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wine
wine-winehq
Commits
62510ddb
Commit
62510ddb
authored
Jan 13, 2001
by
Ove Kaaven
Committed by
Alexandre Julliard
Jan 13, 2001
Browse files
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Plain Diff
Fixes for various underrun-related problems. Also added a mechanism
for the sound driver to request that a Stop should close and reopen the device.
parent
0a01fbda
Hide whitespace changes
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Showing
1 changed file
with
50 additions
and
14 deletions
+50
-14
dsound_main.c
dlls/dsound/dsound_main.c
+50
-14
No files found.
dlls/dsound/dsound_main.c
View file @
62510ddb
...
...
@@ -1032,6 +1032,35 @@ static void DSOUND_PrimaryClose(IDirectSoundBufferImpl *dsb)
}
}
static
HRESULT
DSOUND_PrimaryPlay
(
IDirectSoundBufferImpl
*
dsb
)
{
HRESULT
err
=
DS_OK
;
if
(
dsb
->
hwbuf
)
err
=
IDsDriverBuffer_Play
(
dsb
->
hwbuf
,
0
,
0
,
DSBPLAY_LOOPING
);
return
err
;
}
static
HRESULT
DSOUND_PrimaryStop
(
IDirectSoundBufferImpl
*
dsb
)
{
HRESULT
err
=
DS_OK
;
if
(
dsb
->
hwbuf
)
{
err
=
IDsDriverBuffer_Stop
(
dsb
->
hwbuf
);
if
(
err
==
DSERR_BUFFERLOST
)
{
/* Wine-only: the driver wants us to reopen the device */
/* FIXME: check for errors */
IDsDriverBuffer_Release
(
primarybuf
->
hwbuf
);
waveOutClose
(
dsb
->
dsound
->
hwo
);
dsb
->
dsound
->
hwo
=
0
;
waveOutOpen
(
&
(
dsb
->
dsound
->
hwo
),
dsb
->
dsound
->
drvdesc
.
dnDevNode
,
&
(
primarybuf
->
wfx
),
0
,
0
,
CALLBACK_NULL
|
WAVE_DIRECTSOUND
);
err
=
IDsDriver_CreateSoundBuffer
(
dsb
->
dsound
->
driver
,
&
(
dsb
->
wfx
),
dsb
->
dsbd
.
dwFlags
,
0
,
&
(
dsb
->
buflen
),
&
(
dsb
->
buffer
),
(
LPVOID
)
&
(
dsb
->
hwbuf
));
}
}
return
err
;
}
/* This sets this format for the <em>Primary Buffer Only</em> */
/* See file:///cdrom/sdk52/docs/worddoc/dsound.doc page 120 */
static
HRESULT
WINAPI
IDirectSoundBufferImpl_SetFormat
(
...
...
@@ -1304,7 +1333,7 @@ static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER iface) {
}
static
DWORD
DSOUND_CalcPlayPosition
(
IDirectSoundBufferImpl
*
This
,
DWORD
state
,
DWORD
pplay
,
DWORD
pmix
,
DWORD
bmix
)
DWORD
state
,
DWORD
pplay
,
DWORD
p
write
,
DWORD
p
mix
,
DWORD
bmix
)
{
DWORD
bplay
;
...
...
@@ -1325,7 +1354,9 @@ static DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This,
if
(
pmix
<
pplay
)
pmix
+=
primarybuf
->
buflen
;
/* wraparound */
pmix
-=
pplay
;
/* detect buffer underrun */
if
((
pmix
>
((
DS_SND_QUEUE
+
1
)
*
primarybuf
->
dsound
->
fraglen
+
primarybuf
->
writelead
)))
{
if
(
pwrite
<
pplay
)
pwrite
+=
primarybuf
->
buflen
;
/* wraparound */
pwrite
-=
pplay
;
if
(
pmix
>
(
DS_SND_QUEUE
*
primarybuf
->
dsound
->
fraglen
+
pwrite
+
primarybuf
->
writelead
))
{
TRACE
(
"detected an underrun: primary queue was %ld
\n
"
,
pmix
);
pmix
=
0
;
}
...
...
@@ -1383,11 +1414,11 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
*
playpos
=
This
->
buf_mixpos
;
}
else
if
(
playpos
)
{
DWORD
pplay
,
lplay
,
splay
,
pstate
;
DWORD
pplay
,
pwrite
,
lplay
,
splay
,
pstate
;
/* let's get this exact; first, recursively call GetPosition on the primary */
EnterCriticalSection
(
&
(
primarybuf
->
lock
));
if
((
This
->
dsbd
.
dwFlags
&
DSBCAPS_GETCURRENTPOSITION2
)
||
primarybuf
->
hwbuf
||
!
DS_EMULDRIVER
)
{
IDirectSoundBufferImpl_GetCurrentPosition
((
LPDIRECTSOUNDBUFFER
)
primarybuf
,
&
pplay
,
NULL
);
IDirectSoundBufferImpl_GetCurrentPosition
((
LPDIRECTSOUNDBUFFER
)
primarybuf
,
&
pplay
,
&
pwrite
);
/* detect HEL mode underrun */
pstate
=
primarybuf
->
state
;
if
(
!
