Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
64291c60
Commit
64291c60
authored
Dec 06, 2009
by
Stefan Dösinger
Committed by
Alexandre Julliard
Dec 07, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: A function for checking if a surface is offscreen.
parent
54f0d3f7
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
40 additions
and
27 deletions
+40
-27
device.c
dlls/wined3d/device.c
+4
-4
surface.c
dlls/wined3d/surface.c
+35
-23
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-0
No files found.
dlls/wined3d/device.c
View file @
64291c60
...
...
@@ -5676,7 +5676,7 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface,
IWineD3DSwapChain
*
swapchain
;
swapchain
=
get_swapchain
(
surface
);
if
(
swapchain
)
{
if
(
!
surface_is_offscreen
(
surface
)
)
{
GLenum
buffer
;
TRACE
(
"Surface %p is onscreen
\n
"
,
surface
);
...
...
@@ -5699,7 +5699,7 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface,
if
(
rect
)
{
glEnable
(
GL_SCISSOR_TEST
);
if
(
!
swapchain
)
{
if
(
surface_is_offscreen
(
surface
)
)
{
glScissor
(
rect
->
x1
,
rect
->
y1
,
rect
->
x2
-
rect
->
x1
,
rect
->
y2
-
rect
->
y1
);
}
else
{
glScissor
(
rect
->
x1
,
((
IWineD3DSurfaceImpl
*
)
surface
)
->
currentDesc
.
Height
-
rect
->
y2
,
...
...
@@ -6088,7 +6088,7 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
gl_info
=
context
->
gl_info
;
if
(
src_swapchain
)
{
if
(
!
surface_is_offscreen
(
src_surface
)
)
{
GLenum
buffer
=
surface_get_gl_buffer
(
src_surface
,
src_swapchain
);
TRACE
(
"Source surface %p is onscreen
\n
"
,
src_surface
);
...
...
@@ -6126,7 +6126,7 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
LEAVE_GL
();
/* Attach dst surface to dst fbo */
if
(
dst_swapchain
)
{
if
(
!
surface_is_offscreen
(
dst_surface
)
)
{
GLenum
buffer
=
surface_get_gl_buffer
(
dst_surface
,
dst_swapchain
);
TRACE
(
"Destination surface %p is onscreen
\n
"
,
dst_surface
);
...
...
dlls/wined3d/surface.c
View file @
64291c60
...
...
@@ -923,7 +923,6 @@ static void WINAPI IWineD3DSurfaceImpl_UnLoad(IWineD3DSurface *iface) {
/* Read the framebuffer back into the surface */
static
void
read_from_framebuffer
(
IWineD3DSurfaceImpl
*
This
,
CONST
RECT
*
rect
,
void
*
dest
,
UINT
pitch
)
{
IWineD3DSwapChainImpl
*
swapchain
;
IWineD3DDeviceImpl
*
myDevice
=
This
->
resource
.
wineD3DDevice
;
struct
wined3d_context
*
context
;
BYTE
*
mem
;
...
...
@@ -959,16 +958,8 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
* There is no need to keep track of the current read buffer or reset it, every part of the code
* that reads sets the read buffer as desired.
*/
if
(
SUCCEEDED
(
IWineD3DSurface_GetContainer
((
IWineD3DSurface
*
)
This
,
&
IID_IWineD3DSwapChain
,
(
void
**
)
&
swapchain
)
))
if
(
surface_is_offscreen
((
IWineD3DSurface
*
)
This
))
{
GLenum
buffer
=
surface_get_gl_buffer
((
IWineD3DSurface
*
)
This
,
(
IWineD3DSwapChain
*
)
swapchain
);
TRACE
(
"Locking %#x buffer
\n
"
,
buffer
);
glReadBuffer
(
buffer
);
checkGLcall
(
"glReadBuffer"
);
IWineD3DSwapChain_Release
((
IWineD3DSwapChain
*
)
swapchain
);
srcIsUpsideDown
=
FALSE
;
}
else
{
/* Locking the primary render target which is not on a swapchain(=offscreen render target).
* Read from the back buffer
*/
...
...
@@ -976,6 +967,15 @@ static void read_from_framebuffer(IWineD3DSurfaceImpl *This, CONST RECT *rect, v
glReadBuffer
(
myDevice
->
offscreenBuffer
);
srcIsUpsideDown
=
TRUE
;
}
else
{
/* Onscreen surfaces are always part of a swapchain */
GLenum
buffer
=
surface_get_gl_buffer
((
IWineD3DSurface
*
)
This
,
(
IWineD3DSwapChain
*
)
This
->
container
);
TRACE
(
"Locking %#x buffer
\n
"
,
buffer
);
glReadBuffer
(
buffer
);
checkGLcall
(
"glReadBuffer"
);
srcIsUpsideDown
=
FALSE
;
}
/* TODO: Get rid of the extra rectangle comparison and construction of a full surface rectangle */
if
(
!
rect
)
{
...
...
@@ -1770,7 +1770,7 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
*
internal
=
glDesc
->
glGammaInternal
;
}
else
if
(
This
->
resource
.
usage
&
WINED3DUSAGE_RENDERTARGET
&&
!
(
This
->
Flags
&
SFLAG_SWAPCHAIN
))
&&
surface_is_offscreen
((
IWineD3DSurface
*
)
This
))
{
*
internal
=
glDesc
->
rtInternal
;
}
else
{
...
