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wine
wine-winehq
Commits
660ad066
Commit
660ad066
authored
Apr 20, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 21, 2010
Browse files
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Plain Diff
wined3d: Simply pass implementation pointers to stretch_rect_fbo().
parent
79a014a5
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Showing
3 changed files
with
30 additions
and
32 deletions
+30
-32
device.c
dlls/wined3d/device.c
+22
-24
surface.c
dlls/wined3d/surface.c
+6
-6
wined3d_private.h
dlls/wined3d/wined3d_private.h
+2
-2
No files found.
dlls/wined3d/device.c
View file @
660ad066
...
@@ -5720,10 +5720,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetDepthStencilSurface(IWineD3DDevice
...
@@ -5720,10 +5720,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetDepthStencilSurface(IWineD3DDevice
}
}
}
}
void
stretch_rect_fbo
(
IWineD3DDevice
*
iface
,
IWineD3DSurface
*
src_surface
,
const
RECT
*
src_rect_in
,
void
stretch_rect_fbo
(
IWineD3DDevice
Impl
*
device
,
IWineD3DSurfaceImpl
*
src_surface
,
const
RECT
*
src_rect_in
,
IWineD3DSurface
*
dst_surface
,
const
RECT
*
dst_rect_in
,
const
WINED3DTEXTUREFILTERTYPE
filter
)
IWineD3DSurface
Impl
*
dst_surface
,
const
RECT
*
dst_rect_in
,
const
WINED3DTEXTUREFILTERTYPE
filter
)
{
{
IWineD3DDeviceImpl
*
This
=
(
IWineD3DDeviceImpl
*
)
iface
;
GLbitfield
mask
=
GL_COLOR_BUFFER_BIT
;
/* TODO: Support blitting depth/stencil surfaces */
GLbitfield
mask
=
GL_COLOR_BUFFER_BIT
;
/* TODO: Support blitting depth/stencil surfaces */
const
struct
wined3d_gl_info
*
gl_info
;
const
struct
wined3d_gl_info
*
gl_info
;
struct
wined3d_context
*
context
;
struct
wined3d_context
*
context
;
...
@@ -5731,10 +5730,9 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
...
@@ -5731,10 +5730,9 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
POINT
offset
=
{
0
,
0
};
POINT
offset
=
{
0
,
0
};
RECT
src_rect
,
dst_rect
;
RECT
src_rect
,
dst_rect
;
TRACE
(
"(%p) : src_surface %p, src_rect_in %p, dst_surface %p, dst_rect_in %p, filter %s (0x%08x)
\n
"
,
TRACE
(
"device %p, src_surface %p, src_rect_in %s, dst_surface %p, dst_rect_in %s, filter %s (0x%08x).
\n
"
,
This
,
src_surface
,
src_rect_in
,
dst_surface
,
dst_rect_in
,
debug_d3dtexturefiltertype
(
filter
),
filter
);
device
,
src_surface
,
wine_dbgstr_rect
(
src_rect_in
),
dst_surface
,
TRACE
(
"src_rect_in %s
\n
"
,
wine_dbgstr_rect
(
src_rect_in
));
wine_dbgstr_rect
(
dst_rect_in
),
debug_d3dtexturefiltertype
(
filter
),
filter
);
TRACE
(
"dst_rect_in %s
\n
"
,
wine_dbgstr_rect
(
dst_rect_in
));
src_rect
=
*
src_rect_in
;
src_rect
=
*
src_rect_in
;
dst_rect
=
*
dst_rect_in
;
dst_rect
=
*
dst_rect_in
;
...
@@ -5755,12 +5753,12 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
...
@@ -5755,12 +5753,12 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
/* Make sure the drawables are up-to-date. Note that loading the
/* Make sure the drawables are up-to-date. Note that loading the
* destination surface isn't strictly required if we overwrite the
* destination surface isn't strictly required if we overwrite the
* entire surface. */
* entire surface. */
IWineD3DSurface_LoadLocation
(
src_surface
,
SFLAG_INDRAWABLE
,
NULL
);
IWineD3DSurface_LoadLocation
(
(
IWineD3DSurface
*
)
src_surface
,
SFLAG_INDRAWABLE
,
NULL
);
IWineD3DSurface_LoadLocation
(
dst_surface
,
SFLAG_INDRAWABLE
,
NULL
);
IWineD3DSurface_LoadLocation
(
(
IWineD3DSurface
*
)
dst_surface
,
SFLAG_INDRAWABLE
,
NULL
);
if
(
!
surface_is_offscreen
(
(
IWineD3DSurfaceImpl
*
)
src_surface
))
context
=
context_acquire
(
This
,
src_surface
,
CTXUSAGE_RESOURCELOAD
);
if
(
!
surface_is_offscreen
(
src_surface
))
context
=
context_acquire
(
device
,
(
IWineD3DSurface
*
)
src_surface
,
CTXUSAGE_RESOURCELOAD
);
else
if
(
!
surface_is_offscreen
(
(
IWineD3DSurfaceImpl
*
)
dst_surface
))
context
=
context_acquire
(
This
,
dst_surface
,
CTXUSAGE_RESOURCELOAD
);
else
if
(
!
surface_is_offscreen
(
dst_surface
))
context
=
context_acquire
(
device
,
(
IWineD3DSurface
*
)
dst_surface
,
CTXUSAGE_RESOURCELOAD
);
else
context
=
context_acquire
(
This
,
NULL
,
CTXUSAGE_RESOURCELOAD
);
else
context
=
context_acquire
(
device
,
NULL
,
CTXUSAGE_RESOURCELOAD
);
if
(
!
context
->
valid
)
if
(
!
context
->
valid
)
{
{
...
@@ -5771,9 +5769,9 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
...
@@ -5771,9 +5769,9 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
gl_info
=
context
->
gl_info
;
gl_info
=
context
->
gl_info
;
if
(
!
surface_is_offscreen
(
(
IWineD3DSurfaceImpl
*
)
src_surface
))
if
(
!
surface_is_offscreen
(
src_surface
))
{
{
GLenum
buffer
=
surface_get_gl_buffer
(
(
IWineD3DSurfaceImpl
*
)
src_surface
);
GLenum
buffer
=
surface_get_gl_buffer
(
src_surface
);
TRACE
(
"Source surface %p is onscreen
\n
"
,
src_surface
);
TRACE
(
"Source surface %p is onscreen
\n
"
,
src_surface
);
...
@@ -5787,8 +5785,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
...
@@ -5787,8 +5785,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
src_rect
.
top
=
offset
.
y
+
h
-
src_rect
.
top
;
src_rect
.
top
=
offset
.
y
+
h
-
src_rect
.
top
;
src_rect
.
bottom
=
offset
.
y
+
h
-
src_rect
.
bottom
;
src_rect
.
bottom
=
offset
.
y
+
h
-
src_rect
.
bottom
;
}
else
{
}
else
{
src_rect
.
top
=
((
IWineD3DSurfaceImpl
*
)
src_surface
)
->
currentDesc
.
Height
-
src_rect
.
top
;
src_rect
.
top
=
src_surface
->
currentDesc
.
Height
-
src_rect
.
top
;
src_rect
.
bottom
=
((
IWineD3DSurfaceImpl
*
)
src_surface
)
->
currentDesc
.
Height
-
src_rect
.
bottom
;
src_rect
.
bottom
=
src_surface
->
currentDesc
.
Height
-
src_rect
.
bottom
;
}
}
ENTER_GL
();
ENTER_GL
();
...
@@ -5799,7 +5797,7 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
...
@@ -5799,7 +5797,7 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
TRACE
(
"Source surface %p is offscreen
\n
"
,
src_surface
);
TRACE
(
"Source surface %p is offscreen
\n
"
,
src_surface
);
ENTER_GL
();
ENTER_GL
();
context_bind_fbo
(
context
,
GL_READ_FRAMEBUFFER
,
&
context
->
src_fbo
);
context_bind_fbo
(
context
,
GL_READ_FRAMEBUFFER
,
&
context
->
src_fbo
);
context_attach_surface_fbo
(
context
,
GL_READ_FRAMEBUFFER
,
0
,
(
IWineD3DSurfaceImpl
*
)
src_surface
);
context_attach_surface_fbo
(
context
,
GL_READ_FRAMEBUFFER
,
0
,
src_surface
);
glReadBuffer
(
GL_COLOR_ATTACHMENT0
);
glReadBuffer
(
GL_COLOR_ATTACHMENT0
);
checkGLcall
(
"glReadBuffer()"
);
checkGLcall
(
"glReadBuffer()"
);
context_attach_depth_stencil_fbo
(
context
,
GL_READ_FRAMEBUFFER
,
NULL
,
FALSE
);
context_attach_depth_stencil_fbo
(
context
,
GL_READ_FRAMEBUFFER
,
NULL
,
FALSE
);
...
@@ -5807,9 +5805,9 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
...
@@ -5807,9 +5805,9 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
LEAVE_GL
();
LEAVE_GL
();
/* Attach dst surface to dst fbo */
/* Attach dst surface to dst fbo */
if
(
!
surface_is_offscreen
(
(
IWineD3DSurfaceImpl
*
)
dst_surface
))
if
(
!
surface_is_offscreen
(
dst_surface
))
{
{
GLenum
buffer
=
surface_get_gl_buffer
(
(
IWineD3DSurfaceImpl
*
)
dst_surface
);
GLenum
buffer
=
surface_get_gl_buffer
(
dst_surface
);
TRACE
(
"Destination surface %p is onscreen
\n
"
,
dst_surface
);
TRACE
(
"Destination surface %p is onscreen
\n
"
,
dst_surface
);
...
@@ -5824,8 +5822,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
...
@@ -5824,8 +5822,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
dst_rect
.
bottom
=
offset
.
y
+
h
-
dst_rect
.
bottom
;
dst_rect
.
bottom
=
offset
.
y
+
h
-
dst_rect
.
bottom
;
}
else
{
}
else
{
/* Screen coords = window coords, surface height = window height */
/* Screen coords = window coords, surface height = window height */
dst_rect
.
top
=
((
IWineD3DSurfaceImpl
*
)
dst_surface
)
->
currentDesc
.
Height
-
dst_rect
.
top
;
dst_rect
.
top
=
dst_surface
->
currentDesc
.
Height
-
dst_rect
.
top
;
dst_rect
.
bottom
=
((
IWineD3DSurfaceImpl
*
)
dst_surface
)
->
currentDesc
.
Height
-
dst_rect
.
bottom
;
dst_rect
.
bottom
=
dst_surface
->
currentDesc
.
Height
-
dst_rect
.
bottom
;
}
}
ENTER_GL
();
ENTER_GL
();
...
@@ -5838,12 +5836,12 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
...
@@ -5838,12 +5836,12 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
ENTER_GL
();
ENTER_GL
();
context_bind_fbo
(
context
,
GL_DRAW_FRAMEBUFFER
,
&
context
->
dst_fbo
);
context_bind_fbo
(
context
,
GL_DRAW_FRAMEBUFFER
,
&
context
->
dst_fbo
);
context_attach_surface_fbo
(
context
,
GL_DRAW_FRAMEBUFFER
,
0
,
(
IWineD3DSurfaceImpl
*
)
dst_surface
);
context_attach_surface_fbo
(
context
,
GL_DRAW_FRAMEBUFFER
,
0
,
dst_surface
);
context_set_draw_buffer
(
context
,
GL_COLOR_ATTACHMENT0
);
context_set_draw_buffer
(
context
,
GL_COLOR_ATTACHMENT0
);
context_attach_depth_stencil_fbo
(
context
,
GL_DRAW_FRAMEBUFFER
,
NULL
,
FALSE
);
context_attach_depth_stencil_fbo
(
context
,
GL_DRAW_FRAMEBUFFER
,
NULL
,
FALSE
);
}
}
glDisable
(
GL_SCISSOR_TEST
);
glDisable
(
GL_SCISSOR_TEST
);
IWineD3DDeviceImpl_MarkStateDirty
(
This
,
STATE_RENDER
(
WINED3DRS_SCISSORTESTENABLE
));
IWineD3DDeviceImpl_MarkStateDirty
(
device
,
STATE_RENDER
(
WINED3DRS_SCISSORTESTENABLE
));
gl_info
->
fbo_ops
.
glBlitFramebuffer
(
src_rect
.
left
,
src_rect
.
top
,
src_rect
.
right
,
src_rect
.
bottom
,
gl_info
->
fbo_ops
.
glBlitFramebuffer
(
src_rect
.
left
,
src_rect
.
top
,
src_rect
.
right
,
src_rect
.
bottom
,
dst_rect
.
left
,
dst_rect
.
top
,
dst_rect
.
right
,
dst_rect
.
bottom
,
mask
,
gl_filter
);
dst_rect
.
left
,
dst_rect
.
top
,
dst_rect
.
right
,
dst_rect
.
bottom
,
mask
,
gl_filter
);
...
@@ -5855,7 +5853,7 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
...
@@ -5855,7 +5853,7 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, const
context_release
(
context
);
context_release
(
context
);
IWineD3DSurface_ModifyLocation
(
dst_surface
,
SFLAG_INDRAWABLE
,
TRUE
);
IWineD3DSurface_ModifyLocation
(
(
IWineD3DSurface
*
)
dst_surface
,
SFLAG_INDRAWABLE
,
TRUE
);
}
}
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetRenderTarget
(
IWineD3DDevice
*
iface
,
DWORD
RenderTargetIndex
,
IWineD3DSurface
*
pRenderTarget
,
static
HRESULT
WINAPI
IWineD3DDeviceImpl_SetRenderTarget
(
IWineD3DDevice
*
iface
,
DWORD
RenderTargetIndex
,
IWineD3DSurface
*
pRenderTarget
,
...