(
primarybuf
->
hwbuf
||
primarybuf
->
dsound
->
pwqueue
))
{
...
...
@@ -1403,7 +1434,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
lplay
=
This
->
primary_mixpos
;
splay
=
This
->
buf_mixpos
;
/* calculate play position using this */
*
playpos
=
DSOUND_CalcPlayPosition
(
This
,
pstate
,
pplay
,
lplay
,
splay
);
*
playpos
=
DSOUND_CalcPlayPosition
(
This
,
pstate
,
pplay
,
pwrite
,
lplay
,
splay
);
}
else
{
/* (unless the app isn't using GETCURRENTPOSITION2) */
/* don't know exactly how this should be handled...
...
...
@@ -2081,6 +2112,7 @@ static HRESULT WINAPI IDirectSoundImpl_DuplicateSoundBuffer(
IDirectSoundBuffer_AddRef
(
pdsb
);
memcpy
(
*
ippdsb
,
ipdsb
,
sizeof
(
IDirectSoundBufferImpl
));
(
*
ippdsb
)
->
ref
=
1
;
(
*
ippdsb
)
->
state
=
STATE_STOPPED
;
(
*
ippdsb
)
->
playpos
=
0
;
(
*
ippdsb
)
->
buf_mixpos
=
0
;
(
*
ippdsb
)
->
dsound
=
This
;
...
...
@@ -2710,7 +2742,7 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
DWORD
len
,
slen
;
/* determine this buffer's write position */
DWORD
buf_writepos
=
DSOUND_CalcPlayPosition
(
dsb
,
dsb
->
state
&
primarybuf
->
state
,
writepos
,
dsb
->
primary_mixpos
,
dsb
->
buf_mixpos
);
writepos
,
dsb
->
primary_mixpos
,
dsb
->
buf_mixpos
);
/* determine how much already-mixed data exist */
DWORD
buf_done
=
((
dsb
->
buf_mixpos
<
buf_writepos
)
?
dsb
->
buflen
:
0
)
+
...
...
@@ -2734,9 +2766,13 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
/* check whether CalcPlayPosition detected a mixing underrun */
if
((
buf_done
==
0
)
&&
(
dsb
->
primary_mixpos
!=
writepos
))
{
/* it did, try to recover */
ERR
(
"underrun on sound buffer %p
\n
"
,
dsb
);
TRACE
(
"recovering from underrun: primary_mixpos=%ld
\n
"
,
writepos
);
/* it did, but did we have more to play? */
if
((
dsb
->
playflags
&
DSBPLAY_LOOPING
)
||
(
dsb
->
buf_mixpos
<
dsb
->
buflen
))
{
/* yes, have to recover */
ERR
(
"underrun on sound buffer %p
\n
"
,
dsb
);
TRACE
(
"recovering from underrun: primary_mixpos=%ld
\n
"
,
writepos
);
}
dsb
->
primary_mixpos
=
writepos
;
primary_done
=
0
;
}
...
...
@@ -2949,7 +2985,7 @@ static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw
TRACE
(
"reached end of mixed data (inq=%ld, maxq=%ld)
\n
"
,
inq
,
maxq
);
inq
=
0
;
/* stop the playback now, to allow buffers to refill */
IDsDriverBuffer_Stop
(
primarybuf
->
hw
buf
);
DSOUND_PrimaryStop
(
primary
buf
);
if
(
primarybuf
->
state
==
STATE_PLAYING
)
{
primarybuf
->
state
=
STATE_STARTING
;
}
...
...
@@ -2988,14 +3024,14 @@ static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw
if
(
frag
)
{
/* buffers have been filled, restart playback */
if
(
primarybuf
->
state
==
STATE_STARTING
)
{
IDsDriverBuffer_Play
(
primarybuf
->
hwbuf
,
0
,
0
,
DSBPLAY_LOOPING
);
DSOUND_PrimaryPlay
(
primarybuf
);
primarybuf
->
state
=
STATE_PLAYING
;
TRACE
(
"starting playback
\n
"
);
}
else
if
(
primarybuf
->
state
==
STATE_STOPPED
)
{
/* the primarybuf is supposed to play if there's something to play
* even if it is reported as stopped, so don't let this confuse you */
IDsDriverBuffer_Play
(
primarybuf
->
hwbuf
,
0
,
0
,
DSBPLAY_LOOPING
);
DSOUND_PrimaryPlay
(
primarybuf
);
primarybuf
->
state
=
STATE_STOPPING
;
TRACE
(
"starting playback
\n
"
);
}
...
...
@@ -3004,11 +3040,11 @@ static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw
}
else
{
/* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
if
(
primarybuf
->
state
==
STATE_STARTING
)
{
IDsDriverBuffer_Play
(
primarybuf
->
hwbuf
,
0
,
0
,
DSBPLAY_LOOPING
);
DSOUND_PrimaryPlay
(
primarybuf
);
primarybuf
->
state
=
STATE_PLAYING
;
}
else
if
(
primarybuf
->
state
==
STATE_STOPPING
)
{
IDsDriverBuffer_Stop
(
primarybuf
->
hw
buf
);
DSOUND_PrimaryStop
(
primary
buf
);
primarybuf
->
state
=
STATE_STOPPED
;
}
}
...
...
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