d2d1: Use D3D11 interfaces to create vertex shader.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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