...
dlls/wined3d/surface.c
View file @
660ad066
...
@@ -3552,10 +3552,11 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
...
@@ -3552,10 +3552,11 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
&
src_rect
,
Src
->
resource
.
usage
,
Src
->
resource
.
pool
,
Src
->
resource
.
format_desc
,
&
src_rect
,
Src
->
resource
.
usage
,
Src
->
resource
.
pool
,
Src
->
resource
.
format_desc
,
&
dst_rect
,
This
->
resource
.
usage
,
This
->
resource
.
pool
,
This
->
resource
.
format_desc
))
&
dst_rect
,
This
->
resource
.
usage
,
This
->
resource
.
pool
,
This
->
resource
.
format_desc
))
{
{
stretch_rect_fbo
((
IWineD3DDevice
*
)
device
,
SrcSurface
,
&
src_rect
,
stretch_rect_fbo
(
device
,
Src
,
&
src_rect
,
This
,
&
dst_rect
,
Filter
);
(
IWineD3DSurface
*
)
This
,
&
dst_rect
,
Filter
);
}
}
else
if
((
!
stretchx
)
||
dst_rect
.
right
-
dst_rect
.
left
>
Src
->
currentDesc
.
Width
||
else
if
(
!
stretchx
||
dst_rect
.
right
-
dst_rect
.
left
>
Src
->
currentDesc
.
Width
dst_rect
.
bottom
-
dst_rect
.
top
>
Src
->
currentDesc
.
Height
)
{
||
dst_rect
.
bottom
-
dst_rect
.
top
>
Src
->
currentDesc
.
Height
)
{
TRACE
(
"No stretching in x direction, using direct framebuffer -> texture copy
\n
"
);
TRACE
(
"No stretching in x direction, using direct framebuffer -> texture copy
\n
"
);
fb_copy_to_texture_direct
(
This
,
SrcSurface
,
&
src_rect
,
&
dst_rect
,
Filter
);
fb_copy_to_texture_direct
(
This
,
SrcSurface
,
&
src_rect
,
&
dst_rect
,
Filter
);
}
else
{
}
else
{
...
@@ -3588,8 +3589,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
...
@@ -3588,8 +3589,7 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const
TRACE
(
"Using stretch_rect_fbo
\n
"
);
TRACE
(
"Using stretch_rect_fbo
\n
"
);
/* The source is always a texture, but never the currently active render target, and the texture
/* The source is always a texture, but never the currently active render target, and the texture
* contents are never upside down. */
* contents are never upside down. */
stretch_rect_fbo
((
IWineD3DDevice
*
)
device
,
SrcSurface
,
&
src_rect
,
stretch_rect_fbo
(
device
,
Src
,
&
src_rect
,
This
,
&
dst_rect
,
Filter
);
(
IWineD3DSurface
*
)
This
,
&
dst_rect
,
Filter
);
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
...
...
dlls/wined3d/wined3d_private.h
View file @
660ad066
...
@@ -3045,8 +3045,8 @@ static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
...
@@ -3045,8 +3045,8 @@ static inline BOOL use_ps(IWineD3DStateBlockImpl *stateblock)
return
(
stateblock
->
pixelShader
&&
stateblock
->
device
->
ps_selected_mode
!=
SHADER_NONE
);
return
(
stateblock
->
pixelShader
&&
stateblock
->
device
->
ps_selected_mode
!=
SHADER_NONE
);
}
}
void
stretch_rect_fbo
(
IWineD3DDevice
*
iface
,
IWineD3DSurface
*
src_surface
,
void
stretch_rect_fbo
(
IWineD3DDevice
Impl
*
device
,
IWineD3DSurfaceImpl
*
src_surface
,
const
RECT
*
src_rect
,
IWineD3DSurface
*
dst_surface
,
const
RECT
*
dst_rect
,
const
RECT
*
src_rect
,
IWineD3DSurface
Impl
*
dst_surface
,
const
RECT
*
dst_rect
,
const
WINED3DTEXTUREFILTERTYPE
filter
)
DECLSPEC_HIDDEN
;
const
WINED3DTEXTUREFILTERTYPE
filter
)
DECLSPEC_HIDDEN
;
/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
...
...
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