
;
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_SetContainer
(
IWineD3DSurface
*
iface
,
IWineD3DBase
*
container
)
DECLSPEC_HIDDEN
;
DWORD
WINAPI
IWineD3DBaseSurfaceImpl_GetPitch
(
IWineD3DSurface
*
iface
)
DECLSPEC_HIDDEN
;
DWORD
WINAPI
IWineD3DBaseSurfaceImpl_GetPitch
(
IWineD3DSurface
*
iface
)
DECLSPEC_HIDDEN
;
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition
(
IWineD3DSurface
*
iface
,
LONG
X
,
LONG
Y
)
DECLSPEC_HIDDEN
;
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_SetOverlayPosition
(
IWineD3DSurface
*
iface
,
LONG
X
,
LONG
Y
)
DECLSPEC_HIDDEN
;
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition
(
IWineD3DSurface
*
iface
,
LONG
*
X
,
LONG
*
Y
)
DECLSPEC_HIDDEN
;
HRESULT
WINAPI
IWineD3DBaseSurfaceImpl_GetOverlayPosition
(
IWineD3DSurface
*
iface
,
LONG
*
X
,
LONG
*
Y
)
DECLSPEC_HIDDEN
;
...
...
include/wine/wined3d.idl
View file @
61db577a
...
@@ -2481,9 +2481,6 @@ interface IWineD3DSurface : IWineD3DResource
...
@@ -2481,9 +2481,6 @@ interface IWineD3DSurface : IWineD3DResource
void
BindTexture
(
void
BindTexture
(
[
in
]
BOOL
srgb
[
in
]
BOOL
srgb
)
;
)
;
HRESULT
SetContainer
(
[
in
]
IWineD3DBase
*
container
)
;
const
void
*
GetData
(
const
void
*
GetData
(
)
;
)
;
HRESULT
SetFormat
(
HRESULT
SetFormat
(
...
...
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