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wine
wine-winehq
Commits
6323a26f
Commit
6323a26f
authored
Sep 30, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 30, 2014
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wined3d: Get rid of the "use_texturing" parameter to d3dfmt_get_conv().
parent
0932567f
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1 changed file
with
6 additions
and
10 deletions
+6
-10
surface.c
dlls/wined3d/surface.c
+6
-10
No files found.
dlls/wined3d/surface.c
View file @
6323a26f
...
...
@@ -1585,7 +1585,7 @@ static void surface_upload_data(struct wined3d_surface *surface, const struct wi
}
}
static
HRESULT
d3dfmt_get_conv
(
const
struct
wined3d_surface
*
surface
,
BOOL
need_alpha_ck
,
BOOL
use_texturing
,
static
void
d3dfmt_get_conv
(
const
struct
wined3d_surface
*
surface
,
BOOL
need_alpha_ck
,
struct
wined3d_format
*
format
,
enum
wined3d_conversion_type
*
conversion_type
)
{
BOOL
colorkey_active
=
need_alpha_ck
&&
(
surface
->
container
->
color_key_flags
&
WINEDDSD_CKSRCBLT
);
...
...
@@ -1635,8 +1635,7 @@ static HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_
/* FIXME: This should check if the blitter backend can do P8
* conversion, instead of checking for ARB_fragment_program. */
if
(
!
((
gl_info
->
supported
[
ARB_FRAGMENT_PROGRAM
]
&&
surface
->
container
->
swapchain
&&
surface
->
container
==
surface
->
container
->
swapchain
->
front_buffer
))
||
colorkey_active
||
!
use_texturing
)
&&
surface
->
container
==
surface
->
container
->
swapchain
->
front_buffer
))
||
colorkey_active
)
{
*
conversion_type
=
WINED3D_CT_PALETTED
;
format
->
glInternal
=
GL_RGBA
;
...
...
@@ -1657,8 +1656,6 @@ static HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_
format
->
rtInternal
=
format
->
glInternal
;
format
->
glGammaInternal
=
format
->
glInternal
;
}
return
WINED3D_OK
;
}
static
BOOL
surface_check_block_align
(
struct
wined3d_surface
*
surface
,
const
RECT
*
rect
)
...
...
@@ -1765,7 +1762,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
}
/* Use wined3d_surface_blt() instead of uploading directly if we need conversion. */
d3dfmt_get_conv
(
dst_surface
,
FALSE
,
TRUE
,
&
format
,
&
convert
);
d3dfmt_get_conv
(
dst_surface
,
FALSE
,
&
format
,
&
convert
);
if
(
convert
!=
WINED3D_CT_NONE
||
format
.
convert
)
return
wined3d_surface_blt
(
dst_surface
,
&
dst_rect
,
src_surface
,
src_rect
,
0
,
NULL
,
WINED3D_TEXF_POINT
);
...
...
@@ -3098,7 +3095,7 @@ static void surface_prepare_texture_internal(struct wined3d_surface *surface,
if
(
surface
->
flags
&
alloc_flag
)
return
;
d3dfmt_get_conv
(
surface
,
TRUE
,
TRUE
,
&
format
,
&
convert
);
d3dfmt_get_conv
(
surface
,
TRUE
,
&
format
,
&
convert
);
if
(
convert
!=
WINED3D_CT_NONE
||
format
.
convert
)
surface
->
flags
|=
SFLAG_CONVERTED
;
else
surface
->
flags
&=
~
SFLAG_CONVERTED
;
...
...
@@ -4521,8 +4518,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
/* Upload from system memory */
d3dfmt_get_conv
(
surface
,
TRUE
/* We need color keying */
,
TRUE
/* We will use textures */
,
&
format
,
&
convert
);
d3dfmt_get_conv
(
surface
,
TRUE
/* We need color keying */
,
&
format
,
&
convert
);
if
(
srgb
)
{
...
...
@@ -5670,7 +5666,7 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
/* We want to avoid invalidating the sysmem location for converted
* surfaces, since otherwise we'd have to convert the data back when
* locking them. */
d3dfmt_get_conv
(
dst_surface
,
TRUE
,
TRUE
,
&
dst_conv_fmt
,
&
dst_convert_type
);
d3dfmt_get_conv
(
dst_surface
,
TRUE
,
&
dst_conv_fmt
,
&
dst_convert_type
);
if
(
dst_convert_type
!=
WINED3D_CT_NONE
||
dst_conv_fmt
.
convert
||
dst_surface
->
flags
&
SFLAG_CONVERTED
)
{
WARN_
(
d3d_perf
)(
"Converted surface, using CPU blit.
\n
"
);
...
...
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