Commit 62f43eeb authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d8: Do not create render target view while surface refcount is equal to 0.

This fixes a regression introduced by commit b005ad6f. Signed-off-by: 's avatarJózef Kucia <jkucia@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent e8360b8e
......@@ -242,8 +242,10 @@ struct d3d8_surface
struct d3d8_texture *texture;
};
struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
struct wined3d_rendertarget_view *d3d8_surface_get_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
......
......@@ -1156,7 +1156,7 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
struct wined3d_rendertarget_view *original_dsv;
struct wined3d_rendertarget_view *original_dsv, *rtv;
HRESULT hr = D3D_OK;
TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
......@@ -1178,7 +1178,6 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
/* If no render target is passed in check the size against the current RT */
if (!render_target)
{
if (!(original_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
{
wined3d_mutex_unlock();
......@@ -1210,11 +1209,13 @@ static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
}
original_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device);
wined3d_device_set_depth_stencil_view(device->wined3d_device,
ds_impl ? d3d8_surface_get_rendertarget_view(ds_impl) : NULL);
if (render_target && FAILED(hr = wined3d_device_set_rendertarget_view(device->wined3d_device, 0,
d3d8_surface_get_rendertarget_view(rt_impl), TRUE)))
rtv = ds_impl ? d3d8_surface_acquire_rendertarget_view(ds_impl) : NULL;
wined3d_device_set_depth_stencil_view(device->wined3d_device, rtv);
d3d8_surface_release_rendertarget_view(ds_impl, rtv);
rtv = render_target ? d3d8_surface_acquire_rendertarget_view(rt_impl) : NULL;
if (render_target && FAILED(hr = wined3d_device_set_rendertarget_view(device->wined3d_device, 0, rtv, TRUE)))
wined3d_device_set_depth_stencil_view(device->wined3d_device, original_dsv);
d3d8_surface_release_rendertarget_view(rt_impl, rtv);
wined3d_mutex_unlock();
......
......@@ -360,10 +360,15 @@ struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface)
return impl_from_IDirect3DDevice8(device);
}
struct wined3d_rendertarget_view *d3d8_surface_get_rendertarget_view(struct d3d8_surface *surface)
struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface)
{
HRESULT hr;
/* The surface reference count can be equal to 0 when this function is
* called. In order to properly manage the render target view reference
* count, we temporarily increment the surface reference count. */
d3d8_surface_AddRef(&surface->IDirect3DSurface8_iface);
if (surface->wined3d_rtv)
return surface->wined3d_rtv;
......@@ -371,6 +376,7 @@ struct wined3d_rendertarget_view *d3d8_surface_get_rendertarget_view(struct d3d8
surface->sub_resource_idx, surface, &d3d8_view_wined3d_parent_ops, &surface->wined3d_rtv)))
{
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
d3d8_surface_Release(&surface->IDirect3DSurface8_iface);
return NULL;
}
......@@ -380,6 +386,13 @@ struct wined3d_rendertarget_view *d3d8_surface_get_rendertarget_view(struct d3d8
return surface->wined3d_rtv;
}
void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
struct wined3d_rendertarget_view *rtv)
{
if (rtv)
d3d8_surface_Release(&surface->IDirect3DSurface8_iface);
}
struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
{
if (!iface)
......
......@@ -9684,7 +9684,6 @@ static void test_max_index16(void)
DestroyWindow(window);
}
/* This test exercises a regression in Wine d3d8 implementation. */
static void test_backbuffer_resize(void)
{
D3DPRESENT_PARAMETERS present_parameters = {0};
......@@ -9719,8 +9718,8 @@ static void test_backbuffer_resize(void)
goto done;
}
/* In order to exercise the regression the backbuffer surface has to be
* unreferenced when SetRenderTarget() is called. */
/* Wine d3d8 implementation had a bug which was triggered by a
* SetRenderTarget() call with an unreferenced surface. */
hr = IDirect3DDevice8_GetBackBuffer(device, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
ok(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
refcount = IDirect3DSurface8_Release(backbuffer);
......@@ -9766,7 +9765,7 @@ static void test_backbuffer_resize(void)
color = getPixelColor(device, 1, 1);
ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color);
color = getPixelColor(device, 700, 500);
todo_wine ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color);
ok(color == 0x00ffff00, "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice8_BeginScene(device);
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
......@@ -9777,7 +9776,7 @@ static void test_backbuffer_resize(void)
color = getPixelColor(device, 1, 1);
ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color);
color = getPixelColor(device, 700, 500);
todo_wine ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color);
ok(color == 0x0000ff00, "Got unexpected color 0x%08x.\n", color);
refcount = IDirect3DDevice8_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
......
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