Commit 63fab710 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Store textures in the wined3d_stateblock_state structure.

parent dfc7807c
...@@ -3500,10 +3500,19 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, ...@@ -3500,10 +3500,19 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
return WINED3D_OK; return WINED3D_OK;
} }
if (texture)
wined3d_texture_incref(texture);
if (device->update_stateblock_state->textures[stage])
wined3d_texture_decref(device->update_stateblock_state->textures[stage]);
device->update_stateblock_state->textures[stage] = texture;
if (device->recording) if (device->recording)
{
device->recording->changed.textures |= 1u << stage; device->recording->changed.textures |= 1u << stage;
return WINED3D_OK;
}
prev = device->update_state->textures[stage]; prev = device->state.textures[stage];
TRACE("Previous texture %p.\n", prev); TRACE("Previous texture %p.\n", prev);
if (texture == prev) if (texture == prev)
...@@ -3513,11 +3522,10 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device, ...@@ -3513,11 +3522,10 @@ HRESULT CDECL wined3d_device_set_texture(struct wined3d_device *device,
} }
TRACE("Setting new texture to %p.\n", texture); TRACE("Setting new texture to %p.\n", texture);
device->update_state->textures[stage] = texture; device->state.textures[stage] = texture;
if (texture) if (texture)
wined3d_texture_incref(texture); wined3d_texture_incref(texture);
if (!device->recording)
wined3d_cs_emit_set_texture(device->cs, stage, texture); wined3d_cs_emit_set_texture(device->cs, stage, texture);
if (prev) if (prev)
wined3d_texture_decref(prev); wined3d_texture_decref(prev);
...@@ -5182,11 +5190,11 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso ...@@ -5182,11 +5190,11 @@ void device_resource_released(struct wined3d_device *device, struct wined3d_reso
device->state.textures[i] = NULL; device->state.textures[i] = NULL;
} }
if (device->recording && &device->update_state->textures[i]->resource == resource) if (device->recording && &device->update_stateblock_state->textures[i]->resource == resource)
{ {
ERR("Texture resource %p is still in use by recording stateblock %p, stage %u.\n", ERR("Texture resource %p is still in use by recording stateblock %p, stage %u.\n",
resource, device->recording, i); resource, device->recording, i);
device->update_state->textures[i] = NULL; device->update_stateblock_state->textures[i] = NULL;
} }
} }
break; break;
......
...@@ -523,7 +523,9 @@ void state_unbind_resources(struct wined3d_state *state) ...@@ -523,7 +523,9 @@ void state_unbind_resources(struct wined3d_state *state)
void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
{ {
struct wined3d_texture *texture;
struct wined3d_shader *shader; struct wined3d_shader *shader;
unsigned int i;
if ((shader = state->vs)) if ((shader = state->vs))
{ {
...@@ -536,6 +538,15 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state) ...@@ -536,6 +538,15 @@ void wined3d_stateblock_state_cleanup(struct wined3d_stateblock_state *state)
state->ps = NULL; state->ps = NULL;
wined3d_shader_decref(shader); wined3d_shader_decref(shader);
} }
for (i = 0; i < MAX_COMBINED_SAMPLERS; ++i)
{
if ((texture = state->textures[i]))
{
state->textures[i] = NULL;
wined3d_texture_decref(texture);
}
}
} }
void state_cleanup(struct wined3d_state *state) void state_cleanup(struct wined3d_state *state)
...@@ -941,13 +952,13 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock) ...@@ -941,13 +952,13 @@ void CDECL wined3d_stateblock_capture(struct wined3d_stateblock *stateblock)
if (!(map & 1)) continue; if (!(map & 1)) continue;
TRACE("Updating texture %u to %p (was %p).\n", TRACE("Updating texture %u to %p (was %p).\n",
i, src_state->textures[i], stateblock->state.textures[i]); i, state->textures[i], stateblock->stateblock_state.textures[i]);
if (src_state->textures[i]) if (state->textures[i])
wined3d_texture_incref(src_state->textures[i]); wined3d_texture_incref(state->textures[i]);
if (stateblock->state.textures[i]) if (stateblock->stateblock_state.textures[i])
wined3d_texture_decref(stateblock->state.textures[i]); wined3d_texture_decref(stateblock->stateblock_state.textures[i]);
stateblock->state.textures[i] = src_state->textures[i]; stateblock->stateblock_state.textures[i] = state->textures[i];
} }
for (i = 0; i < stateblock->num_contained_sampler_states; ++i) for (i = 0; i < stateblock->num_contained_sampler_states; ++i)
...@@ -1149,7 +1160,12 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock) ...@@ -1149,7 +1160,12 @@ void CDECL wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock)
if (!(map & 1)) continue; if (!(map & 1)) continue;
stage = i < MAX_FRAGMENT_SAMPLERS ? i : WINED3DVERTEXTEXTURESAMPLER0 + i - MAX_FRAGMENT_SAMPLERS; stage = i < MAX_FRAGMENT_SAMPLERS ? i : WINED3DVERTEXTEXTURESAMPLER0 + i - MAX_FRAGMENT_SAMPLERS;
wined3d_device_set_texture(device, stage, stateblock->state.textures[i]); if (stateblock->stateblock_state.textures[i])
wined3d_texture_incref(stateblock->stateblock_state.textures[i]);
if (state->textures[i])
wined3d_texture_decref(state->textures[i]);
state->textures[i] = stateblock->stateblock_state.textures[i];
wined3d_device_set_texture(device, stage, stateblock->stateblock_state.textures[i]);
} }
map = stateblock->changed.clipplane; map = stateblock->changed.clipplane;
......
...@@ -2982,6 +2982,7 @@ struct wined3d_stateblock_state ...@@ -2982,6 +2982,7 @@ struct wined3d_stateblock_state
DWORD rs[WINEHIGHEST_RENDER_STATE + 1]; DWORD rs[WINEHIGHEST_RENDER_STATE + 1];
struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
}; };
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment