Commit 64aae8cf authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: wined3d_device_set_viewport() never fails.

parent 739e302e
...@@ -1308,16 +1308,15 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface, ...@@ -1308,16 +1308,15 @@ static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport) static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
{ {
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface); struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, viewport); TRACE("iface %p, viewport %p.\n", iface, viewport);
/* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */ /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport); wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return D3D_OK;
} }
static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport) static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
......
...@@ -1374,16 +1374,15 @@ static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface, ...@@ -1374,16 +1374,15 @@ static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface,
static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport) static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport)
{ {
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, viewport); TRACE("iface %p, viewport %p.\n", iface, viewport);
/* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */ /* Note: D3DVIEWPORT9 is compatible with struct wined3d_viewport. */
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport); wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return D3D_OK;
} }
static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport) static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport)
......
...@@ -4992,7 +4992,6 @@ static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWO ...@@ -4992,7 +4992,6 @@ static HRESULT WINAPI d3d_device7_Clear_FPUPreserve(IDirect3DDevice7 *iface, DWO
static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
{ {
struct d3d_device *device = impl_from_IDirect3DDevice7(iface); struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, viewport); TRACE("iface %p, viewport %p.\n", iface, viewport);
...@@ -5001,10 +5000,10 @@ static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi ...@@ -5001,10 +5000,10 @@ static HRESULT d3d_device7_SetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
/* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */ /* Note: D3DVIEWPORT7 is compatible with struct wined3d_viewport. */
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_set_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport); wined3d_device_set_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return D3D_OK;
} }
static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport) static HRESULT WINAPI d3d_device7_SetViewport_FPUSetup(IDirect3DDevice7 *iface, D3DVIEWPORT7 *viewport)
......
...@@ -2291,7 +2291,7 @@ INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *devi ...@@ -2291,7 +2291,7 @@ INT CDECL wined3d_device_get_base_vertex_index(const struct wined3d_device *devi
return device->stateBlock->state.base_vertex_index; return device->stateBlock->state.base_vertex_index;
} }
HRESULT CDECL wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport) void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport)
{ {
TRACE("device %p, viewport %p.\n", device, viewport); TRACE("device %p, viewport %p.\n", device, viewport);
TRACE("x %u, y %u, w %u, h %u, min_z %.8e, max_z %.8e.\n", TRACE("x %u, y %u, w %u, h %u, min_z %.8e, max_z %.8e.\n",
...@@ -2304,12 +2304,10 @@ HRESULT CDECL wined3d_device_set_viewport(struct wined3d_device *device, const s ...@@ -2304,12 +2304,10 @@ HRESULT CDECL wined3d_device_set_viewport(struct wined3d_device *device, const s
if (device->isRecordingState) if (device->isRecordingState)
{ {
TRACE("Recording... not performing anything\n"); TRACE("Recording... not performing anything\n");
return WINED3D_OK; return;
} }
device_invalidate_state(device, STATE_VIEWPORT); device_invalidate_state(device, STATE_VIEWPORT);
return WINED3D_OK;
} }
HRESULT CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport) HRESULT CDECL wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport)
......
...@@ -2239,7 +2239,7 @@ HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device, ...@@ -2239,7 +2239,7 @@ HRESULT __cdecl wined3d_device_set_transform(struct wined3d_device *device,
HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device, HRESULT __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
struct wined3d_vertex_declaration *declaration); struct wined3d_vertex_declaration *declaration);
HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader); HRESULT __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
HRESULT __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport); void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device, HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
UINT start_register, const BOOL *constants, UINT bool_count); UINT start_register, const BOOL *constants, UINT bool_count);
HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device, HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
......
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