...
@@ -3102,7 +3102,7 @@ static inline void fb_copy_to_texture_direct(IWineD3DSurfaceImpl *This, IWineD3D
/* Bind the target texture */
glBindTexture
(
This
->
texture_target
,
This
->
texture_name
);
checkGLcall
(
"glBindTexture"
);
if
(
!
swapchain
)
{
if
(
surface_is_offscreen
(
SrcSurface
)
)
{
TRACE
(
"Reading from an offscreen target
\n
"
);
upsidedown
=
!
upsidedown
;
glReadBuffer
(
myDevice
->
offscreenBuffer
);
...
...
@@ -3241,12 +3241,12 @@ static inline void fb_copy_to_texture_hwstretch(IWineD3DSurfaceImpl *This, IWine
Src
->
Flags
&=
~
SFLAG_INTEXTURE
;
}
if
(
swapchain
)
{
glReadBuffer
(
surface_get_gl_buffer
(
SrcSurface
,
(
IWineD3DSwapChain
*
)
swapchain
));
}
else
{
if
(
surface_is_offscreen
(
SrcSurface
))
{
TRACE
(
"Reading from an offscreen target
\n
"
);
upsidedown
=
!
upsidedown
;
glReadBuffer
(
myDevice
->
offscreenBuffer
);
}
else
{
glReadBuffer
(
surface_get_gl_buffer
(
SrcSurface
,
(
IWineD3DSwapChain
*
)
swapchain
));
}
/* TODO: Only back up the part that will be overwritten */
...
...
@@ -4562,13 +4562,15 @@ static void WINAPI IWineD3DSurfaceImpl_ModifyLocation(IWineD3DSurface *iface, DW
persistent
?
"TRUE"
:
"FALSE"
);
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
if
(
This
->
Flags
&
SFLAG_SWAPCHAIN
)
if
(
surface_is_offscreen
(
iface
)
)
{
TRACE
(
"Surface %p is an onscreen surface
\n
"
,
iface
);
}
else
{
/* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE are the same for offscreen targets. */
if
(
flag
&
(
SFLAG_INTEXTURE
|
SFLAG_INDRAWABLE
))
flag
|=
(
SFLAG_INTEXTURE
|
SFLAG_INDRAWABLE
);
}
else
{
TRACE
(
"Surface %p is an onscreen surface
\n
"
,
iface
);
}
}
if
(
persistent
)
{
...
...
@@ -4829,16 +4831,20 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
int
width
,
pitch
,
outpitch
;
BYTE
*
mem
;
BOOL
drawable_read_ok
=
TRUE
;
BOOL
in_fbo
=
FALSE
;
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
)
{
if
(
This
->
Flags
&
SFLAG_SWAPCHAIN
)
if
(
surface_is_offscreen
(
iface
)
)
{
TRACE
(
"Surface %p is an onscreen surface
\n
"
,
iface
);
}
else
{
/* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE are the same for offscreen targets.
* Prefer SFLAG_INTEXTURE. */
if
(
flag
==
SFLAG_INDRAWABLE
)
flag
=
SFLAG_INTEXTURE
;
drawable_read_ok
=
FALSE
;
in_fbo
=
TRUE
;
}
else
{
TRACE
(
"Surface %p is an onscreen surface
\n
"
,
iface
);
}
}
...
...
@@ -5063,8 +5069,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
This
->
Flags
|=
flag
;
}
if
(
wined3d_settings
.
offscreen_rendering_mode
==
ORM_FBO
&&
!
(
This
->
Flags
&
SFLAG_SWAPCHAIN
)
&&
(
This
->
Flags
&
(
SFLAG_INTEXTURE
|
SFLAG_INDRAWABLE
)))
{
if
(
in_fbo
&&
(
This
->
Flags
&
(
SFLAG_INTEXTURE
|
SFLAG_INDRAWABLE
)))
{
/* With ORM_FBO, SFLAG_INTEXTURE and SFLAG_INDRAWABLE are the same for offscreen targets. */
This
->
Flags
|=
(
SFLAG_INTEXTURE
|
SFLAG_INDRAWABLE
);
}
...
...
@@ -5121,6 +5126,13 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_DrawOverlay(IWineD3DSurface *iface) {
return
hr
;
}
BOOL
surface_is_offscreen
(
IWineD3DSurface
*
iface
)
{
IWineD3DSurfaceImpl
*
This
=
(
IWineD3DSurfaceImpl
*
)
iface
;
return
!
(
This
->
Flags
&
SFLAG_SWAPCHAIN
);
}
const
IWineD3DSurfaceVtbl
IWineD3DSurface_Vtbl
=
{
/* IUnknown */
...
...
dlls/wined3d/wined3d_private.h
View file @
64291c60
...
...
@@ -1727,6 +1727,7 @@ typedef struct IWineD3DBaseTextureClass
void
surface_internal_preload
(
IWineD3DSurface
*
iface
,
enum
WINED3DSRGB
srgb
)
DECLSPEC_HIDDEN
;
BOOL
surface_init_sysmem
(
IWineD3DSurface
*
iface
)
DECLSPEC_HIDDEN
;
BOOL
surface_is_offscreen
(
IWineD3DSurface
*
iface
)
DECLSPEC_HIDDEN
;
typedef
struct
IWineD3DBaseTextureImpl
{
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment