Commit 63ba91dc authored by Dmitry Timoshkov's avatar Dmitry Timoshkov Committed by Alexandre Julliard

Fixed behaviour of window's system buttons.

parent e8b3afc2
......@@ -2458,17 +2458,24 @@ static void NC_TrackMinMaxBox95( HWND hwnd, WORD wParam )
(*paintButton)( hwnd, hdc, TRUE, FALSE);
do
while(1)
{
BOOL oldstate = pressed;
MSG_InternalGetMessage( QMSG_WIN32A, &msg, 0, 0, 0, PM_REMOVE, FALSE, NULL );
if(msg.message == WM_LBUTTONUP)
break;
if(msg.message != WM_MOUSEMOVE)
continue;
pressed = (NC_HandleNCHitTest( hwnd, msg.pt ) == wParam);
if (pressed != oldstate)
(*paintButton)( hwnd, hdc, pressed, FALSE);
} while (msg.message != WM_LBUTTONUP);
}
(*paintButton)( hwnd, hdc, FALSE, FALSE);
if(pressed)
(*paintButton)(hwnd, hdc, FALSE, FALSE);
ReleaseCapture();
ReleaseDC( hwnd, hdc );
......@@ -2506,17 +2513,24 @@ static void NC_TrackMinMaxBox( HWND hwnd, WORD wParam )
(*paintButton)( hwnd, hdc, TRUE);
do
while(1)
{
BOOL oldstate = pressed;
MSG_InternalGetMessage( QMSG_WIN32A, &msg, 0, 0, 0, PM_REMOVE, FALSE, NULL );
if(msg.message == WM_LBUTTONUP)
break;
if(msg.message != WM_MOUSEMOVE)
continue;
pressed = (NC_HandleNCHitTest( hwnd, msg.pt ) == wParam);
if (pressed != oldstate)
(*paintButton)( hwnd, hdc, pressed);
} while (msg.message != WM_LBUTTONUP);
}
(*paintButton)( hwnd, hdc, FALSE);
if(pressed)
(*paintButton)( hwnd, hdc, FALSE);
ReleaseCapture();
ReleaseDC( hwnd, hdc );
......@@ -2560,17 +2574,24 @@ NC_TrackCloseButton95 (HWND hwnd, WORD wParam)
NC_DrawCloseButton95 (hwnd, hdc, TRUE, FALSE);
do
while(1)
{
BOOL oldstate = pressed;
MSG_InternalGetMessage( QMSG_WIN32A, &msg, 0, 0, 0, PM_REMOVE, FALSE, NULL );
if(msg.message == WM_LBUTTONUP)
break;
if(msg.message != WM_MOUSEMOVE)
continue;
pressed = (NC_HandleNCHitTest( hwnd, msg.pt ) == wParam);
if (pressed != oldstate)
NC_DrawCloseButton95 (hwnd, hdc, pressed, FALSE);
} while (msg.message != WM_LBUTTONUP);
}
NC_DrawCloseButton95 (hwnd, hdc, FALSE, FALSE);
if(pressed)
NC_DrawCloseButton95 (hwnd, hdc, FALSE, FALSE);
ReleaseCapture();
ReleaseDC( hwnd, hdc );
......
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