Commit 641d6681 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Use the ARB native constant limit in the GLSL-ARB constants quirk.

Geforce 8 and Geforce 9 cards support 256 env and 1024 native constants. 1024 is the hardware limit we want to use if we overwrite the GLSL reported value with the ARB value on Mac OS (because Mac OS reports more constants than supported by HW on some cards).
parent f9c4d442
......@@ -688,10 +688,10 @@ static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const ch
static void quirk_arb_constants(struct wined3d_gl_info *gl_info)
{
TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->max_vs_arb_constantsF);
gl_info->max_vs_glsl_constantsF = gl_info->max_vs_arb_constantsF;
TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->max_ps_arb_constantsF);
gl_info->max_ps_glsl_constantsF = gl_info->max_ps_arb_constantsF;
TRACE_(d3d_caps)("Using ARB vs constant limit(=%u) for GLSL.\n", gl_info->max_vs_arb_native_constants);
gl_info->max_vs_glsl_constantsF = gl_info->max_vs_arb_native_constants;
TRACE_(d3d_caps)("Using ARB ps constant limit(=%u) for GLSL.\n", gl_info->max_ps_arb_native_constants);
gl_info->max_ps_glsl_constantsF = gl_info->max_ps_arb_native_constants;
}
static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
......@@ -1593,6 +1593,7 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_driver_info *driver_info, str
gl_info->max_ps_glsl_constantsF = 0;
gl_info->max_vs_arb_constantsF = 0;
gl_info->max_ps_arb_constantsF = 0;
gl_info->max_vs_arb_native_constants = 0;
gl_info->max_ps_arb_local_constants = 0;
/* Retrieve opengl defaults */
......@@ -1836,6 +1837,9 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_driver_info *driver_info, str
GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
gl_info->max_ps_arb_constantsF = gl_max;
TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->max_ps_arb_constantsF);
GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
gl_info->max_ps_arb_native_constants = gl_max;
TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n", gl_info->max_ps_arb_native_constants);
GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
gl_info->max_ps_arb_temps = gl_max;
TRACE_(d3d_caps)("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->max_ps_arb_temps);
......@@ -1851,6 +1855,9 @@ static BOOL IWineD3DImpl_FillGLCaps(struct wined3d_driver_info *driver_info, str
GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
gl_info->max_vs_arb_constantsF = gl_max;
TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->max_vs_arb_constantsF);
GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
gl_info->max_vs_arb_native_constants = gl_max;
TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native float constants: %d.\n", gl_info->max_vs_arb_native_constants);
GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
gl_info->max_vs_arb_temps = gl_max;
TRACE_(d3d_caps)("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->max_vs_arb_temps);
......
......@@ -4160,14 +4160,13 @@ struct wined3d_gl_info
UINT max_glsl_varyings;
float max_shininess;
unsigned int max_vshader_constantsF;
unsigned int max_pshader_constantsF;
unsigned int max_vs_arb_constantsF;
unsigned int max_vs_arb_native_constants;
unsigned int max_vs_arb_instructions;
unsigned int max_vs_arb_temps;
unsigned int max_ps_arb_constantsF;
unsigned int max_ps_arb_local_constants;
unsigned int max_ps_arb_native_constants;
unsigned int max_ps_arb_instructions;
unsigned int max_ps_arb_temps;
unsigned int max_vs_glsl_constantsF;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment