Commit 620bb845 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass a wined3d_context_gl structure to find_arb_ps_compile_args().

parent 07afb240
......@@ -4414,15 +4414,15 @@ static struct arb_vs_compiled_shader *find_arb_vshader(struct wined3d_shader *sh
}
static void find_arb_ps_compile_args(const struct wined3d_state *state,
const struct wined3d_context *context, const struct wined3d_shader *shader,
const struct wined3d_context_gl *context_gl, const struct wined3d_shader *shader,
struct arb_ps_compile_args *args)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
const struct wined3d_d3d_info *d3d_info = context->d3d_info;
const struct wined3d_d3d_info *d3d_info = context_gl->c.d3d_info;
const struct wined3d_gl_info *gl_info = context_gl->c.gl_info;
int i;
WORD int_skip;
find_ps_compile_args(state, shader, context->stream_info.position_transformed, &args->super, context);
find_ps_compile_args(state, shader, context_gl->c.stream_info.position_transformed, &args->super, &context_gl->c);
/* This forces all local boolean constants to 1 to make them stateblock independent */
args->bools = shader->reg_maps.local_bool_consts;
......@@ -4564,7 +4564,7 @@ static void shader_arb_select(void *shader_priv, struct wined3d_context *context
struct arb_ps_compiled_shader *compiled;
TRACE("Using pixel shader %p.\n", ps);
find_arb_ps_compile_args(state, context, ps, &compile_args);
find_arb_ps_compile_args(state, context_gl, ps, &compile_args);
compiled = find_arb_pshader(context_gl, ps, &compile_args);
priv->current_fprogram_id = compiled->prgId;
priv->compiled_fprog = compiled;
......
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