Commit 63971ccd authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Move the fill mode to wined3d_rasterizer_state.

parent 9647dc2a
......@@ -941,7 +941,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
if (!(rasterizer_state_impl = unsafe_impl_from_ID3D11RasterizerState(rasterizer_state)))
{
wined3d_device_set_rasterizer_state(device->wined3d_device, NULL);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, WINED3D_FILL_SOLID);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, WINED3D_CULL_BACK);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_SLOPESCALEDEPTHBIAS, 0);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, 0);
......@@ -955,7 +954,6 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_RSSetState(ID3D11DeviceCon
wined3d_device_set_rasterizer_state(device->wined3d_device, rasterizer_state_impl->wined3d_state);
desc = &rasterizer_state_impl->desc;
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_FILLMODE, desc->FillMode);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_CULLMODE, desc->CullMode);
scale_bias.f = desc->SlopeScaledDepthBias;
const_bias.f = desc->DepthBias;
......
......@@ -1076,6 +1076,7 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str
return E_FAIL;
}
wined3d_desc.fill_mode = desc->FillMode;
wined3d_desc.front_ccw = desc->FrontCounterClockwise;
wined3d_desc.depth_clip = desc->DepthClipEnable;
wined3d_desc.depth_bias_clamp = desc->DepthBiasClamp;
......
......@@ -521,6 +521,13 @@ static void device_leftover_sampler(struct wine_rb_entry *entry, void *context)
ERR("Leftover sampler %p.\n", sampler);
}
static void device_free_rasterizer_state(struct wine_rb_entry *entry, void *context)
{
struct wined3d_rasterizer_state *state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_rasterizer_state, entry);
wined3d_rasterizer_state_decref(state);
}
void wined3d_device_cleanup(struct wined3d_device *device)
{
unsigned int i;
......@@ -529,6 +536,7 @@ void wined3d_device_cleanup(struct wined3d_device *device)
wined3d_device_uninit_3d(device);
wined3d_blend_state_decref(device->blend_state_atoc_enabled);
wine_rb_destroy(&device->rasterizer_states, device_free_rasterizer_state, NULL);
wined3d_cs_destroy(device->cs);
......@@ -3477,11 +3485,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
const struct wined3d_stateblock_state *state = &stateblock->stateblock_state;
const struct wined3d_saved_states *changed = &stateblock->changed;
const unsigned int word_bit_count = sizeof(DWORD) * CHAR_BIT;
BOOL set_blend_state, set_rasterizer_state = FALSE;
struct wined3d_blend_state *blend_state;
unsigned int i, j, start, idx;
struct wined3d_color colour;
struct wined3d_range range;
BOOL set_blend_state;
DWORD map, stage;
TRACE("device %p, stateblock %p.\n", device, stateblock);
......@@ -3578,17 +3586,53 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
{
j = wined3d_bit_scan(&map);
idx = i * word_bit_count + j;
if (idx != WINED3D_RS_BLENDFACTOR)
switch (idx)
{
wined3d_device_set_render_state(device, idx, state->rs[idx]);
continue;
case WINED3D_RS_BLENDFACTOR:
if (!set_blend_state)
{
blend_state = wined3d_device_get_blend_state(device, &colour);
wined3d_color_from_d3dcolor(&colour, state->rs[idx]);
wined3d_device_set_blend_state(device, blend_state, &colour);
}
break;
case WINED3D_RS_FILLMODE:
set_rasterizer_state = TRUE;
break;
default:
wined3d_device_set_render_state(device, idx, state->rs[idx]);
break;
}
}
}
if (!set_blend_state)
if (set_rasterizer_state)
{
struct wined3d_rasterizer_state *rasterizer_state;
struct wined3d_rasterizer_state_desc desc;
struct wine_rb_entry *entry;
desc.fill_mode = state->rs[WINED3D_RS_FILLMODE];
desc.front_ccw = FALSE;
desc.depth_bias_clamp = 0.0f;
desc.depth_clip = TRUE;
if ((entry = wine_rb_get(&device->rasterizer_states, &desc)))
{
rasterizer_state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_rasterizer_state, entry);
wined3d_device_set_rasterizer_state(device, rasterizer_state);
}
else if (SUCCEEDED(wined3d_rasterizer_state_create(device, &desc, NULL,
&wined3d_null_parent_ops, &rasterizer_state)))
{
wined3d_device_set_rasterizer_state(device, rasterizer_state);
if (wine_rb_put(&device->rasterizer_states, &desc, &rasterizer_state->entry) == -1)
{
blend_state = wined3d_device_get_blend_state(device, &colour);
wined3d_color_from_d3dcolor(&colour, state->rs[idx]);
wined3d_device_set_blend_state(device, blend_state, &colour);
ERR("Failed to insert rasterizer state.\n");
wined3d_rasterizer_state_decref(rasterizer_state);
}
}
}
......@@ -5392,6 +5436,13 @@ static int wined3d_sampler_compare(const void *key, const struct wine_rb_entry *
return memcmp(&sampler->desc, key, sizeof(sampler->desc));
}
static int wined3d_rasterizer_state_compare(const void *key, const struct wine_rb_entry *entry)
{
const struct wined3d_rasterizer_state *state = WINE_RB_ENTRY_VALUE(entry, struct wined3d_rasterizer_state, entry);
return memcmp(&state->desc, key, sizeof(state->desc));
}
static BOOL wined3d_select_feature_level(const struct wined3d_adapter *adapter,
const enum wined3d_feature_level *levels, unsigned int level_count,
enum wined3d_feature_level *selected_level)
......@@ -5452,6 +5503,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
fragment_pipeline = adapter->fragment_pipe;
wine_rb_init(&device->samplers, wined3d_sampler_compare);
wine_rb_init(&device->rasterizer_states, wined3d_rasterizer_state_compare);
if (vertex_pipeline->vp_states && fragment_pipeline->states
&& FAILED(hr = compile_state_table(device->state_table, device->multistate_funcs,
......@@ -5460,6 +5512,7 @@ HRESULT wined3d_device_init(struct wined3d_device *device, struct wined3d *wined
{
ERR("Failed to compile state table, hr %#x.\n", hr);
wine_rb_destroy(&device->samplers, NULL, NULL);
wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
wined3d_decref(device->wined3d);
return hr;
}
......@@ -5496,6 +5549,7 @@ err:
heap_free(device->multistate_funcs[i]);
}
wine_rb_destroy(&device->samplers, NULL, NULL);
wine_rb_destroy(&device->rasterizer_states, NULL, NULL);
wined3d_decref(device->wined3d);
return hr;
}
......
......@@ -171,10 +171,9 @@ void state_nop(struct wined3d_context *context, const struct wined3d_state *stat
TRACE("%s: nop in current pipe config.\n", debug_d3dstate(state_id));
}
static void state_fillmode(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
static void fillmode(const struct wined3d_rasterizer_state *r, const struct wined3d_gl_info *gl_info)
{
const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
enum wined3d_fill_mode mode = state->render_states[WINED3D_RS_FILLMODE];
enum wined3d_fill_mode mode = r ? r->desc.fill_mode : WINED3D_FILL_SOLID;
switch (mode)
{
......@@ -4324,9 +4323,10 @@ static void depth_clip(const struct wined3d_rasterizer_state *r, const struct wi
static void rasterizer(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
const struct wined3d_rasterizer_state *r = state->rasterizer_state;
GLenum mode;
mode = state->rasterizer_state && state->rasterizer_state->desc.front_ccw ? GL_CCW : GL_CW;
mode = r && r->desc.front_ccw ? GL_CCW : GL_CW;
if (context->render_offscreen)
mode = (mode == GL_CW) ? GL_CCW : GL_CW;
......@@ -4334,21 +4334,24 @@ static void rasterizer(struct wined3d_context *context, const struct wined3d_sta
checkGLcall("glFrontFace");
if (!isStateDirty(context, STATE_RENDER(WINED3D_RS_DEPTHBIAS)))
state_depthbias(context, state, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
depth_clip(state->rasterizer_state, gl_info);
fillmode(r, gl_info);
depth_clip(r, gl_info);
}
static void rasterizer_cc(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
{
const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
const struct wined3d_rasterizer_state *r = state->rasterizer_state;
GLenum mode;
mode = state->rasterizer_state && state->rasterizer_state->desc.front_ccw ? GL_CCW : GL_CW;
mode = r && r->desc.front_ccw ? GL_CCW : GL_CW;
gl_info->gl_ops.gl.p_glFrontFace(mode);
checkGLcall("glFrontFace");
if (!isStateDirty(context, STATE_RENDER(WINED3D_RS_DEPTHBIAS)))
state_depthbias(context, state, STATE_RENDER(WINED3D_RS_DEPTHBIAS));
depth_clip(state->rasterizer_state, gl_info);
fillmode(r, gl_info);
depth_clip(r, gl_info);
}
static void psorigin_w(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
......@@ -4588,7 +4591,6 @@ const struct wined3d_state_entry_template misc_state_template[] =
{ STATE_RENDER(WINED3D_RS_ZENABLE), { STATE_RENDER(WINED3D_RS_ZENABLE), state_zenable }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_WRAPU), { STATE_RENDER(WINED3D_RS_WRAPU), state_wrapu }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_WRAPV), { STATE_RENDER(WINED3D_RS_WRAPV), state_wrapv }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_FILLMODE), { STATE_RENDER(WINED3D_RS_FILLMODE), state_fillmode }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT },
{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE },
{ STATE_RENDER(WINED3D_RS_MONOENABLE), { STATE_RENDER(WINED3D_RS_MONOENABLE), state_monoenable }, WINED3D_GL_EXT_NONE },
......@@ -5426,6 +5428,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
{
{ 1, 1},
{ 3, 3},
{ 8, 8},
{ 17, 18},
{ 21, 21},
{ 42, 45},
......
......@@ -3155,6 +3155,7 @@ struct wined3d_rasterizer_state
const struct wined3d_parent_ops *parent_ops;
struct wined3d_device *device;
struct wine_rb_entry entry;
};
struct wined3d_stream_output
......@@ -3293,7 +3294,7 @@ struct wined3d_device
struct list resources; /* a linked list to track resources created by the device */
struct list shaders; /* a linked list to track shaders (pixel and vertex) */
struct wine_rb_tree samplers;
struct wine_rb_tree samplers, rasterizer_states;
/* Render Target Support */
struct wined3d_fb_state fb;
......
......@@ -2033,6 +2033,7 @@ struct wined3d_blend_state_desc
struct wined3d_rasterizer_state_desc
{
enum wined3d_fill_mode fill_mode;
BOOL front_ccw;
float depth_bias_clamp;
BOOL depth_clip;
......
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