Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
6211643b
Commit
6211643b
authored
Jul 08, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 08, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Fix a sign compare warning in shader_vaddline().
parent
e4183199
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
3 deletions
+2
-3
baseshader.c
dlls/wined3d/baseshader.c
+2
-3
No files found.
dlls/wined3d/baseshader.c
View file @
6211643b
...
@@ -159,9 +159,8 @@ int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
...
@@ -159,9 +159,8 @@ int shader_vaddline(SHADER_BUFFER* buffer, const char *format, va_list args)
rc
=
vsnprintf
(
base
,
SHADER_PGMSIZE
-
1
-
buffer
->
bsize
,
format
,
args
);
rc
=
vsnprintf
(
base
,
SHADER_PGMSIZE
-
1
-
buffer
->
bsize
,
format
,
args
);
if
(
rc
<
0
||
/* C89 */
if
(
rc
<
0
/* C89 */
||
(
unsigned
int
)
rc
>
SHADER_PGMSIZE
-
1
-
buffer
->
bsize
/* C99 */
)
rc
>
SHADER_PGMSIZE
-
1
-
buffer
->
bsize
)
{
/* C99 */
{
ERR
(
"The buffer allocated for the shader program string "
ERR
(
"The buffer allocated for the shader program string "
"is too small at %d bytes.
\n
"
,
SHADER_PGMSIZE
);
"is too small at %d bytes.
\n
"
,
SHADER_PGMSIZE
);
buffer
->
bsize
=
SHADER_PGMSIZE
-
1
;
buffer
->
bsize
=
SHADER_PGMSIZE
-
1
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment