Commit 63b7afb1 authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

d2d1: Use D3D11 interfaces to create buffers.

parent d66bd3e8
...@@ -166,12 +166,12 @@ struct d2d_device_context ...@@ -166,12 +166,12 @@ struct d2d_device_context
struct d2d_bitmap *target; struct d2d_bitmap *target;
ID3D10StateBlock *stateblock; ID3D10StateBlock *stateblock;
struct d2d_shape_resources shape_resources[D2D_SHAPE_TYPE_COUNT]; struct d2d_shape_resources shape_resources[D2D_SHAPE_TYPE_COUNT];
ID3D10Buffer *vs_cb; ID3D11Buffer *vs_cb;
ID3D10PixelShader *ps; ID3D10PixelShader *ps;
ID3D10Buffer *ps_cb; ID3D11Buffer *ps_cb;
ID3D10Buffer *ib; ID3D11Buffer *ib;
unsigned int vb_stride; unsigned int vb_stride;
ID3D10Buffer *vb; ID3D11Buffer *vb;
ID3D10RasterizerState *rs; ID3D10RasterizerState *rs;
ID3D10BlendState *bs; ID3D10BlendState *bs;
ID3D10SamplerState *sampler_states ID3D10SamplerState *sampler_states
......
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